
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Most likely between $874.8K and $2.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $9.65 on Steam · Ukraine (−40%). Compare 15 prices in 15 markets →
Reviews
Themes across 1726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
めちゃくちゃ気持ちいいスタイリッシュジャスト回避(カウンター)2Dゲーム。 タグをちゃんと見ていれば大丈夫であると思うが、純粋な2DのRPGが好きな人にはおすすめできない。 【いい点】 ・ボスラッシュ形式であるためレベル上げや道中の雑魚敵みたいな概念がない。(厳密にはレベルはないけど成長要素はあり、何度もボスに挑んで戦うたびにスキルを獲得するための通貨のようなものが増えていき主人公が強くなる) ・ストーリーもしっかり考えられており、ボスを倒すたびに進んでいくため倒す以外にも楽しみがある。 ・音楽がいい。 ・2Dではあるがしっかり作りこまれており手抜き感は一切ない。 【注意点】※若干のネタバレ含むため注意 ・明るい感じのストーリーではない。 ・[spoiler] 二週目以降をしっかりすすめないとストーリーすべてが終わらない。しかも難易度が飛躍的に上がるためライトプレイヤーにはストーリーすべてを回収することが難しい可能性がある。[/spoiler] 【個人的な感想】 ・非常に良い作品だった。強いて不満点をあげるならば全クリ後のセーブデータをちゃんと残せるようにしてほしかったこと(ラスボス直前のセーブデータが保存される)と、ストーリーの後日談(掘り下げ)がもう少しほしかったことかな。
很好的的主打回避反击的动作BOSSrush的小游戏。流派的区分只与护符和处决选择有关,局内提升除了进二周目真实模式给的5层处决显著不如手部乘区多。喜欢爽快回避反击对战的玩家可以尝试一下,推荐50以下入手,内容不算很多,但足够支撑至少8小时的游玩。
Лучшее во что я играл за последние несколько лет
神经啊,在专注只能看到一个怪的情况下搞双boss和频繁飞到屏幕外的弹幕吗?那两个大黑边是真的搞
They still make good video games
This is one of the rare games I've actually beaten to 100%. The bosses struck the perfect balance—tough and fun, but never cheap. Definitely worth every penny.
真是下三滥啊,瘟疫之源。我大概五分钟就会忘记你吧。 友情提醒 1. 如果你觉得缺钱,那是因为你太强了。打一半BOSS爆金币但没打过,金币还是给你了。前面几关过了后有回忆刷钱。一路借过肯定是缺钱的。 2. 如果你不按方向键,锁定状态按闪避会默认朝着对方的方向闪,这并不适合对付所有的情况。建议习惯配合方向闪避。
Rubinite is by far the best new game I've played this year. The combat is tight and satisfying while giving a good challenge which never felt insurmountable, The narrative is interesting enough to keep me engaged and particularly the narrative decision leading into the second half of the game was both unexpected and honestly incredible. While this is going to sound incredibly unspecific due to me not wanting to spoil it, the execution of the second half of the narrative is something you would only see in an indie game, and while I can see the mechanical changes making some people upset, I think it was the correct decision as the second half of the game made for some of the most fun combat I've experienced in a while. Also the music and sound design was great and really felt like you were fighting these monsters that were made of flesh and blood. If anyone is afraid of a difficulty spike going into the second half of the game, you get two cheat death talismans which make it significantly easier. I did the entire second half with one cheat death talisman and thought the difficulty was honestly perfect at that point. So I would recommend Rubinite to anyone who wants a fun boss-gauntlet style game.
好玩又有挑戰性的遊戲。大部分的Boss初期見到時會有怎麼能打贏的想法,但打多了會找到較穩定的方法打 二周目雖然要求無傷,但由於本身對王已有熟悉、有更多護符且露比攻擊力也大幅提升,所以卡關時間反而沒一周目多 (尾王除外) 故事有點黑暗風,呈現方式也很棒。只是我有些片段中的人物仍搞不太懂是誰 二周目雖然不少劇情跟一周目重複,但也有新劇情,所以過場不致於沉悶 結局有點欠缺交代--尤其是女巫還是米拉 動畫呈現好出色,露比的小動作(喝湯、多拿一個棉花糖、遞粉筆、站在木箱)、還有跟米拉的互動都非常可愛! 魂系遊戲通常敵人體型即使是人型也比主角高一截,而這作巧妙地用了露比身高矮來做到這一點 -------------------------------------------------------------------------------- (對尾王的小抱怨) 女巫第一階設計有趣,但之後的階段就只有煩躁,離開了黑火範圍還是燒傷死 死了又要由第一階開始打...在無傷前提下幾乎完全沒有甚麼後面階段的機會
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