
A fast-paced FPS platformer where staying awake is the challenge. Unlock movement upgrades, explore a compact island, drink coffee to delay sleep, and find the fastest path to escape before you collapse. Also features a corporate office tower full of dogs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Explore the compact COFFEE Island
unlock upgrades
and race toward the EMERGENCY EXIT before your eyes finally close
☕ Stay awake with coffee - or respawn in bed if you fail
🗺 Compact metroidvania-style exploration
⚡ Movement-focused gameplay: jump-jump-dash
🧩 Discover upgrades, artifacts, and strange secrets
🐕 A corporate office tower full of dogs
🏠 Steve renovated his home
⛏ Rumors of the ANCIENT PICKAXE OF DESTRUCTION
☕☕☕ a short adventure originally made in 72h for Ludum Dare 50, now on Steam & SteamDeck
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👎
The game is cool, I have to admit that the graphics were what caught my attention, the coffee machine is unique and cool and really about something that always runs over time, even if I don't like it it's really interesting, but there's something that's stressing me out a lot while I play and looking at the trailer makes me indiginate... Trailer even has a little song, but the game is very empty in terms of soundtrack, while I was playing it had no music at all, not if that's why I'm at the beginning, I would continue playing too, but besides the game having become confusing, the noises that the mess makes when it jumps every time, it's annoying as hell, seriously great an option to disable this noise because it is becoming unbearable for me. Taking away these minimal details, and I don't know if the game does it on purpose, but it's nice to have the mechanism of having to go back to collect some things we lost, even if the game continues to be confusing and you're just thrown into this world of nothingness and need coffee because you end up batterying faster than a positive laptop, If you really wanted to give a feeling of lost and disoriented in this new world, I would say this is fascinating... if you're willing to rack your brains even in such a SHORT time, at least I'm slow, and don't mind the character noises she makes every time she jumps, and I suppose in other abilities, and also the fact that it doesn't have the trailer music in the 22 minutes of gameplay, it's a game that has great potential, and that I won't continue playing because I stress about specific noises. Sorry if I was repetitive in this review, I would rate it better if I had reset it, keep making games and showing your creativity to the world, even the game crashes every now and then on my computer for no reason
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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pretty good game
maneiro 👍
Very charming and fun! i wish i had the time to talk to every cat but my craving is uneding and therefore i must run
6/10
The timer system is really well thought out, and the exploration is well paced. Really like that once you finish the game you can go back without the timer and just explore, I think that should be in more games. Hoping that this game gets a sequel or some additional content.
玩法真心不错
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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