No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
You have never played a game like this before! Demolish different buildings!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way too many ads Too many ads
Very bad Too many adds and there are also ads in the background playing while you play, between levels you have to constantly click out of a popup ad, if I could rate this in negative stars I would
Sucks This game is the worst game in the world
Adds Too many adds
Related
Related
Trends
Price over time, from our own daily price tracking.
positive critical· bar length = how often the theme comes up
J It is so fun
Blablabla So much adds bad
Daddy very, very nice
10 secs of play. 45 secs of ads I don’t know if I like the game. I gave up after level 3. The balance is (with little exaggeration) 10 seconds of ads for 45-90 seconds of ads. It’s a terrible value proposition and disrespects your time. It might be a fun game, but I will never know.
Add hell Genuinely too many adds to be enjoyable
Terrible do not get The game is filled with micro transactions and adds so not download
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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