
Welcome to the cold tiled toilet floor! You control a determined turd, battling another turd. Your goal in this game is speed and tactical superiority. To win a round, you must fill your storage with resources before your opponent. The winner is the first to deliver exactly 10 items to their base.
Modeled estimate, not a reported figure. How we estimate →
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About
Setting, Main Objective, and Victory Conditions
Welcome to the cold tiled toilet floor! You control a determined turd, battling another turd. Your goal in this game is speed and tactical superiority. To win a round, you must fill your storage with resources before your opponent. The winner is the first to deliver exactly 10 items to their base.
Character Controls
The game features an automatic movement system. Your turd slides forward on the tile automatically and continuously. Your task is to timely set the correct direction by pressing the arrow keys on your keyboard to maneuver through the maze.
Unique Game World
You won't be able to memorize the map. Each new game is generated from scratch: the location of bases, the types of collectibles, and the configuration of obstacles are always unique. You will have to instantly navigate a new environment every time you start a game.
Dynamic Environment
The game's difficulty increases as you progress. The board reacts to your actions: as soon as any player picks up an item from the floor, a new obstacle instantly appears in a random location on the map. By the end of the round, your room to maneuver narrows significantly, requiring pinpoint precision.
Penalty System and Risks
The game is unforgiving. Any contact with an obstacle (a cactus) or a trap left by an opponent results in a double penalty:
You lose one health point.
One item already acquired is immediately removed from your storage.
One wrong move can set you back and cost you the victory.
Interception and Steal Mechanics
If you see an opponent carrying an item back to their base, this is your chance. Play cleverly: time your trajectory and get behind them. If you catch them at this moment, you can snatch the item right out of their hands and claim it for yourself. Furthermore, resources in the storage area are not safe: you can drive directly into the enemy base and steal an item they've already delivered.
Combat Arsenal and Bonuses
Special boosters regularly appear on the field, capable of dramatically changing the course of a match. Knowing their properties is essential for victory:
Bombardier – a formidable area control weapon. After picking up this bonus, your character begins to leave a trail of explosive traps (poop mines). When a mine detonates, a powerful explosion occurs, causing an earthquake effect: the screen begins to shake, disorienting the opponent and preventing them from controlling their character.
Sabotage – a means of economic attack. This bonus allows you to instantly destroy some of the items already accumulated in the enemy's storage area.
