
A relaxing idle-farming simulator that sits at the bottom of your screen while you do other things.
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $2.07 on Steam · Russia (−70%). Compare 15 prices in 15 markets →
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
really really fun would buy again, good game if you're just watching videos drawing etc.
Great idle game for when your doing work!
没想象中好玩,前期数值上升很慢,自动种植很难解锁。 为什么一个挂机游戏,既不能自由移动建筑(只能让npc移动),又不能给npc提速。 玩家不能手动浇水采摘等等,只能让npc做。。。我就这样无语地看着npc慢悠悠的走路。。。 总之游戏体验很差,不推荐。挂机不了一点。 以及npc越看越丑,一直以为是猴子,原来是机器人。
一時ものすごく流行ったいわゆるデスクトップ放置ゲーム......なのだが、ちゃんと遊ぼうとすると意外と忙しくて手が離せない! なんだか本末転倒な気もしますが、ドット絵もかわいくてとても楽しめました。
potato farm
玩了动物温泉后朋友推荐给我送了这一款游戏 什么?上班还能摸鱼种地?太好了!Rusty's Retirement启动!
全成就叠个甲再评论,英文先行: The internet hype for this game set my expectations a bit too high, leading to a noticeable sense of disappointment once I actually got into it. While the aesthetic is charming, the gameplay loop feels unpolished. The "Deal-Breakers" (Cons): 1.Inconsistent Auto-Sowing: The trigger for auto-seeding is incredibly cryptic. It often leaves massive patches of empty land. My guess? A plot needs to be completely harvested of a single crop type before the bots even think about replanting. It’s frustratingly inefficient. 2.Redundant Maps: Despite having multiple unlockable farms, there’s no real core gameplay shift or unique crops to justify them beyond minor mechanics. They feel like "reskins" rather than meaningful new content. 3.Tedious Progression: The crop unlock experience is a slog. New crops have zero synergy with previous ones. To progress, you’re forced to babysit the screen and grind the latest crop repeatedly. I’d much prefer fewer, more meaningful varieties over this monotonous cycle. 4.Permanent Animal Housing: Once you place an animal pen, you can't remove it. I ended up cluttering my farm with buildings just to chase achievements, with no way to clean up the layout afterward. 5.UI/Placement Issues: If you select a window/building position near the bottom or right edges, it gets stuck or becomes unchangeable (likely due to the fixed 4x5 dimensions of some structures). This is a design flaw that the dev should have addressed. 6.False "Idling": Paradoxically, achieving full automation is surprisingly difficult. What was supposed to be a chill "set-and-forget" idle game turned into a high-maintenance chore that requires constant monitoring. Final Thoughts: Aesthetics: The art style is a lovely throwback to the GBA era—it gives off major Harvest Moon: Friends of Mineral Town vibes. Visuals: It’s genuinely pleasant to look at while zoning out. Audio: It desperately needs more built-in BGM or, better yet, an option to play local music files to improve the atmosphere. 因为网上吹得过于好了,导致玩的时候有了落差。说说我的扣分项吧: 1.自动播种的触发很迷,导致大片空地(猜测是整块地要同一种作物切完全收获后才会开始播种) 2.这么多地图,除了微小的机制外没有其他核心玩法或者是作物的区别,存在意义不明。 3.作物的解锁体验很差,后面的作物与前面的完全没有关系,想要解锁就要一直盯着屏幕,然后不断种植最新的作物,一成不变枯燥的循环,哪怕是少做一些种类,也不会搞得这么难受。 4.动物安置后无法拆除,为了成就只能搞一堆屋子占格子😖 5.选择窗口靠右或靠下后无法变更(原因可能出在部分建筑是4*5的形状上吧,但这应该是制作者该考虑的问题) 6.综上所述,想要的完全自动化的挂机很难达成,原本想要休闲的,现在却不得不花费大量时间来紧盯屏幕游玩。 说是休闲游戏的给我站出来!! ———————————————— 整体画风偏向GBA时代的牧场物语,对就是你,矿石镇。 发呆时盯着确实可以看很久。 要是多一些内置的BGM或者可以选择播放本地音乐效果应该会更好一些。应该不会再打开了
[h1]Who can afford to retire these days anyway?[/h1] This somewhat interactive idler became an obsession. I found myself leaving my PC on to make sure that Rusty was not going to have a peaceful retirement. The poor tottering bot and his armfuls of robots tended to my plots of red cabbage and pumpkins until they wished for nothing more than the sweet release of death. Once the final achievement popped up, I knew I was free! And now, Rusty, my friend, you can officially retire.
第一个花园里获得的密码。不知道干嘛用先记在这里。 59°35'59.8"N 24°30'36.6"E 游戏很佛系,慢慢种菜,看着小人走来走去,机器人飞来飞去。 心灵净化。 成就获取都比较简单,可以在社区指南获取帮助。 通关沙漠就能一次解锁最后四个地图。
perfect idle game great progression for your own pace