
Intrigue, betrayal, deaths! An Otome / BxB survival Raising Simulation in a high-fantasy royal court setting with RPG elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Literally want all visual novels to be like this.
没玩过比这好玩的文字冒险了,说真的
Small thumbs up, the art, music and story of this game is nice. However the stat building keeps me from fully enjoying this game. Even with a guide I reloaded so many times already. And these kinds of games shouldn't be played with a guide. It takes away the relaxed and immersive feeling VN games should give you.
Mixed feelings about this game. The soundtrack and sound design are very good. Male characters are drawn well but female characters have weird bug eyes and weird faces. I like that you can choose pronouns (she/he/they) independently from a male/female character (the art changes to reflect the character, the writing changes to reflect your pronouns). The character you play is smart and believable. The story is good. The game worked, had plenty of save slots, and I didn't have technical issues. The stats raising is straightforward. Replay value is bad. The skip button sometimes gets stuck. After you've skipped an event, gone through training, then a new event triggers - the new event is sometimes skipped as well. Furthermore, the skip button stops at choices, as expected, but it does not stop at skill checks. So on my second playthrough I wanted to see how different stats would affect the story, and also test the minimum stats I could invest in for a check, but I was stuck manually clicking through everything. Because a skip wouldn't have informed me whether I passed or failed a stat check. I decided to quit and stop playing rather than go through the whole game like that. Which is a shame because the story does change based on what you do and I would've liked to have seen it. But not enough to read or speed-click through the whole thing multiple times! Also, I somehow got more affection points with Serin than the other two princes. Serin started showing up EVERYWHERE. He was basically the only prince I had the choice to interact with after the first 25% of the game. I suspect if I had gotten more points with a different prince, the game would pivot to only focusing on that prince instead. I don't like it. I want a break from seeing his face around every corner. I can't recommend it because you can't replay it without significant effort (going through the whole long story over again). I also don't recommend against it though, because there are plenty of things that are good about the game.
I was expecting more, but I liked it. It's kind of hard but I got used to not passing every skill test... It also has not so much romance and the story is kind of boring sometimes...
I loved this game. The story and the universe are really captivating ! Although the end seemed a bit rushed compared to the rest, i really enjoyed the art, the plot twists and the romance. I started with Serin's romantic route but, after doing Nazir's and Aurelius's, I found them both way more interesting, as it goes more in deepth with the romance part of it all. I liked the RP part of it but don't forget to save your game (at different parts of the story), because it's quite easy to die, even in story mode, if you make the wrong choices... Overall, it's a great otome, with good writing, good art and great characters !
What I like is the story and the different routes that I can take. I like that it's challenging and that I have to think. Some things i'm not quite happy with are the lack of pictures in the gallery. This is what I play for, those gallery pics lol. But the game is very fun although I played royal order before this one so the art style is somewhat of a setback but still wonderful. Overall, I would love to have some more games like this, like maybe the royal lady in waiting lol. Kidding, but I genuinely enjoy these games a great deal. Thanks
I'd say the best part of the Royal Alchemist are likeable characters, their interactions with the MC and the overall atmosphere. The MC is well-developed and amiable, which is definetely a huge pro for me. The story is interesting, with a few twists that I have not expected. The core gameplay mechanic of classes and points can get a bit tedious considering its randomness. Personally, I've encountered a few situations when I had to load previous saves. There's also a bug with the protector achievement, as it is obtained not when it is supposed to. Overall, the Royal Alchemist is worth recommending, especially, if you like me, long for more fantasy visual novels where you can choose to play as the LGBT+ character.
