
In "Rolling in the Maze", players operate a small ball to challenge the maze. In order to reach the end, players need to crack according to the different level mechanisms of each level.
Modeled estimate, not a reported figure. How we estimate →
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About
In "Rolling in the Maze", the player turns into a small ball to solve the maze. In order to reach the end, players need to crack according to the different level mechanisms of each level.
This is a casual game. There are currently 10 levels in the game, and the mechanics of each level are different. Press "A" and "D" on the keyboard to control the rotation of the maze, and the balls in the maze will move due to gravity.
With three stars per level, let's crack the maze.
Casual maze game
The early access version has 10 big levels and 49 small levels
Unique rotation control ball mechanism
Pleasant music atmosphere
Simultaneously press "2" and "5" above the letter area of the keyboard on the level selection interface to temporarily unlock the level.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a pretty sweet puzzle, ball-rolling game. I wish all the time I spent playing "Labyrinth" as a kid had explicit results like this!
Good for foot lovers :)
Я купил все игры автора и не желею об этом
游戏简单,CG质量尚可
足控狂喜
小球摇晃进洞小游戏
不推荐购买,小游戏不能跳过,玩的脑壳疼,图片质量也不咋样.
一坨
선택창에서 2, 5번 숫자키를 누르면 갤러리가 개방됨 50% 세일이면 1200원인 만큼 가성비 하나는 넘사벽인데, 가성비 '만' 넘사벽임 디테일이나 퀄리티는 기대하면 큰 실망으로 돌아옴
Rolling in the Maze is a casual, physics-driven puzzle game that takes a familiar concept and distills it into a calm, tactile experience built around patience and spatial awareness. Developed and published by No.25, the game centers on guiding a rolling ball through a series of mazes not by direct control, but by rotating the entire environment. This simple mechanical twist gives the experience a distinctly hands-on feel, evoking the sensation of tilting a real-world marble maze while retaining the precision and repeatability of a digital puzzle game. At its core, gameplay revolves around understanding momentum, gravity, and timing. Players rotate the maze left and right to influence the ball’s movement, carefully nudging it through corridors, around corners, and past obstacles toward the goal. Because control is indirect, success depends less on reflexes and more on foresight and restraint. Over-rotating can send the ball careening into dead ends or off ledges, while overly cautious movements can stall progress. This balance creates a steady rhythm where each small adjustment feels deliberate and consequential. Level design plays a central role in sustaining interest. The game offers a mix of compact challenges and larger, more intricate mazes, each introducing subtle variations on the core mechanic. Some levels emphasize narrow pathways that require precise alignment, while others introduce longer drops, branching routes, or moving elements that test the player’s ability to anticipate motion. As the game progresses, layouts become more demanding, not by adding complex rules, but by asking players to apply the same mechanics with greater care and consistency. Progression is straightforward and intentionally low-pressure. Levels can be replayed freely, encouraging experimentation and gradual mastery rather than punishing mistakes. Collectible stars add an optional layer of challenge for completionists, motivating players to refine their movement and explore alternative paths. This structure supports a relaxed playstyle, allowing players to engage at their own pace without the stress of timers or harsh penalties. Visually, Rolling in the Maze adopts a clean and functional presentation. The environments are designed for clarity, ensuring that maze layouts, pathways, and obstacles are easy to read at a glance. This simplicity works in the game’s favor, as visual noise would undermine the precision required to control the ball effectively. The minimalist aesthetic keeps the focus firmly on movement and spatial reasoning rather than visual spectacle. Audio design complements this approach with understated sound effects and gentle background music. The audio cues reinforce the physicality of the ball rolling and colliding with surfaces without drawing attention away from the puzzle-solving process. The overall soundscape contributes to a calm, almost meditative atmosphere that makes the game well-suited for short, relaxing sessions as well as longer stretches of focused play. While the game’s strengths lie in its clarity and simplicity, those same qualities also define its limitations. The mechanics remain consistent throughout, and players looking for narrative elements, evolving systems, or dramatic shifts in gameplay may find the experience repetitive over time. The challenge comes from refinement rather than escalation, which will appeal strongly to players who enjoy mastering a single mechanic but may feel limited to those seeking variety or complexity. Overall, Rolling in the Maze succeeds as a focused and approachable puzzle game that understands the appeal of tactile, physics-based challenges. It does not attempt to reinvent the genre or layer on unnecessary systems, instead offering a clean, satisfying loop built on careful control and spatial awareness. For players who enjoy calm, methodical puzzle experiences and the quiet satisfaction of mastering simple mechanics, it provides a steady and enjoyable journey through a series of thoughtfully designed mazes. Rating: 7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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