
Explore the continent in search of Mitriom, ancient energy crystals to power the various improvements of your caravan (Skills, Bonus, Cannon on the caravan etc). Dynamically manage your resources to adapt your skills according to the situation.
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Languages: English, French, Polish
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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RUINS OF MITRIOM -Rpg -Aventura -Exploração -Mapa simples -Temos pouca variedade de inimigos -Historia simples -Temos 6 Personagens disponíveis para jogar -Podemos jogar na mesma tela ou convidar algum amigo online -Conquistas fáceis -De graça -Pixel-Art fantástica e muito bem feita Recomendar nem devo, você tem como obrigação jogar um game muito bem feito como esse !! Com uma arte simples e esplendida, cada personagem com sua habilidade unica, aqui nossa função e achar todos cristais e restaurar a cidade principal, e ainda não deixar a nossa linda caravana ser destruída, eu particularmente peguei a jogabilidade depois de um tempo !! Mas valeu a pena !! Platinado com sucesso !! Joguei solo !!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very short, pleasant experience. Not much to say, it is so short yuo should try it. For sure i will wait for a sequel or a new game by the same developer.
Fajne
Joguinho grátis, curto e tranquilo pra se jogar numa tarde só
This is a free game that could have been easily worth $5+. A 1-4 player short romp through a neat little world with enough variety through its denizens, enemies, and paths to facilitate a few playthroughs. A cast of charming characters with their own abilities make it fun to start over and see if the next one might suit your playstyle a little more. An adorable caravan that you are tasked to escort but, over time, gets a few tricks up its own sleeve to help defend itself. A skill system that lets you reassign points on command, letting you variate your playstyle to suit the needs of a situation - or, perhaps, create a self-imposed challenge. The sound and visuals are very nice. Everything fits thematically. One visual to note was the shields - mystical, wavy fun bubbles that upon contact with another (if you have a shield on your caravan and yourself, for instance) sort of "merge" into one non-spherical bubble. It's neat, it's cute, and it reminds me of the visual tricks that were pulled in the SNES era to get certain objects to look less generic and more dynamic. In the sound department, while there is one main track through the majority of the game, certain areas (and encounters) get different tones and the game "muffles" the overworld theme to let you know you're somewhere special and of note. The overworld theme "fills" back in once you exit the area. Very cool. Two very small gripes. Nitpicks, if you will: 1. Clearly, if you want to get decently far enough in the game, you want to manage taking points out of the Caravan during big encounters / boss fights. This happens pretty frequently, especially in single-player. Having to go into the Upgrade menu each time a big pull comes to "stop" the Caravan for a few moments to clear a challenge just to go back in menu to get the Caravan moving again is a bit of a pain. A simple "stop / start" command assigned to a button/key would have worked wonders. 2. Some sort of character info box on the character select screen would have cleared up a bit of trial & error in having to restart the game multiple times just to see what each character's normal & special attacks were. We are given a little context through the weapons each character is holding, but it's not nearly enough context for a few of them (especially when it comes to specials.) Overall, if this game got a sequel with similar gameplay, I'd definitely be willing to throw down more than a few bones to play it. Will be recommending to friends with similar tastes.
[h1]Before I played Ruins Of Mitriom, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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8/10 great game overall, had fun on the steam deck and it ran smoothly. No button change necessary. only cons I have is the lack of a visual map and guide. besides that its a fun game to play by yourself beat the game in 1.5hrs
Пиксельная RPG с исследованием руин древнего мира, пошаговыми боями и элементами выживания. Игроку предстоит раскрыть тайны забытой цивилизации, собирая ресурсы и сражаясь с врагами. Плюсы: Атмосферная пиксельная графика в ретро‑стиле, создающая ощущение заброшенности и тайны. Глубокая система крафта и выживания: нужно следить за ресурсами, здоровьем и снаряжением. Захватывающий лор и загадки, мотивирующие исследовать каждый уголок карты. Минусы: Довольно медленное начало — первые часы посвящены сбору ресурсов и адаптации. Неинтуитивное управление инвентарём, усложняющее организацию предметов. Отдельные участки карты кажутся пустыми, с низкой плотностью событий и встреч. Итог: Ruins Of Mitriom подойдёт любителям классических RPG и пиксельного стиля, готовых погрузиться в исследование мрачного мира с упором на выживание и раскрытие древних тайн. Игра требует терпения, но вознаграждает за любопытство.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.