
Rubinite is an extremely challenging boss rush action game. in a dark fairy tale world, use Ruby's crimson eyes to expose the weak points of the Bloodstained monsters, then strike and shatter them. Carve a road home through the ruined Scarlet Kingdom and face the Witch who took it all.
Most likely between $874.8K and $2.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $9.65 on Steam · Ukraine (−40%). Compare 15 prices in 15 markets →
Reviews
Themes across 1726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
扎實的動作遊戲~!
super pretty and cool game that actually challenges you. also gets you back into the fight super quick if you die which is nice. 100% worth if you enjoy boss rush titles. also interesting story, they are always hard to tell in boss rush game but i felt like this game did it quite well.
Игрулька 1 живой джойстик из 10 мне все понравилось. Берегите свои геймпады
Absolutely amazing gameplay, storytelling, pixel art, the gore is pretty cool & Ruby is super cute and even though the true ending of the game is locked behind a much harder 'no hit' difficulty of the game it is so worth it. I love Roy so much.
好玩,美術優良
我真的很想说这游戏值得一个好评,但它的战斗设计和难度曲线又让我根本无法办到。游戏有“剧情”和“普通”两种难度,但实际上就是“普通”和“高难”。尤其是“高难”难度到了2周目难度直线上升,boss一触即死简直是0容错率,对手残党极其不友好。 唯二的保命仅有开局和结尾的两次复活甲,就吃两次伤害的容错率要面对包括但不限于:boss开局摸奖、邪恶双子星、快慢刀、粪坑环境伤害、神秘飞行道具。加上独有的无缝抓后摇、普通输出打不出硬直(仅击坠和弹反触发)。 战斗系统平衡明显不对,平a收益不如游戏独有的“专注”系统,平a能带来的只有不如“专注斩击”的伤害和1周目的符文回血,2周目一进入秒杀的战斗节奏就连回血也没有了,平a作用只剩偷鸡。 最重要的“弹反”和“击坠”居然也绑定在“专注”系统里面,boss抓取和滞空时如果玩家不处于“专注”状态时基本必吃,因为在boss出招时你必须先进入“专注”系统然后把视角对准boss然后再按下相应按键你才能成功化解一次抓取和滞空。(如果你有18岁的反应当我没说) 为了能时刻应对boss的抓取和滞空,往往从头到尾保持“专注”状态反而是最优解,这种时候平a就完全派不上用场只能背板闪避战斗节奏太被动了。而在“专注”状态下但凡被打到一下,“专注条”直接清空。配合2周目的秒杀boss容错率低地发指,真的是a的难受“专注”用的也难受。 而二周目还不能不打,因为它一周目只放了一半的剧情,打完2周目才是完整的故事。而2周目的体验内容又高度趋同,仅有个别boss不同以及关底女王的多阶段还有最罪大恶极的二周目秒杀难度。 总结:其他方面确实是称得上优秀,但是战斗系统和难度曲线太受气了,建议所有人都只打剧情难度。
I've never played a game with such smooth controls:) 10/10
好的游戏 只不过虫太恶心了 这辈子不想再真实难度打第二次
peak
Genuine peak.