
Cut down Thousands of enemies, from the undead to the mysterious creatures of the night to save the world from the impending doom, Rune Break is a Fantasy Rogue-lite where you fight hordes of enemies with casual elements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
20 minutes there's a boss, it's just another re-skin of a regular enemy. If you don't have 15% bonus speed I'm pretty sure it will just run you down. After you die to it, you go back and start a new run except now the boss health bar is in your fresh run but the boss isn't. Also, the game doesn't actually close when you push the 'exit' button. It closes the pause menu, does not unfreeze the game, but also does not close the game or even bring you back to the start menu. Feels more like a mobile game than a game that would be sold on steam. I could see this game being on facebook or something, but not as something sold.
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Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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