
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $16.3K — a different platform, not this one.
Ruin Raiders is a turn-based tactical roguelike where you guide squads on a mission to explore an ancient, ever-shifting civilization. Explore ruins, demon-infested depths, and more while upgrading your raiders with unlockable gear before facing bosses that hide in the abyss. Procedurally Generated and Highly Replayable: You never play the same game twice. Tactical Combat: Manage military squads in turn-based ground battles on a no-return journey. 100+ Items: Unique weapons, grenades & accessories that you can loot, craft and equip. Enemies & Bosses: Tons of enemies on each floor plus unique bosses along the way. Strategic Base: Improve & expand your raider's base to achieve powerful upgrades for your characters. Unlockable Raider Classes & Abilities: Unlock more races & upgrade your race abilities to deepen yourself further into the ruins. Upgradeable Weapons and Units: Craft your own equipment and level-up your raiders.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.79−65% | 10ratings | 72% | — | not modelled |
| $7.99 | 88reviews | 67% | — | $16.3K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $7.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 34 | 78% | $16.25 | |
| $16.3K | 88 | 67% | $7.99 | |
| — | 144 | 82% | $7.99 | |
| — | 64 | 90% | $14.99 | |
| — | 20 | 70% | $8.39 | |
| — | 217 | 78% | $7.49 |