
RUCKBALL [Early Access] is a futuristic multiplayer ball game in zero gravity. In the distant future, giant corporations are fighting for supremacy in ultra-mediatized tournaments. No holds barred in space.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

ZERO G
PHYSICS
ADVANCED COOP GAMEPLAY
SPACE MELEE
CUSTOMGenres
Stats
Languages: English, French
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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super nice free to play pc game! I realy like it! you can play it!
Can't find a game during peak U.S. hours. Just sits in the loading arena for 10 minutes, every time i queue up for quick match. It's a shame that no one plays, this looked like a fun spinoff to rocket league.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I very like RUCKBALL
I love this! The graphics so good and I love the whole concept! I feel like a superhero like iron man and it's a sport, this is awesome! It is so satisfying to get a good hit on the ball! I am really looking forward to further development with this! There are enough different mechanics to make this very skillful for the competitive gamer. This is early access and I'm already recommending it! I see great potential with this - aside from how great it already is! I've got high hopes!
100/10, Game of the Year. No other game has as much depth and immersion as this one. Would bang again. "Kak spel." Guiliam
Ruckball is a failed, abandoned attempt at making a PvP only sci-fi arena sports game. It was a painfully generic sports themed arena where you play a fictional PvP sport called "Ruckball", but you can't really play it anyway because it's dead and the developers pulled the plug on the servers. Of course, there's no private servers because that requires software development skills, and given this seems like mostly an Unreal asset flip, it's likely the developers didn't have any. It failed. SteamDB shows the game peaked at just 40 players, which is a pitiful number, and now the game has practically no players, with numbers less than 2 on any given day, probably the developers, or people obliged to play and review games no matter how bad they are, like yours truly. The developers abandoned the game over a year ago, and have left it to linger in a dead state on Steam, serving no purpose other than to pollute the store. Why did it fail? It's video game autopsy time! The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable subsititue for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet. Because this is dead, and also garbage, I can't recommend it. If you want a good PvP arena game, try CS:GO.
[strike]Perfect Great Decent Painfully Average[/strike] [h1]☑☑☑ Garbage ☑☑☑[/h1] [h1] Steam needs to remove dead games from store...[/h1]
Honnêtement ? Pas un mauvais jeu. Y a des bot en cas de manque de joueur, la personnalisation est simple, mais sympa, de bons tutos, un menu ok... Parmi la gamme "Rocket League", ce jeu se trouve une petite place en spin-off. Seulement voilà : Le jeu est assez peu joué et connu, rare de trouver une partie, une mauvaise adaptation au niveau, prise en main difficile... Le gameplay n'est pas si mal pour un jeu indé, mais je trouverai intéressant de le rendre plus riche, tel que plus de capacités et animation ... Ce n'est pas un jeu que je recommanderais à un joueur solo. Il vaut mieux y aller à 2 ou à 4 (au mieux !) pour profiter d'une bonne expérience. Un jeu qui, j’espère sincèrement, fera un grand come back avec de nouveaux mode de jeu, de nouvelle maps (qui sont trop similaire à mon goût), et de grandes nouvelles idées.
looks like a fun game but nobody plays it :(
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.