
Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
Most likely between $13.6M and $38.6M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 63% | approximately $22.7M |
| PlayStation | $59.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $35.54 on Steam · China (−41%). Compare 15 prices in 14 markets →
Reviews
Themes across 1150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
合战攻城战不如信长16 大合战没有 游戏比较费时间 整体不如信长16
与 38re 比这简直是神作
非常不推荐,除了地块有一点创新外,其他各项相对于前作(9,10,11,12,13)都有不同程度的简化,内政等于没有。而且更新版本后非常卡,让本来就不好玩的游戏更玩不下去了。是不是不想继续这个系列了打算最后捞一笔?
各种简化自动化,太寒酸了
.
평소의 삼국지인 게이 시뮬레이터보단 나았음
好玩 爱玩
很好玩
taihaowanl
战略深度:游戏将注意力集中在战略层面,强调补给线系统和宏观战略,使玩家能够体验到真实的战场规则。 精致的框架:与前作相比,游戏在内容上更加精致,提供了一个良好的框架,后续的更新将不断丰富游戏体验。 刺激的战斗:玩家在游戏中可以体验到以少打多的战斗乐趣,策略性强,战斗过程充满紧张感。 这些元素共同构成了《三国志14》的魅力,使其成为一款值得玩的游戏。