Snowflake – completely blocks the enemy. The opponent turns into ice and is unable to move, while you freely collect resources.
Ally – summons reinforcements. A computer-controlled assistant appears on the field, which will autonomously carry items to your base for a certain period of time. Beetle – Provides a sharp increase in gliding speed, allowing you to deliver cargo faster.
Medkit – Restores lost health (only works if your health bar is low).
Success depends on how well you combine resource gathering, avoiding constantly appearing obstacles, and timely looting of enemy supplies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The game features an automatic movement system. Your poop slides forward along the tiles automatically and without stopping. Your task is to time the correct direction by pressing keys on the keyboard to maneuver through the maze
Тут всё по честному, как в жизни: ты у кого то украл, а потом уже у тебя. Игра просто умора - бегаешь какашкой, строишь козни соперникам, воруешь бонусы, а они в ответ тебе подлянку устраивают. Идея простая до безобразия, но именно это и цепляет: не надо думать, не надо планировать, просто хватай что плохо лежит и беги. Бонусы сыплются как из рога изобилия - хоть завались, только успевай подбирать. После тяжёлого рабочего дня - самое то, чтобы расслабиться и поржать в голос. Сидишь и наблюдаешь, как эти «герои» друг у друга из под носа уводят добычу, и сам невольно улыбаешься. И если этот обзор наберёт 50 лайков и 10 наград - куплю все дополнения и сыграю 100 часов. Улучшу значок до 5 уровня и схожу в монастырь помолиться за разрабов, чтобы они делали только крутые проекты… ░░░░░░░░░░░░░░░░░░░░░░░ ░░░▄▄░░░░░░░░░░░▄▄░░░░░ ░░░█░▀▄░░░░░░░▄▀░█░░░░░ ░░░█░░░▀█▀▀▀▀█░░░█░░░░░ ░░▄▀░░░░▀░░░░░░░░░█░░░░ ░░█░░░░░░░░░░░░░░░░█░░░ ░▄▀░░░░░▄▄░░░░██░▄▄░█░░ ░█░░░▀▀░▀▀░░░░░░▄░░░░█░ ░█░░░░░░▄░░░███░░█░░░█░ ░█░░░░░░░█▄▄▄█▄▄▀░░░░█░ ░█░░░░░░▀▄▀█▀▀█▀░░░░░█░ ░█░░░░░░░░▀█▄▄▀░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░ ░█░░░░░░░░░░░░░░░░░░░█░
没中文 没成就 奔跑吧,便便! 场景、核心目标与胜利条件 欢迎来到冰冷的瓷砖厕所地板!你将操控一坨斗志昂扬的便便,与另一坨便便展开对决。本游戏的核心在于速度与战术优势。要赢得一轮比赛,你必须比对手更早将资源填满自己的仓库——率先将恰好10件物品运回己方基地者即为胜者。 角色操作方式 游戏采用自动移动系统:你的便便会持续在瓷砖上自动滑行前进。你只需通过键盘方向键及时调整方向,在迷宫中灵活穿梭。 动态生成的游戏世界 你无法背下地图——每一局游戏都是全新的:基地位置、收集品类型、障碍物布局皆随机生成。每次开始游戏,你都必须在瞬息之间适应全新环境。 难度递增的动态环境 游戏难度会随进程不断提升。场地会对你的行动做出反应:每当有玩家从地上拾取物品,地图随机位置便会立刻生成新障碍物。随着回合推进,你的活动空间将大幅缩减,必须做到分毫不差的精准操控。 惩罚机制与风险 游戏规则毫不留情。任何与障碍物(仙人掌)或对手留下的陷阱发生接触,都将遭受双重惩罚: 损失1点生命值 已获得的1件物品会立即从仓库中被移除 一次失误就可能让你前功尽弃,与胜利失之交臂。 拦截与抢夺机制 若发现对手正携带物品返回基地,你的机会来了!巧妙计算轨迹、绕至其身后,在接触瞬间即可夺走对方手中的物品,据为己有。更刺激的是,仓库中的资源也不安全:你可以直接闯入敌方基地,偷走他们已送达的物资。 战斗道具与增益效果 场地会定期刷新特殊增强道具,它们能彻底扭转战局。熟知其特性是制胜关键: 💣 爆破专家 – 强大的区域控制武器。拾取后,角色将留下爆炸陷阱(便便地雷)。地雷引爆时会产生剧烈爆炸,引发屏幕震颤效果,使对手晕头转向、丧失操控能力。 ⚡ sabotage – 经济打击手段。该增益可瞬间摧毁敌方仓库中已积累的部分物品。 ❄️ 雪花 – 彻底冻结对手。敌人化为冰块无法移动,你可趁机自由收集资源。 🤖 盟友 – 召唤援军。一名由电脑控制的助手将现身战场,在一段时间内自动为你运送物品至基地。 甲虫 – 大幅提升滑行速度,让你更快运送货物。 ❤️ 医疗包 – 恢复已损失的生命值(仅在生命值较低时生效)。 胜利取决于你能否完美结合资源收集、闪避不断出现的障碍,以及适时劫掠敌方补给。在这片危机四伏的瓷砖战场上,唯有最机智迅捷的便便才能笑到最后!
