
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 14 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
S&box is a game creation platform built on Valve's Source 2 engine.
Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.
Hundreds of games made by the community - shooters, roleplay, racing, platformers, horror, and stuff we don't even have a name for yet. No installing or subscribing, just click to play. Party up with your friends and they can play too, no need to mess around setting up servers.
Anyone can create games using our intuitive modern editor, creating scenes with a standard scene system and a C# API with powerful hotloading.
You can publish your games directly to the platform where everyone can play it at the click of a button.
You can earn through our Play Fund from players playing your games, directly funded from cosmetic purchases.
Or (coming soon...) you can take it one step further and publish to Steam as a standalone title, with no engine royalties.
Source 2 Engine: Built on the same engine as Half-Life: Alyx and Counter-Strike 2.
Multiplayer: Party up with your friends and jump into games straight away, no servers needed.
Game Library: Hundreds of community-made games across every genre, always growing.
One Click Play: No installing or subscribing - browse and jump into any game instantly.
Constantly Updated: Like Garry's Mod and Rust - big content updates on a fast cycle.
Customization: Personalize your player with cosmetics that carry across every game.
Game Editor: Create your own games in our intuitive editor with C# scripting and real-time hotloading.
Play Fund: Creators earn money when people play their games.
Publish to Steam: Coming soon... take your game standalone on Steam, royalty-free.
Updates
Engagement
Reviews
Themes across 1065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
optimizasyon sorunlari disinda cokta kotu bir oyun degil 1 saat denedim eglendirdi surekli oyun ekleniyor sikacagini dusunmuyorum
While the initial response during release has been a bit lackluster, I think it is understandably difficult to compare to things like the original g-mod, which has had 2 decades worth of content creation by its users. This software/game will take time to develop and grow, and basing off the last 2 years of development, it is clear that the developers are taking on a gargantuan task which will have it's ups & downs. Where this game may not have much current "content" per-say, the potential is nothing short of enormous. I will admit it's been a rocky ride, particularly with development tools, as there have been many iterations, implementations and general changes... But this is to be expected of new and innovative software. If you want to move at the pace of this industry and keep up with the Jones', you will have some unexpected complications which require critical thinking and problem-solving. While this might not be the platform you're looking for yet, I believe the team has every intention of making the development of videogames extremely accessible to those who have otherwise not had the opportunities to have these freedoms provided. When that day comes, s&box will be worlds ahead of the competitors. note : product received for free after beta testing ~2 years, primarily using the s&box editor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its pretty fun playing with the homies and some fun single player games
pas mal
Сервера починили с Россией поэтому поиграть можно Sourse 2 по мне работает хорошо
El contenido de la workshop es muy pobre, y de baja calidad, incluso varios modelos son assets 3D escaneados con IA por lo cual no hay un filtro de calidad, son desorganizados, tu no puedes elegir cuales "addons" puedan que aparezcan en el menú y cuales no si no que te los tiran absolutamente todos por la cara, Eso que anuncia el juego de que "No hay necesidad de descargar o suscribirse" para usar los addons es cogido de pinzas, porque efectivamente si se descarga en tu pc y queda esos archivos guardados haciendo que el juego pese mas y mas con el tiempo, En gmod tu te desuscribías a un addon y listo, se eliminaba de tu sistema, pero en s&box si ya no vas usar un addon o jugar en un server, de a fuerzas tienes que entrar en los archivos del juego y borrar la carpeta: gamecache, El sandbox es muy crudo y vacío, Los props de los npc son bastante bugeados con las físicas, El menú de los Juegos es literalmente roblox 2.0, y muy pocos jugadores activos, un servidor no suele tener mas de 30 personas jugando, esta en una versión muy temprana y cruda, Llevo mas de 800horas jugando al garrys mod y s&box da ligeramente una vibra a gmod, nada mas, Es verdad que no lo probé mucho tiempo pero también es porque estaba pensando en un rembolso pasada la Hora de jugarlo, no lo recomendaría por el momento a no ser que quieras apoyar económicamente a facepunch studios y su proyecto
Норм
Great engine to work with as a beginner. There are some cool games to play, but it takes time for the platform to mature. The review system needs a rework - other 'competitive' developers in the same niche are downvoting your game just because they can see your profile and what you've developed, reviewed etc. This happened after my first test release: someone played for 1 minute and left a review advertising his own (or a friend's) 'similar' game, which isn't even close to mine. Today, one guy played my game for 51 seconds and left a negative review right after he was notified that I'd given his game a negative review. I won't name any developers or organizations, but this should be looked into. https://imgur.com/a/oAVSeCh
just.. great.
While it's hard to disagree that the game still has a way to go, it is a fun platform and some of the games people have made for it are genuinely quite smart. I've personally made a few games for s&Box myself and I've really enjoyed making them, but what I find really off-putting is actually the toxicity of some members of the community. I suppose being a Facepunch game it's somewhat to be expected, but the banding together to spam downvotes and review bombing games really is pretty lame behaviour from some of the people making games for s&Box. I'd rather see a more supportive development community than this petty squabbling.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.3M | 4.4K | 88% | $19.99 |