I would definitely recommend Royal Alchemist to anyone who prefers survival/raising sims that are genuinely difficult. Because that's what this game is. Most of my time spent on the game was spent trying to figure out what stats to raise for a scene or two at a time---honestly quite exhausting, if anything. But I quite enjoyed the story, which was the saving grace. The characters are, for the most part, interesting and have a decent amount of depth. Their relationships with the main character (Alexis) are well thought out and easy to engage in. Actually---I think I preferred Alexis over any of the love interests, since they're not at all a blank slate like most protagonists and have a very refreshing personality that works well regardless of gender. The game is very good at remaining neutral and you can tell that it was created by people who genuinely wanted to represent people, rather than adding in the option to choose your gender as an afterthought to draw in more players (you would be surprised at how many dating sims do this). Alexis' personality and actions remain engaging regardless of their gender, and there aren't any stuffy or ambiguous moments that point towards an "intended" gender (again, surprisingly common). This was very refreshing for me as a player. At the time of this review, I have not yet played through Nazir's route, but I am, for the most part, satisfied with Serin and Aurelius' routes. The romantic dynamics are easily integrated into the game through engaging B-stories, and Alexis' cheeky disposition makes them all the more rejuvenating in comparison to the countless otome games focused on royalty---I very much enjoyed the main character being seen as either equal to or above the princes, and I think it made the romance much better and more digestible, since it wasn't bound by the typical tropes. Even with predictable love interests---the brooding but secretly caring, the eldest with too many expectations, and the irresponsible flirt---I didn't feel as though I was playing just another royalty otome. My two main gripes are: the characters do not seem to care about the A-story as much as they should, and the non-romance routes are severely lacking in quality. In both Serin and Aurelius' routes, there is an overwhelming lack of reaction from either of the princes in relation to the plot twists. Aurelius' romance route features one (very sweet) scene, but it's very short and leaves much to be desired since his feelings are not actually explored, and following the climax he seems to not care /at all/. Serin's romance especially frustrated me, as he is the one who should've had the biggest reaction to some of the reveals made at the climax. Instead, he shows no negativity towards the offending party, despite information being revealed that should make everyone blanch. I spent most of Serin's route on the edge of my seat waiting for he and Alexis to finally kiss, only to be extremely disappointed with the actual scene as the game completely ignores whatever reaction Serin logically should've had to the plot twists in favor of he and Alexis' romance. I think his writing also suffered because of it, because I expected so much more from his route only for him to arguably have the least depth. Additionally, I find the "friendship" endings to have a very... crude definition of the word friendship. Especially in Aurelius' case. His friendship ending makes me quite mad, because you can barely consider he and Alexis to be friends, and the lack of the aforementioned sweet scene in his romance route makes me very frustrated. But either way in both routes the general idea is that, because Alexis did not engage in any form of intimacy with the love interests (sometimes because of a lack of a certain stat), they are incapable of growing as close to them as they do in the romance routes. This is the part I dislike most about this game, as a lover of non-romance routes and a firm believer that most friendships are actually deeper than romantic relationships. The idea that you cannot achieve the the same levels of emotional intimacy in both friendships and romance is, frankly, absurd, and this game at times does perpetuate this absurdity. But, I digress, my qualms with the endings are not enough for me to not recommend the game. The story and commentary are actually very well done, and I must admit the plot twists---especially the main antagonist---were done very cleverly. The clues were well integrated and I can't say the twist was "obvious" in hindsight. Perhaps I myself was lacking in proper investigative skills, but I truly believe it was all done subtle-ly enough that even if I had my suspicions on something, I would still be pleasantly surprised by the actual outcome. It truly was a whirlwind of emotions that left me wildly distraught for some time (as I actually processed the events and my conflicting emotions, unlike the characters). I must also applaud the development of the side characters and the additional bonds Alexis forms outside of the princes. The exploration of the nobles, merchants, servants, and commoners' activities was very fun, as was the "daily life" system with the missions. All in all, I really do like this game, though it is very frustrating at times. The simulation aspect is extremely difficult, even on easy mode, and at times the love interests' stories are lacking in a way that takes away from their character. However, the story is wonderfully done, with a wide array of characters that I am very much attached to. I've enjoyed myself thoroughly and will continue to do so in my next playthroughs! I find it very fun to expand on the characters in my head, as the game gives the audience enough to infer much about their characters without it having to be (completely) spoon-fed to us. I definitely recommend it to players who enjoy difficult simulations, like I said, but I also recommend it to anyone who wants a refreshing change of pace in royalty-based dating sims that still maintain the core aspects that appeal to players. The creators clearly put a lot of care into the game, irregardless of what it lacks.
Este jogo é um Visual Novel em que o jogador é o tutor ou a tutora reais dos três príncipes de um reino muito recente, em que o rei morreu a pouco tempo. Seu personagem é o ou a alquimista pertencente ao conselho e já no primeiro momento que você chega ao reino, tentam te matar. E isso é interessante porque o jogo tem dois modos, o história e o aventura e no aventura você, jogador, pode colecionar mortes (são uns CGs bem fofinhos por sinal). Eu joguei o aventura e eu tive que refazer várias vezes minhas escolhas para conseguir não morrer e encerrar mais cedo a jornada, mas no modo história não tem mortes. Neste jogo, você tem a opção de romance dos três príncipes sob sua tutoria, eles são lindos, meu preferido ainda é o Aurelius, eu joguei a rota dele no modo aventura e história, mas os outros são ótimos também. Como Visual Novel, suas escolhas impactam no fim do jogo e pode ter finais bons e ruins. Para quem se interessar o jogo tem uma continuação no mesmo universo, Royal Order e eu também recomendo.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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