Run, Poo, Run!, developed by Reanim Games and published by STuNT, is a fast-paced competitive arcade title that fully embraces absurd humor while delivering surprisingly tactical gameplay. At first glance, the premise sounds like pure parody: players control animated turds racing across a tiled bathroom floor to collect and deliver items to their base. Yet beneath the deliberately crude exterior lies a structured, reactive arena game built around timing, positioning, and opportunistic play. The fundamental objective is simple—be the first to collect and successfully deposit ten items into your home base. However, achieving this goal is anything but straightforward. Movement is momentum-driven and responsive, demanding quick directional inputs to navigate around obstacles and hazards scattered across the arena. The top-down perspective ensures clear visibility of the board, while the constantly shifting layout keeps players alert. No two matches feel identical, as item placement and obstacle distribution vary, preventing repetitive route memorization and encouraging adaptive decision-making. What gives Run, Poo, Run! its competitive edge is how it layers disruption mechanics onto an otherwise straightforward collection race. Players are not merely competing against the clock—they are actively interfering with one another. Colliding with hazards can cause health loss and drop collected items, setting progress back significantly. Meanwhile, intercepting an opponent at the right moment allows for item theft, creating dramatic momentum swings within seconds. This dynamic back-and-forth transforms each match into a tug-of-war where no lead feels entirely secure. Power-ups further deepen the tactical layer. Various pickups grant temporary advantages such as speed boosts, freezing effects, deployable traps, or AI assistance. These abilities introduce moments of calculated aggression, where choosing the right time to deploy a power-up can decisively alter the outcome of a match. A well-placed trap may disrupt an opponent’s final delivery, while a speed enhancement can secure a critical last item under pressure. These mechanics prevent the game from devolving into simple path optimization and instead foster reactive, competitive tension. Visually, the game opts for clarity and exaggerated cartoon styling. The bathroom-themed arena is brightly colored and easy to read, ensuring that hazards, items, and bases remain distinguishable during frantic moments. Despite its intentionally silly premise, the design avoids visual clutter, which is crucial for maintaining fast-paced readability. The lighthearted soundtrack and playful sound effects reinforce the comedic tone without overwhelming gameplay focus. Matches are short and designed for replayability. The quick round structure makes the game ideal for brief sessions, whether playing locally with a friend or practicing solo against AI. The simplicity of its rules makes it accessible almost immediately, yet mastering movement efficiency and disruption timing takes repeated play. As players grow more familiar with arena patterns and item spawn behavior, subtle strategic decisions become more pronounced. However, the game’s scope remains intentionally limited. There is no elaborate campaign, narrative framework, or extensive customization system. The appeal centers entirely on competitive rounds and improving personal performance. For some players, this tight focus enhances its arcade purity. For others seeking progression systems or broader variety, the experience may feel narrow over longer sessions. Ultimately, Run, Poo, Run! succeeds by committing fully to its quirky concept while supporting it with structured, well-paced mechanics. It turns an absurd theme into a functional competitive arena where reflexes, strategy, and opportunism intersect. While it may not offer expansive content, it delivers energetic, replayable matches that reward sharp thinking and well-timed disruption. Beneath its comedic exterior lies a surprisingly focused and competitive arcade experience. Rating: 5/10
Залипательная игрушка) Прикольная сама идея игры, воровать у товарища, в ответ товарищ ворует у тебя, плюс можно делать еще всякие подставы. Отдельный плюс за то, что много бонусов.
Idk what to say bout this game its just a "vs bot" pacman with poop, melons, bugs, cactuses and many other
A fun, speed-puzzle game where you control a poop and try to drag more resources into your territory than your opponent.
