
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Most likely between $13.6M and $38.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 63% | approximately $22.7M |
| PlayStation | $59.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $35.54 on Steam · China (−41%). Compare 15 prices in 14 markets →
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这军情系统谁做的,太绝了。我方俘虏了敌方将领,敌方要求赎回将领,我方拒绝要求,敌方拒绝了我的拒绝。好,那我要求增加赎金,敌方拒绝并自己打开我的牢门带走了俘虏。敌方要求与设计师妻子发生关系,设计师拒绝,敌方拒绝了设计师的拒绝并带走了设计师的妻子。
我是从三国志8入的坑,三国志8,9,10,11都玩了较长时间且很有乐趣。12虽然简化了但还是能玩的下去,13没玩过,14这代我始终玩不进去,玩一会就觉得无聊想退出。
有季票还有季票2?有威力加强版还有威力加强传承版?什么玩意,把玩家当猴耍,滚吧
可玩性很差,浪费200多,十分不划算,不推荐
再这么简化下去直接变成地图涂色模拟器了要!
I don't understand, as a Three Kingdoms game. You can't control any of the soldiers or generals in a battle. You can't control the details of all the others. The only thing you see is the change in numbers. Is this a game from 1980s or something?
코에이 삼국지는 놓아줄 때가 됐음. 더 기대하지마세요
100小时+测评,总分给 9.0/10.0 唯一有断粮机制的系列作品,非常符合历史背景,好让玩家们体验攻城掠地,调兵遣将,以逸待劳的感觉,也是许多策略游戏中的独一份。三国志11是系列经典,14是新颖的代表,各方面都不赖,唯一点缺点是价格,打完折也比其他游戏贵,不太好入手。
威力加強版,季票,威力加強傳承版 這應該是史上吃相最難看的一代了
I have well over 200 total hours when taking into account my console play time. I have a lot to say: First, the positives: 1. The strategy, at it's core, is very solid. The turn-based element works fantastically, and the balancing between officers is unmatched. While some officers (Namely Cao Cao, Lu Bu, Zhang Fei, and others) are substancially better than the average officer, that should be expected. Koei has never shied away from giving the best officers overpowered stats and abilities. 2. Overall, the replay-ability is fantastic. While certain scenarios get boring after a few in-game years of gameplay (such as the Yellow Turbin Rebellion and similar campaigns), the majority of each scenario is refreshing considering most the officers stay in the same forces with the same stats barring deaths. Each scenario offers something pretty unique in terms of events and forces powers. My personal favorite way to play is to choose Liu Bei on the "Three Visits" campaign, as it offers an extraordinary challenge of fending off Cao Cao's relentless assault whilst trying to hire Zhuge Liong. 3. *DLC* Now I wish Koei made at least 50% of this DLC free, as the base game without it is pretty jarring in comparison. In actuality, I don't recommend purchasing this game if you're not willing to spend another 40$ on the DLC, as things are more limited and the game feels unfinished. Despite the negatives of having to spend nearly 100$ to truly experience ROTK 14, once you DO purchase the DLC, a myriad of new campaigns, officers, scenarios, and even customization options become available, which truly elevates this game. 4. The entire premise of being able to create your own forces (and eventually edit original base-game officers with the DLC) is a truly fantastic idea. I've always had fun creating 10-15 of my own unique officers and scattering them among the cities. Negatives: 1. The price for the base game is incredibly steep considering how unfinished it feels without the DLC which is expensive on it's own. 2. The balancing of tactics and formations you can send your officers out in is the biggest issue in my opinion. There are tons of formations you can choose to use for your officers in this game. Out of all of them, Fish is the best for hand to hand combat. Goose is the only ranged unit so it automatically gets a good rep, and you can make use of Awl, siege machines, and situationally snake and ring. But here's the issue. You cannot change officer's base loadout of formations. For instance, Gan Ning, one of the best dualists and offensive officers to not have the disadvantage of the reckless trait, is locked to being a situation arrow and snake unit. You cannot give him goose or fish, so his talents feel completely wasted. The same can be said for any other offensive-based officer that lacks either goose or fish formations. The tactics are another issue. Now I personally don't have an issue with Lu Bu, Guan Yu, Zhang Fei, Ma Chao, Cao Cao, and others getting really busted abilities. The cooldown isn't too bad, and when playing on extreme mode, it's somewhat unlikely for you to even get the tactics off during a battle. It makes sense that the best officers have the best abilities, but I will say they feel a bit too cheap at times. Lu Bu will be on 500 troops when I have him cornered with well over 10,000 of my own troops, yet he manages a lucky tactic before he dies and takes out my forces with him. I wish I could edit the abilities strength levels. In contrast, there are tons of unique tactics that simply happen to be absolutely terrible. A little more balance would have gone a long way. Overall though, the positives easily outweigh the negatives. Game grade without the DLC: 5/10 Game grade WITH DLC: 9/10