
Climb, throw and survive in a chaotic party game for 2 to 4 players!
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About
A chaotic local platform fighter where even the worst player can win.
In a world turned into a massive junkyard after humans disappeared, vermin have taken over. Rats, seagulls and other pests clash in an absurd monarchy for one thing only: to sit on the throne!
Royal Vermin is a 2 to 4 player local fighting game inspired by the best platform fighters, featuring ranged combat, chargeable projectiles and constantly unbalanced arenas. Every match is fast, unpredictable and always different.
Online play is not officially supported.
However, you can play remotely using Steam Remote Play Together.
At least 2 players are required to play.
2 TO 4 PLAYER LOCAL GAME: Perfect for game nights with friends and same-screen play.
SIMPLE AND ACCESSIBLE CONTROLS: Easy to pick up, even for new players.
UNIQUE RANGED COMBAT: Grab projectiles, charge your shots and knock your opponents out of the level.
EVOLVING ARENAS: Levels collapse during combat and become increasingly dangerous.
REVENGE MODE: Even when eliminated, you can influence the match and cause spectacular comebacks.
HIGH REPLAYABILITY: Dynamic levels and special stages that break up the pace with varied objectives.
Free to play, Royal Vermin is designed to keep every match tight until the end and make you want to play just one more round.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Simplified Chinese, Korean
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun game! For online play, just use Steam Remote Play and it works like a charm. The best comparison I can make is fast-paced Worms Armageddon. I recommend it!
Very very fun game ! I played a lot on the beta and now in the final version everything rocks ! I've played it with my family and everyone enjoyed the game, especially with the individual difficulty for each players. The map pool and level design is insane, there's plenty of funny levels with very cool and unique mechanics that I love (I love the trucks levels because when you're dead you can still throw stuff on the wheels to make the trucks fall and everyone dies hihihi). There's always someone to tell you "damn i love this level" or "Noooo I hate this level" but it's always in a good way, there's some hardcore levels that leads to a lot of laugh with friends. As i mentionned for the difficulty, the game is pretty balanced and make all players enjoy their time spending tryin to fight and it's pretty rare on games like this. The mini-games between fights are also very fun to play even if I suck at the basket one. The game is meant to be played locally with your friends but I tried playing online with steam remote play and it works fine, the main con is that if you don't have any friends then you can just roam in the lobby crying and questionning about your social relationships... I hope that they will add bots or online integration in the future !
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excellent jeu multi en local, nuits de plaisir
Jeu vraiment sympa entre amis ! Les différents modes sont sympas, mais c’est un peu dommage qu’il n’y ait pas de multijoueur en ligne sur PC. Peut-être une évolution à faire de ce côté-là, autrement le jeu est top ! Les graphismes sont super et le principe du jeu est vraiment très cool. J’ai passé un bon moment, bravo au développeur !
As a couch local multiplayer game, Royal Vermin rocks! There is a skill gap in pvp games between my friend and I, but the difficulty/handicap per player system works great! Steam remote play works fine too, but its much more fun looking at your opponent in the face after sending an anvil their way. I recommend this game, and it is very fun even with players unevenly matched in skill.
En kötü oyuncunun bile kazanabileceği kaotik bir yerel platform savaşçısı. İnsanların ortadan kaybolmasının ardından devasa bir hurdalığa dönüşen dünyada, haşereler kontrolü ele aldı. Sıçanlar, martılar ve diğer zararlılar saçma bir monarşide yalnızca tek bir şey için çatışır: Tahta oturmak! Royal Vermin, en iyi platform savaşçılarından ilham alan, menzilli savaş, şarj edilebilir mermiler ve sürekli dengesiz arenalar içeren 2 ila 4 oyunculu bir yerel dövüş oyunudur. Her maç hızlıdır, öngörülemezdir ve her zaman farklıdır.
