
Experience the best way of moving through the virtual world by running, jumping, and climbing your way through RunVR.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Had a great time with your game, just needs more content and a few bugs ironed out. Please keep stages coming because i'm leaving a thumbs up to what you have here already. https://www.youtube.com/watch?v=13wBiexIrkY
Run, crouch, climb. I thought that the new action was reproduced well and it was a good challenge. I enjoyed it like a sports festival. I also enjoyed the time trial. I hope to improve music and scenery.
更多VR游戏评测尽在83830 《奔跑VR》是一款具有挑战性的竞速游戏。玩家在游戏中要通过奔跑、跳跃和攀爬抵达关卡终点。 游戏的画风非常简约,场景如同迷宫一般。游戏真实模拟了跑步的行为,玩家需要摆动双手的手柄进行跑步,还需要用手柄上的按钮进行跳跃和攀爬,这种需要跑跳爬的操作方式有些繁琐,玩家需要花费一定的时间熟悉上手。游戏采用关卡形式,玩家的目标就是到达终点,而途中有着障碍物和各种刁钻的关卡设计,非常具有挑战性。 游戏售价25元,作为一款竞速游戏来说,游戏的可玩性和难度都不错,感兴趣的玩家可以购买体验。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
I didn't get on with the movement controls - particularly that you can only grip one ledge at once. In a climbing game that is really a bad development decision. Also, badly needs a "duck" key.
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画面很差,操作很流畅,2段跳跃的操作手感不错。继续努力
RunVR is a virtual reality parkour and movement game developed and published by Smoketree Studios. Rather than focusing on combat or an elaborate storyline, the game is built around the thrill of traversing obstacle courses using natural body movements. Players propel themselves by swinging their arms to simulate running, then combine sprinting with jumping, climbing, and sliding to overcome a variety of environmental challenges. This design embraces the physical nature of VR, making movement itself the core source of entertainment while encouraging players to become more comfortable with immersive locomotion. The standout feature of RunVR is its emphasis on intuitive controls that mirror real-life actions. Every movement requires physical participation, creating a stronger sense of immersion than traditional controller-based navigation. As players gain experience, they learn to conserve momentum, execute cleaner jumps, and climb obstacles more efficiently. The gradual improvement in both skill and coordination makes each successful run rewarding, turning even simple courses into satisfying tests of timing and precision. Because movement is directly tied to the player's own actions, the gameplay feels engaging and naturally interactive throughout each session. The obstacle courses are designed to challenge both reflexes and consistency. Players are encouraged to master efficient routes while maintaining speed across platforms, walls, and climbing sections. Rather than relying on random elements, success comes from understanding the mechanics and improving through repeated attempts. This structure makes the game particularly appealing to players who enjoy chasing faster completion times or competing for leaderboard positions. Every retry offers an opportunity to shave seconds off previous runs, giving the experience lasting appeal despite its relatively focused scope. Visually, RunVR favors simplicity over graphical spectacle. The environments are clean and functional, ensuring that platforms, walls, and obstacles remain easy to identify while moving at high speed. This minimalist presentation complements the gameplay, allowing players to focus on navigation instead of unnecessary visual distractions. Smooth performance is especially important in virtual reality, and the streamlined art style helps maintain a comfortable experience that supports the fast-paced movement without sacrificing clarity. Another appealing aspect of the game is its ability to double as light physical exercise. Since nearly every action requires arm movement and full-body engagement, players naturally stay active while playing. Sessions can become surprisingly energetic, making RunVR an enjoyable option for those seeking a more fitness-oriented VR experience. It demonstrates how virtual reality can blend gaming and physical activity without feeling like a dedicated workout program, making exercise a byproduct of enjoyable gameplay. While the movement mechanics are polished, the overall amount of content is relatively modest. Players searching for an extensive campaign, varied game modes, or a narrative-driven adventure may find the experience somewhat limited after mastering the available courses. The game succeeds by refining a single concept rather than expanding into multiple gameplay styles, meaning its longevity depends largely on the player's enjoyment of replaying levels, improving techniques, and chasing better times. Despite its limitations, RunVR effectively delivers on its central idea. The responsive locomotion, satisfying parkour-inspired mechanics, and emphasis on physical interaction showcase what virtual reality can accomplish when movement becomes the primary gameplay mechanic. It may not offer the depth of larger VR releases, but it provides an entertaining and accessible experience for players who appreciate active gameplay, skill progression, and immersive traversal. Rating: 7/10
Essentially an exercise simulator, which is not a bad thing in itself I suppose, and it presents you with a variety of ways to traverse the terrain (Kind of like the wii in some respects eg waving your hands around to run) As interesting as the movement methods and challenges are, I found that running (And especially sliding) brought on that now familiar feeling of nausea. Unless you're lucky enough to be totally unaffected by VR sickness, you might be best taking regular breaks with this game.
This game has very good controls. I am very impressed by it. I would reccomend this game to anybody who sees it (Or needs a workout). Has a variety of levels and will keep me entertained for 1+ hours.
le falta algo a la jugabilidad para que sea divertido, pero en relación a los controles, esta espectacular!!!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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