
Saimin Gakushū is a school adventure visual novel by popular Japanese developers Dark One! Soichi Akano acquires a sleep-learning machine through a dubious online shopping site, and plans to imprint his knowledge on the female students and teachers at his school.
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About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
牛牛一直在抽搐流水 牛牛是不是生病了
神了,这个剧情和画风还有几个女主都太戳我xp了,而且不像动漫催眠性指导一样男主是肥猪,这个男主体型更正常,观感和代入感都好不少,总而言之就是弟弟都玩哭了好多次了,美中不足的是量有点少了,要是能多来点调教完成后的群P就更好了
为什么我下了补丁还看不到黄色片段
游戏玩不到半小时就会很卡很卡,根本没法玩,别买,千万别买!!!!
作为拔作而言,确实非常不错。剧情白开水,看CG能大致知道结局。 需要去官网下载对应版本补丁才能解锁全内容。
玩了不到半个小时给我4070卡成ppt,你有病还是我有病?我玩个黄油都不奢求你60帧了,你直接给我来个个位数帧率吗?那你干脆直接把图片给我打包成个文件夹发来不就得了?
Saimin Gakushū: Secret Desire is a school-set visual novel that leans into provocative themes while remaining firmly rooted in the conventions of choice-driven narrative design. Developed by Dark One! and published internationally by Shiravune, the game frames its story around a deeply flawed protagonist whose desperation becomes the catalyst for a series of morally questionable decisions. Rather than presenting a traditional coming-of-age or redemption arc, it explores how power, insecurity, and temptation intersect when an ordinary student is handed an extraordinary—and dangerous—tool. The story follows Soichi Akano, an academically hopeless and socially marginalized student who has long resigned himself to failure. His life takes a sharp turn after a humiliating encounter with the school’s strict student council president, Tsukino Himemiya, which crystallizes his sense of inferiority. Seeking an effortless solution, he purchases a dubious “sleep-learning” device online, only to discover that its true function goes far beyond studying. What begins as a misguided attempt to improve his grades quickly transforms into an exploration of control, desire, and consequence, as Soichi chooses to exploit the device’s hypnotic capabilities for personal gratification rather than self-improvement. Gameplay adheres closely to classic visual novel structure, prioritizing reading, dialogue selection, and branching choices over mechanical complexity. Player decisions influence how relationships develop with several key characters, each representing different facets of authority, resentment, or vulnerability within the school environment. The choice system is straightforward but effective, subtly guiding the narrative toward distinct routes and endings depending on how far the player pushes the boundaries of Soichi’s actions. While there are no complex stat systems or mini-games, the narrative branching provides enough variation to encourage multiple playthroughs for those interested in seeing alternate outcomes. Character writing is one of the game’s more notable strengths within its niche. Each major character is defined by a clear personality and role within the social hierarchy of the story, from the prideful and controlled Tsukino to the more antagonistic or distant figures who orbit Soichi’s daily life. The inclusion of full Japanese voice acting adds texture to these interactions, lending emotional nuance and helping sell moments of tension, embarrassment, or confidence that might otherwise feel flat in purely text-based scenes. Even routine conversations benefit from this added layer of performance. Visually, the game embraces a polished anime-style presentation that is consistent with modern Japanese visual novels. Character sprites are expressive, with varied poses and facial expressions that reflect shifts in mood and power dynamics. Backgrounds depict familiar school and domestic settings, reinforcing the mundane normality of the world—a contrast that makes the story’s darker implications stand out more sharply. While animation is limited, the art direction is cohesive and well suited to the game’s tone, favoring clarity and character focus over spectacle. Thematically, Secret Desire is unapologetically aimed at a mature audience. Its narrative revolves around manipulation, fantasy, and the ethical emptiness of shortcuts, using hypnotism as a narrative device rather than a realistic premise. The game does not shy away from depicting uncomfortable situations or morally dubious outcomes, but it largely presents them as consequences of the protagonist’s weakness and selfishness rather than heroic achievements. This framing will resonate with players who appreciate visual novels that explore darker psychological territory, while likely alienating those seeking wholesome romance or moral uplift. Pacing is largely determined by reading speed and choice exploration, and while the story maintains momentum early on, repetition can set in during longer sessions as the structure of scenes becomes familiar. Still, the branching routes and multiple endings help mitigate this, providing incentive to revisit the narrative and experiment with different decisions. The experience is best approached as a focused narrative dive rather than a long-term, system-heavy game. Overall, Saimin Gakushū: Secret Desire is a deliberately niche visual novel that delivers exactly what its premise promises: a choice-driven story centered on temptation, power imbalance, and the consequences of avoiding personal growth. Its strengths lie in clear character writing, competent presentation, and fully voiced performances, while its limitations stem from minimal interactivity and a narrow thematic focus. For players accustomed to adult visual novels and interested in morally complex narratives with branching outcomes, it offers a polished and memorable experience. For those outside that audience, its subject matter and structure are unlikely to hold broad appeal, but within its intended niche, it stands as a confident and cohesive entry. Rating: 7/10
很好,很实用。爱上陆老师的人物永远符合XP,赞美爱上陆
lsp 恭喜你发现了好东西
[h1] PROS: [/h1] [list] [*] 4 stunning models. The art style really stands out, especially considering the game’s age. The designs feel polished and visually appealing throughout. [*] Some genuinely great scenes, with expressive animations and well done ahegao. [*] The voice acting is high quality and adds a lot of immersion to the experience. Top tier! [*] Multiple endings. [*] Decent story. [*] Gallery feature. [/list] [h1] CONS: [/h1] [list] [*] Requires an additional patch to access certain scenes. [*] Noticeable lag and optimization issues. At times the game can feel unresponsive with significant delays. [*] Some scenes feel weaker or less polished. [*] Heavy amount of text, combined with occasional awkward or poorly translated dialogue. [/list] [h1] OVERALL: [/h1] Honestly, I have mixed feelings about this one. On one hand, the character models and overall art style are impressive even by today’s standards, and the voice acting is genuinely TOP TIER. On the other hand, the experience is held back by technical issues, inconsistent scene quality, and some rough translation work. It’s not a bad game by any means, but it’s also not flawless. If you can overlook the performance issues and don’t mind reading through a lot of text, there’s definitely something enjoyable here. I’d recommend picking it up on sale rather than at full price.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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