
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Most likely between $13.6M and $38.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 63% | approximately $22.7M |
| PlayStation | $59.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $35.54 on Steam · China (−41%). Compare 15 prices in 14 markets →
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
100小时+测评,总分给 9.0/10.0 唯一有断粮机制的系列作品,非常符合历史背景,好让玩家们体验攻城掠地,调兵遣将,以逸待劳的感觉,也是许多策略游戏中的独一份。三国志11是系列经典,14是新颖的代表,各方面都不赖,唯一点缺点是价格,打完折也比其他游戏贵,不太好入手。
I have well over 200 total hours when taking into account my console play time. I have a lot to say: First, the positives: 1. The strategy, at it's core, is very solid. The turn-based element works fantastically, and the balancing between officers is unmatched. While some officers (Namely Cao Cao, Lu Bu, Zhang Fei, and others) are substancially better than the average officer, that should be expected. Koei has never shied away from giving the best officers overpowered stats and abilities. 2. Overall, the replay-ability is fantastic. While certain scenarios get boring after a few in-game years of gameplay (such as the Yellow Turbin Rebellion and similar campaigns), the majority of each scenario is refreshing considering most the officers stay in the same forces with the same stats barring deaths. Each scenario offers something pretty unique in terms of events and forces powers. My personal favorite way to play is to choose Liu Bei on the "Three Visits" campaign, as it offers an extraordinary challenge of fending off Cao Cao's relentless assault whilst trying to hire Zhuge Liong. 3. *DLC* Now I wish Koei made at least 50% of this DLC free, as the base game without it is pretty jarring in comparison. In actuality, I don't recommend purchasing this game if you're not willing to spend another 40$ on the DLC, as things are more limited and the game feels unfinished. Despite the negatives of having to spend nearly 100$ to truly experience ROTK 14, once you DO purchase the DLC, a myriad of new campaigns, officers, scenarios, and even customization options become available, which truly elevates this game. 4. The entire premise of being able to create your own forces (and eventually edit original base-game officers with the DLC) is a truly fantastic idea. I've always had fun creating 10-15 of my own unique officers and scattering them among the cities. Negatives: 1. The price for the base game is incredibly steep considering how unfinished it feels without the DLC which is expensive on it's own. 2. The balancing of tactics and formations you can send your officers out in is the biggest issue in my opinion. There are tons of formations you can choose to use for your officers in this game. Out of all of them, Fish is the best for hand to hand combat. Goose is the only ranged unit so it automatically gets a good rep, and you can make use of Awl, siege machines, and situationally snake and ring. But here's the issue. You cannot change officer's base loadout of formations. For instance, Gan Ning, one of the best dualists and offensive officers to not have the disadvantage of the reckless trait, is locked to being a situation arrow and snake unit. You cannot give him goose or fish, so his talents feel completely wasted. The same can be said for any other offensive-based officer that lacks either goose or fish formations. The tactics are another issue. Now I personally don't have an issue with Lu Bu, Guan Yu, Zhang Fei, Ma Chao, Cao Cao, and others getting really busted abilities. The cooldown isn't too bad, and when playing on extreme mode, it's somewhat unlikely for you to even get the tactics off during a battle. It makes sense that the best officers have the best abilities, but I will say they feel a bit too cheap at times. Lu Bu will be on 500 troops when I have him cornered with well over 10,000 of my own troops, yet he manages a lucky tactic before he dies and takes out my forces with him. I wish I could edit the abilities strength levels. In contrast, there are tons of unique tactics that simply happen to be absolutely terrible. A little more balance would have gone a long way. Overall though, the positives easily outweigh the negatives. Game grade without the DLC: 5/10 Game grade WITH DLC: 9/10
这不是简单的背刺老玩家,哪有这么设置套餐的,买了威力加强版和季票2,想玩新要素得再买一遍两个季票,这是人能设置的套餐?初生啊,我真是被恶心到了,第一次因为游戏官方这么生气,套餐不改动的话,后续再也不入光荣的正版游戏了,大大方方玩盗
快倒闭吧,畜生暗耻,把老玩家做猪杀,操你妈逼
目前看起來,威力加強傳承版的內容包含:威力加強版、季票1+2、傳承版新要素。 我目前擁有:三國志14本體、威力加強版、季票1+2。 也就是說如果我購買790元的威力加強傳承版,其中威力加強版以及季票1+2的部分會重疊,這個我真的無法理解,為什麼不單獨把傳承版新要素的部分當新的DLC拆出來賣,給已經買的玩家一個方便? 三國志14對我來說是11代後最耐玩的一代,我在NS上也有買一份,但光榮這次弄出這種買新DLC必須包含舊DLC一起買的商法,大概會降低玩家在第一時間就購買遊戲的意願吧。
背刺老玩家,死马游戏公司
本以为是一坨翔,玩久了才发现神作!用一段史料来评价本游戏的核心玩法。。。 “诸葛亮出祁山。加郃位特进,遣督诸军,拒亮将马谡于街亭。谡依阻南山,不下据城。郃绝其汲道,击,大破之。” ------《三国志 张郃传》
又贵又不更新 盗版都比这个好玩
不是因為你好玩才買,只是為了補回從前免費玩了7代-13代的票。
傻逼光荣做游戏还把里面的功能拆分到dlc里面去卖 扫码了 想入手的去找学习版就可以