4/10 This game makes your poop want to jump back up to your anus Wow, I don't even know where to start. 'Run, Poo, Run!', developed by Reanim Games and published by STuNT is an arcade style tactical snake game. You play as the solid bodily waste expelled from the bowel known as a poop, sliding in all different directions in the dangerous territory of cold bathroom tiles. In Run, Poo, Run!, the player uses their own skills of speed and tactical maneuver to fill their base with resources before your opposing player, and also, keep an eye out for them as they can steal your resources! The map diversity in this game is refreshing to see, with every new run being a new map pattern and colour scheme for the player to experience causing players to be more alert navigating through unknown territory. The most unenjoyable part of the Run Poo Run! experience, has to be with it's challenging characteristics. When taking resources to your base, power ups that make you benefit you in ways like faster speed, coincidentally spawn when you're not near causing the opponent to get there first and absolutely destroy you. Although, this may be a luck issue on my beside. A complaint I mainly have with this game is the slight, but noticible, delay in movement. When I say the delay is bad, ITS BAD. You could be trying to get a ladybug near a cactus and when pressing the arrow key to go the other way, it takes a second to register before doing so, causing me to run into the cactus giving me a huge disadvantage match wise. The lack of customization, accessibility and settings for this game is super, SUPER disappointing, with the only 2 options within the game being Start and Exit. You want the music off? Can't. Want to change the difficulty? CAN'T. It's sad to see such a game with great potential be discarded away as some kind of side project. Justice to Poo! A good game to play occasionally when theres nothing in your library interesting. Be prepared to smash your keyboard as this game is infuriating at times.
[h2] 前言:和AI进行一场有味道的对决[/h2] 我去,是屎!那我高低得尝一口鲜,看看好不好玩,我最爱玩屎了!(一脸正色道) 相比于平凡保守的《奔跑吧,兄弟》,《奔跑吧,便便》的题材选取无疑就大胆许多,扮演一坨Q版可爱的便便,在厕所瓷砖上与AI展开一场速度与智慧较量的“便生巅峰对决”。整体单机玩法、就20mb大小、比较可惜没有本地双人操控模式,没有办法和好基友同台竞技、看看谁是更强的便便💩。 [h2] 玩法:互相偷仓库的竞技赛+道具赛[/h2] 游戏每局限期10分钟,期间确保存活、并和AI争抢地图上随机位置生成的苹果/西瓜/葡萄/肉/梨等(只是随机生成图标、效用是一样的),运送回己方仓库,争取提前填满库存、或者时间结束时具备更高的分数。 整体玩法上,属于是竞技赛+道具赛。一方面,除了单调的从地图上捡取物品与道具,玩家可以像撕名牌一般,绕到对手屁股后头、抢夺对方牵引着的苹果,也能直捣黄龙、互相偷窃对方仓库中的库存、运回自己家。 另一方面,则是随机刷新的各种道具、都有着逆转比分的效果,什么让对手暂时无法行动的雪花、还是召唤临时AI盟友的便便星、让玩家边走边拉的的便便地雷、移速加快的七星瓢虫,都比单纯捡苹果来的高效许多。 [h2] 体验:AI操作精准、但呆板啊[/h2] 就游戏体验而言,本作AI刚开始给我感觉挺强的,应该说,AI除了不会偷屁股,其他操作各方面肯定都比玩家更精准、有优势;一方面,道具赛很多时候,就是看谁道具刷的近、捡的多,而AI的优势就是不会漏看、往往更早注意到道具出现;另一方面,随时间堆积的仙人掌/电风扇之类的障碍,也让场地愈发拥挤,对玩家提出精准走位的严峻要求,而AI也不会像人一样频频犯错,不会一个失误生命清空、大好局面葬送。 但,本作的AI逻辑其实也比较死板,尝试两局后,想赢也简单。AI是优先捡取道具、之后是捡取场地上的苹果,之后才是偷对面仓库,而其中,捡取场地上的苹果属于是效率远低于偷仓库的;因此,玩家只用偷仓库就行、将场地上的都留给AI捡。其余要注意的就是如何捡取道具了,毕竟道具效果强力,但如何抢到、又真就纯靠运气了。 [h2]总结[/h2] 简单便宜的竞技类小游戏,和AI进行较量、看谁能从场地上将更多的苹果运回己方仓库,并积极捡取强力道具、来逆转比分大局。大致就是4399品质的小游戏咯,比较可惜没有本地双人PK模式。只能说感兴趣的可以试试。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
An addictive toy, I recommend it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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