
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Most likely between $874.8K and $2.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $9.65 on Steam · Ukraine (−40%). Compare 15 prices in 15 markets →
Reviews
Themes across 1726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
很喜歡此遊戲的美術及音樂,讓我很能融入在這款遊戲裡面,劇情設計的也很不錯,會讓人覺得有驚喜,整體遊戲體驗很棒!!! 希望杯狗遊戲可以越來越好推出更多優質遊戲!!!
좋기도 하고 나쁘기도 하고 다른 문제들이야 뭐 둘째치고 회차 강제에 심지어 2회차는 한방컷? 좋은 의미든 나쁜의미든 역대급이라 본다 1회차에 베드엔딩에 제대로 풀리는 것 또한 많이 없다 그나마 다행이라면 2회차 하면서 꽤 어느정도 풀린다는 것인데 한방컷은 씨~~~발 장난하나 노히트가 뉘집 개 이름도 아니고 미치지 않고서야 이러면 안되는 거 아니냐 그나마 다행이라면 한대 막아주는 부적이랑 천배로 강력해질수 있는 수단이 플레이어에게 하나씩 있다는 건데 그래도 빡센놈은 빡세다는 거 그래도 어찌 되었든 클리어 했으니 참는다.
Игра кайф, так мне её ещё й подарили, так что вообще грех жаловаться.
战斗手感很不错,但是战斗系统设计给人感觉差了点意思,首先是护符槽位不够用,而且解锁偏慢,哪怕是到了最后解锁全部护符槽位之后依旧无法让人自由的组建体系,这点让人很不爽 BOSS战设计很不错,每个BOSS转阶段你都能明显感觉到那种循序渐进的感觉,我指的是在熟悉了BOSS一阶段的风格后,二阶段基本都是在一阶段的基础上拓展,初见不会很突兀,这种风格统一,逐渐把战斗推向高潮的设计基本每场都有,并且在解锁现实难度后,再走一次来时路,那种把已经掌握的东西再一次精进的感觉和这循序渐进的风格结合在一起,这就让我觉得很爽,切实的看见自己的技术提升,让人感觉很有成就感 但是BOSS战小瑕疵也不少,最突出的就是个别BOSS谜一般的身后判定,尤其是BOSS使用突刺和大范围挥砍时,如果你翻滚到BOSS身后,明明前面的斩击没有判定命中,但我滚到BOSS身后却会吃伤害,我尼玛这BOSS放屁把我崩死的?点名批评那个守墓人。除此之外还有BOSS和飞行道具一起过来的时候,斩击明明打到了BOSS和道具,但还是会吃到飞行道具的伤害判定 最后想吐槽一点,现实的三阶段阿契娜,我嘞个阴完了,本以为是喜闻乐见的最终BOSS转最终阶段变身大怪兽+存档环节,结果NM既没有怪兽也没有存档,特别是开场的两把镰刀更是让喜欢一直专注盯着BOSS看的被初见杀,然后你告诉我从一阶段开始重来,我去,阴圈 总而言之,我感觉这是一款很值得作为第一款BossRush的游戏,战斗设计不赖的同时,还有那种能让人专注战斗的循序渐进的风格,最后最后,作为新手毕业礼物献给你的无伤难度二周目更是给你无限惊喜啊
戰鬥機制簡單易懂 卻不膩 蠻厲害的劇情 尤其畫面被殘蝕的效果 很震撼
小而精的独游,不仅是战斗,其他方面也非常用心,能感受到制作组的热情。
If you’re a fan of punishing, precision-heavy combat, Rubinite is a must-play. The pixel art is gorgeous, fluid, and dripping with dark fairy-tale melancholy. Every arena and character sprite feels meticulously crafted. The storytelling is way better than a pure boss rush has any right to be, keeping you emotionally invested between the brutal encounters. The gameplay is tight, responsive, and utterly unforgiving. It doesn't waste time with filler; it throws you straight into the fire. The focus-and-strike mechanics demand near-perfection, meaning you can't just mash through mistakes. Every boss is a lethal dance where reading tells and executing clean dodges is the only way forward. It will test your patience and bruise your ego, but the sheer adrenaline rush when you finally nail a clean run makes every restart worth it. Highly recommended.
Solid 9/10
确实好玩啊,能看出来制作组在有限的资金内尽可能做好了战斗的部分。剧情比较一般但是无伤大雅。二周目要无伤过对我来说太难了,不过这不是制作组的问题是我的问题233333
Yep