
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $42K — a different platform, not this one.
RUN: The World In-Between is a highly dynamic platform game with procedurally-generated levels. Inspired by Celeste, Dead Cells, Scourge Bringer, and even Super Meat Boy, your movements will have to be as quick as they are precise. In a place where everything is constantly moving, you will have to face the dangers of the World In-Between to reach for the light. Dodge the most devious traps while relying on your reflexes, hoping for a better future. Addictive gameplay Gems to collect in order to unlock memories Replay value – you can always beat your own score Accessibility options to customize your experience An optimized mode for speedrunners Artistic direction by Encre Mecanique Soundtrack by Thomas Barrandon By the creator of HepHep Fever
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
| $1.99−80% |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 70 | 82% | $19.99 | |
| — | 577 | 84% | $7.99 | |
| — | 157 | 82% | $2.19 | |
| — | 11 | 78% | $13.39 | |
| — | 72 | 72% | $8.49 | |
| — | 13 | 90% | $7.99 |