没手柄玩不了?整笑了
Royal Vermin, developed and published by Tobafeu Studio inc., is a deliberately chaotic multiplayer brawler that leans hard into unpredictability, slapstick physics, and the kind of spontaneous fun that thrives in a shared, social setting. Rather than aiming for tight competitive balance or technical mastery, the game builds its identity around instability—both in its mechanics and in its arenas—creating matches that feel less like structured contests and more like improvised, ever-changing spectacles. It’s a design philosophy that immediately sets expectations: this is not a game about control, but about reacting to chaos. From the moment a match begins, the tone is established through its unusual cast of scrappy, vermin-like characters thrown into environments that seem barely held together. The arenas themselves are as much participants as the players, filled with destructible elements, shifting platforms, and hazards that can turn the tide of a round in seconds. Instead of static stages, each level evolves mid-match, sometimes subtly and sometimes dramatically, forcing players to constantly reposition and rethink their approach. This dynamic structure keeps rounds feeling fresh, as no two encounters play out in quite the same way, even when using the same map. The combat system reflects the same philosophy of accessibility and unpredictability. Controls are intentionally simple, allowing players to jump in quickly without needing to memorize complex inputs. Rather than focusing on combos or precision timing, the gameplay revolves around interacting with the environment—picking up objects, launching projectiles, and knocking opponents off balance or out of the arena entirely. This emphasis on physics-driven interactions makes every action feel slightly unpredictable, which in turn leads to moments of both frustration and hilarity. Skill still plays a role, particularly in positioning and awareness, but outcomes are often shaped just as much by circumstance as by player intent. One of the more interesting aspects of Royal Vermin is how it handles momentum within a match. Instead of allowing dominant players to easily maintain control, the game frequently disrupts the flow through sudden events, environmental changes, or mechanics that allow eliminated players to interfere with those still competing. This creates a constant sense of tension, where no lead feels entirely secure. It’s a clever way to keep all participants engaged, even when they’ve been knocked out, and it reinforces the game’s party-oriented design by ensuring that everyone remains part of the experience from start to finish. Where the game truly excels is in its social dimension. It is clearly built with local multiplayer in mind, thriving in situations where players can share reactions in real time. The unpredictability of each round naturally generates laughter, surprise, and occasional chaos among players, making it particularly effective as a couch multiplayer title. While remote play options can extend its reach, the core appeal lies in that immediate, shared energy that comes from being in the same room, reacting together to the game’s absurd twists and turns. However, the same elements that make the game entertaining can also become its weaknesses. The heavy reliance on randomness means that outcomes can sometimes feel arbitrary, especially for players who prefer a more skill-driven experience. Moments where environmental hazards or sudden events determine the result can be amusing in a casual setting but may feel frustrating over extended play. Additionally, the lack of a robust online multiplayer infrastructure limits accessibility for those who don’t have a regular group to play with, which can significantly impact the game’s longevity. Visually, the game adopts a colorful, exaggerated style that complements its chaotic nature. The characters are expressive and intentionally goofy, fitting the tone of the gameplay, while the environments are cluttered in a way that reinforces the sense of disorder. At times, the sheer amount of activity on screen can make it difficult to track everything, but this visual noise also contributes to the game’s identity. The audio design supports the experience with punchy, comedic sound effects that emphasize impact and absurdity rather than realism, helping to sell the physicality of each interaction. In terms of replayability, Royal Vermin benefits from its dynamic systems and evolving arenas, which help keep matches from feeling too repetitive in the short term. The inclusion of different stage variations and mid-match events adds variety, though the overall content pool is somewhat limited. As a result, the game is best enjoyed in shorter sessions, where its unpredictability remains a strength rather than becoming exhausting. Ultimately, Royal Vermin succeeds by fully committing to its vision of chaotic, accessible multiplayer fun. It doesn’t try to compete with more technically demanding fighters, nor does it aim to offer a deeply strategic experience. Instead, it focuses on creating memorable, often ridiculous moments that players can share together. For those looking for a lighthearted party game that prioritizes laughter and spontaneity over precision, it delivers exactly what it promises, even if its appeal is somewhat niche. Rating: 7/10
Super jeu indie ! Bon gameplay, fluide et agréable à jouer, hâte de voir les futures mises à jour
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.