
From the creators of Project Absentia, Saccharine is a tasty FPS throwback of the violent sort to Christmas specials of days gone by. Play as Sanya Vaffelzscki as she kicks terrorist ass and tries to visit her friends out west.
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About
Former police officer and private detective Sanya K. Vaffelzscki just wants to spend the holidays with her comrades out west. Some turkey and eggnog. Not a lot to ask, right?
Unfortunately, some festive terrorists have their own holiday plans.
A cult lead by God's Greatest Gift has taken over the frozen northern reaches of the Republic of Aysburg, and are hijacking all communications - TV, cellular, even parts of the internet - to spread their idea of holiday cheer.
Fortunately for Sanya, she's proficient in most firearms, and has an undying flame in her heart - to eat turkey with her friends at Christmastime, or die trying!
Saccharine is a violent over the top romp through the holidays.
Eight weapons to kick festive butt with. The candy cane shiv and your 9mm pistol are just the beginning - get the huge four gauge (or is it four guage?) shotgun, a "less lethal" foam dart gun, explosive Christmas crackers, missile-toe launchers, and BB guns. Lay waste to the holly jolly eviltons!
Six sizeable levels. Start at an abandoned truck stop and make your way to the northwest through the city streets and malls, and the snowy tundras of the true north.
A plethora of evil enemies! Not-so cuddly living teddy bears with shotguns, brainwashed elves with candy cane guns, possessed reindeer that glow so bright, demonic wreaths... and the dreaded cheese police, just to name a few.
Hand drawn Flash sprites and pixelated textures make for a neat aesthetic reminiscent of flash animations from the 90s and 2000s.
Funny gags and references hidden throughout.
From the creators of Project Absentia, Saccharine is a tasty throwback of the violent sort to Christmas specials of days gone by.
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Charming little holiday themed boomer shooter! It's not as difficult as many others in the genre these days, which is actually quite nice for a cozy end of the year celebratory slay-time. If 60s stop-motion and 2000s flash animation get you feeling nostalgic, this'll hit the spot.
I played this the day after Christmas and had a good time. I loved the art and environments and I found the enemy's and voice lines funny. Pretty much just plays like DOOM or any other GZ Doom game but that's great cuz DOOM is the ♥♥♥♥. Anyway after finishing this I immediately bought their main game, Project Absentia because I really like what they are doing with these games and I wanna keep the goofy retro shooter dream alive.
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Languages: English**languages with full audio support
Hours played at review time, across 22 reviews with recorded playtime.
A short, but sweet little Christmas themed boomer shooter with colorful presentation! ^^
This is a pretty fun boomer shooter. It's not too long, 5 levels plus a 6th one that's just a massive area for the final boss. The gameplay is pretty expected for a boomer shooter, but the art direction is where this game really shines for me. The look of the enemies, levels, and weapons all carry a lot of charm and is the main reason I did two playthroughs before posting a review. The story is pretty lite, but it's still nice, serving as a nice reasoning for the whole game. I played through once on normal and again on hard. I died a few times on hard, none of which were because of the game being unfair and were all on me. Honestly, I can't think of any Christmas boomer shooters and this was a true gem. If you like these types of games, I highly recommend picking it up if you get the chance
A throwback to Christmas Specials and 90s/2000s Flash Games combined, Saccharine has the greatest controls, mechanics, and a unique short storyline complete with six-packaged levels and creative eight festive weapons.
Pretty good Hour game, good if you need some Holiday fun!
Im so glad to randomly stumble upon this Silly game its so lovely short altough a bit too easy (epic gamer alert) on the hardest difficulty but really levels are nice the characters and voicelines are nice and cheesy (besides the plush waow ok accidentally pressed e on it and got that, its fine just unexpected) i love the artstyle its scrunkly dont know how else to call it rocket launcher felt good i like that oh oh The Cute cop mouse is THE HARDEST ENEMY IN THIS DAMN GAME HE DOES SO MUCH DAMAGE OH MY GOD he isnt an issue but you could replace him even with the end boss (i loved the second stage where she appeared to play like the player does) and it would still be easier than THE RAT BASTARD (altough really cute) Interestingly enough enemies do have factions or something like that they even attack each other thats so cool. thank you meow meow
Just a short and sweet Christmas shooter. Would recommend for being a good Christmas game. Could do with a no blood option purely for presentation
I have mixed feelings about this game and although it is not terrible, I decided to flip the thumb down here, because I think that it's current rating (18 out of 18 reviews = 100% positive at this time) is simply not justified for what it offers -- even at that low price point -- and because one thing annoyed me in particular. On the positive side, the game does bring back some good old early-90's vibes with a fairly nice midi soundtrack and the X-mas setting is a nice change from the usual demon/cyborg/zombie shooters out there. The art design, sound effects and voice overs are comicly bad in the sense of a B/C/D-move, but this is intentional and so I can book this as "artists freedom" and I am fine with that. The selection of weapons is solid, but unspectacular and I have mostly used the shotgun throughout most of the game, as most of the other weapons somehow felt less balanced or "unhandy" to use for the lack of a better word. The level design is pretty bare-bones in the sense that there is very little decoration scattered around to make the levels feel lively (kind of like the first two Doom games) and so the levels have a sterile feel to them even though they are quite colorful, which is a pretty strong contrast to many modern good "boomer shooter" games like Ion Fury or Selaco, which make a really good job of making the levels feel alive with tons of decoration. The main reason why I didn't enjoy this game and what ultimately led me to the down-vote is that the designers decided to stray away from the "boomer shooter" path in the core component, namely the enemy design and, more specifically, the enemy movement: The enemies in this game move in an unpredictable zig-zag pattern at fairly high speed as they move towards the player, which turns every single enemy encounter into a "guess-in-which-direction-the-enemy-moves-next" game that can only be solved in a spray'n'pray combat style, which is just infuriatingly annoying -- and I am not trying to say that the combat is difficult or frustrating, because it is not, but it is just simply annoying. The combat in boomer shooters is meant to be fun and potentially challenging, not annoying. Finally, let it be said that you can easily beat this game in 1 hour and the final boss fight is pretty underwhelming and almost trivial -- "almost" because the boss also moves in a zig-zag pattern...
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