
The first and only official Rube Goldberg puzzle game. Solve everyday problems in Rube’s trademark elaborate style by creating complex and hilarious machines.Is pouring a glass of juice just too straightforward and boring? Try using a jack-in-the-box, magnifying glass, string and a cymbal-wielding friend to achieve your goal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French, Italian
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
summary Toon logic + puzzle cracking= good end. Always got an automated kick out of Rube Goldbergs cartoons, thank you! This game is perfect! (especially for pre + post sleep thought correlation!) when my mind makes the connections with the logic and I complete a section it is satisfying but also it makes me laugh, this casual combination creates a complex ah-ha~haha_haha range of stimulation causing a distinct & tangible wibble in Adenosine, persisting to a regular tapping, this in turn bringing the counter beats and irregular astrocyte disco lighting, causing neighbouring synaptic tenants to bang on the walls so a picture falls down startling a nearby tuatara lizard that ultimately leads to a stress free puzzle solving experience!
bon petit jeu qui fait fonctionner tes méninges. Malheureusement, toutes les interractions ne sont pas possible Bon petit jeu. Prix conseiller: 0.75 cts € maximum
2/10
Rube Works: The Official Rube Goldberg Invention Game is a light-hearted but thoughtfully designed puzzle game that translates the whimsical chaos of Rube Goldberg’s famous inventions into an interactive form that feels both respectful to the source material and approachable for players of all ages. Developed through a collaboration between Electric Eggplant, Kalani Games, Inc., HRG (Heirs of Rube Goldberg), and Unity Games, and published by Electric Eggplant, the game stands out as an officially licensed tribute to one of the most recognizable creative minds in American cartoon history. Rather than modernizing or streamlining the concept, it leans fully into the joyful absurdity that defines Rube Goldberg machines, making complexity and overengineering the entire point of the experience. The premise is delightfully simple: players are given mundane objectives and are encouraged—sometimes required—to solve them in the most convoluted way possible. Each puzzle asks you to assemble a chain reaction using a collection of mechanical parts, such as pulleys, levers, ropes, balls, springs, and other playful components that feel ripped straight from a Goldberg cartoon. The goal is not efficiency, but spectacle and clever sequencing. Watching a successful invention unfold is often as entertaining as solving the puzzle itself, with machines clanking, bouncing, swinging, and tumbling forward in a carefully orchestrated cascade of cause and effect. The game captures the spirit of trial and error in a way that feels playful rather than punishing, encouraging experimentation instead of strict optimization. Mechanically, Rube Works is built around accessibility and creative freedom. The interface is intuitive, allowing players to drag, rotate, and connect parts with ease, making it welcoming even for those with little experience in physics-based puzzle games. While the rules governing motion and interaction are intentionally simplified, they are consistent enough that players can develop an intuitive understanding of how objects will behave. This balance between cartoon logic and internal consistency is one of the game’s greatest strengths, as it allows players to feel clever without needing advanced knowledge of physics or engineering. Solutions often emerge through playful tinkering rather than rigid calculation, reinforcing the idea that invention can be as much about imagination as precision. Visually, the game adopts a clean, colorful style that complements its subject matter without overwhelming it. The contraptions are easy to read at a glance, and the exaggerated animations help convey momentum and impact in a way that makes every successful chain reaction feel satisfying. The presentation avoids visual clutter, which is crucial given how busy each machine can become once all components are in motion. Adding to the charm is the game’s connection to authentic Rube Goldberg artwork, which is used to contextualize each puzzle and reinforce the lineage between the original cartoons and their interactive counterparts. This inclusion gives the experience a sense of authenticity and educational value, subtly introducing players to Goldberg’s legacy as they play. The structure of the game is relatively compact, offering a finite set of puzzles rather than an endless sandbox. However, each challenge supports multiple possible solutions, and much of the enjoyment comes from revisiting puzzles to experiment with alternative approaches or to refine a machine simply for the joy of seeing it work in a different way. This design choice makes the game feel less like a checklist of levels and more like a creative toy box, where curiosity drives engagement rather than completion alone. For players who enjoy open-ended problem solving, this flexibility adds significant replay value despite the game’s modest overall length. Tonally, Rube Works maintains a gentle, playful atmosphere throughout. The soundtrack is light and unobtrusive, supporting the whimsical mood without distracting from the process of building and observing your inventions. The game never rushes the player, allowing you to take your time experimenting, adjusting, and watching your contraptions unfold. This relaxed pacing makes it especially appealing as a casual puzzle experience, suitable for short sessions or shared play, where watching a machine succeed—or hilariously fail—can be just as entertaining for spectators as for the player in control. Ultimately, Rube Works: The Official Rube Goldberg Invention Game succeeds not by offering deep mechanical complexity or high difficulty, but by capturing the joy of playful creativity and exaggerated problem solving. It is a game that celebrates imagination, curiosity, and the satisfaction of watching an overly complicated idea finally come together. For fans of puzzle games, creative experimentation, or Rube Goldberg’s work itself, it offers a charming and distinctive experience that feels both nostalgic and timeless, standing as a thoughtful digital homage to the art of making simple things wonderfully complicated. Rating: 6/10
Bof. Les objets à placer sont presque tous différents d'un puzzle à l'autre. Difficile de deviner leur utilité!
Fun little game that stretches your mind just enough to be challenging without making you want to tear your hair out in confusion. Good humour, good artwork. A very pleasant diversion.
Didn't like it, controls are a bit finicky.
I can only recommend Rube Works to any fan of puzzles and Rube Goldberg Machines! The graphics are very reminiscent of the original drawings by Rube Goldberg in beautiful 3D cel shading graphics. Each level has its difficulty, but with a little creativity and brains, anyone can build a Rube Goldberg Machine that will take the player to the next level. The Achievements invite you to play again and the game can also be played on an Android or Iphone. Very nice game from David Fox! I'm looking forward to the VR version, which will be released soon.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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