No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You have never played a game like this before! Demolish different buildings!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My experience This game is fun, but there’s too much ads
The reason I got this game is a lie I used to have this game and I saw an ad about it. That said it had no ads. I didn’t remember if it had ads or not so I just assumed you didn’t have any ads so then I got the game again cause I used to have it and right when I got back in the game that I haven’t played for a year or two, and I got hit by a two minute ad
Sucks This game is the worst game in the world
Related
Related
Trends
Price over time, from our own daily price tracking.
positive critical· bar length = how often the theme comes up
Adds Too many adds
J It is so fun
Blablabla So much adds bad
Daddy very, very nice
10 secs of play. 45 secs of ads I don’t know if I like the game. I gave up after level 3. The balance is (with little exaggeration) 10 seconds of ads for 45-90 seconds of ads. It’s a terrible value proposition and disrespects your time. It might be a fun game, but I will never know.
Do not play I keep on raping the tower and it would not fall !!!!!!!!!
So many ads it’s unplayable Spend more time watching forced ads than playing game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.