
In "Rolling in the Maze", players operate a small ball to challenge the maze. In order to reach the end, players need to crack according to the different level mechanisms of each level.
Modeled estimate, not a reported figure. How we estimate →
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About
In "Rolling in the Maze", the player turns into a small ball to solve the maze. In order to reach the end, players need to crack according to the different level mechanisms of each level.
This is a casual game. There are currently 10 levels in the game, and the mechanics of each level are different. Press "A" and "D" on the keyboard to control the rotation of the maze, and the balls in the maze will move due to gravity.
With three stars per level, let's crack the maze.
Casual maze game
The early access version has 10 big levels and 49 small levels
Unique rotation control ball mechanism
Pleasant music atmosphere
Simultaneously press "2" and "5" above the letter area of the keyboard on the level selection interface to temporarily unlock the level.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Turning the map to direct your ball to the hole is all you need to know about this game. Is rolling balls fun? I'm writing this brief review from the perspective of someone who never played a similar puzzle, so my opinion is biased this way. As mentioned above, your main task here is to rotate the map either clockwise or anti-clockwise in order to roll the ball located inside. You're aiming to collect three stars and reach the final portal. This simple gameplay mechanism is accompanied by increasingly challenging obstacles, more or less. The maps get bigger, feature additional teleporting portals, and include disappearing walls, among other enhancements. The overall challenge varies from very easy to moderate. Still, there are only 49 stages, and most are of the easy sort, so the overall completion time won't be that significant. If you are lazy and can't be bothered, there is an option of quick stage unlocking, as stated on the game's page. I took my time to solve all without help, a few hours of simple fun. For a budget puzzle title, it is a fairly priced product. Now, the visuals, aside from the design, also play the part of the reward here. The completion of stages unlocks h-scenes. The focus is on feet, so if this is your kink, you'll be in heaven. All scenes are animated and come in four stages of progression. The quality of art is acceptable considering the price. The overall design is clean and consistent. No complaints from me. Music-wise, can't say much here. Simple, calm tunes accompanying the gameplay serve their purpose: sound filler. None of the tracks is memorable or catchy, just a temporary experience. Still, none of the sounds annoyed me, so my standard of acceptability has been reached. No bugs were encountered. To summarise, for the low price of £1.69, you get a semi-decent puzzle, with a moderate challenge, and a collection of lewd rewards to ogle. For fans of budget puzzles and/or hentai connoisseurs, this is an acceptable title. It earned my tepid recommendation: 4.9/10
什么玩意这是 也太敷衍了
《Rolling in the Maze》评测:重力迷宫中的轻量解谜余韵 在休闲益智游戏品类愈发追求 "快节奏爽感" 的当下,由 No.25 开发并于 2022 年 5 月 13 日登陆 Steam 的《Rolling in the Maze》(迷宫中翻滚),以 "旋转迷宫 + 重力操控" 的核心机制开辟了独特的解谜体验。这款主打单人轻度解谜的作品,用简洁的操作逻辑与梯度化的关卡设计,在 3-5 分钟的碎片化体验中,平衡了脑力挑战与休闲解压的双重需求,但其早期版本的短板也同样明显。 核心玩法:极简操作下的物理逻辑博弈 游戏的核心魅力在于将复杂的解谜逻辑浓缩于极简的操作体系中。与移动端同类作品《Path Roller》的板块拼接机制不同,PC 端的《Rolling in the Maze》仅通过键盘 "A""D"两键即可完成全部操作 —— 按键控制迷宫左右旋转,小球则遵循重力原理自然滚动,最终抵达终点的设计构成了玩法基底。这种" 操作做减法,思考做加法 " 的设计,既降低了全年龄段玩家的上手门槛,又将核心挑战聚焦于物理逻辑的预判与路径规划。 关卡机制的分层设计是其玩法深度的关键支撑。目前开放的 7 个大关卡(早期测试版曾标注 10 个大关卡)包含 33 个小关卡,按机制类型可清晰划分为基础适应、机关破解、星星收集、时间挑战与特殊机制五大类。基础关卡帮助玩家熟悉重力与旋转的联动规律;机关关卡引入移动平台、旋转门等互动元素,要求玩家预判机关周期;而星星收集关卡则通过隐藏墙、传送门等设计,迫使玩家跳出 "直达终点" 的惯性思维 —— 部分星星需在通过传送门的瞬间精准调整迷宫角度才能获取,这种 "差之毫厘" 的操作要求,让收集过程成为解谜的延伸而非额外负担。时间挑战关卡则进一步叠加压力测试,需要玩家在 "保证不坠落" 的前提下优化路线,将操作精度与决策速度推向平衡。 值得一提的是游戏的容错机制设计。内置的 "回溯步数" 功能降低了卡关带来的挫败感,而选关界面的 "2+5" 键临时解锁关卡的隐藏操作(虽存在引发 BUG 的风险),也为卡关玩家提供了灵活的体验选择。这种对不同水平玩家的包容性,让游戏既能满足休闲玩家的解压需求,也能为硬核解谜爱好者提供全收集挑战的空间。 音画表现:轻量化风格的沉浸感营造 作为一款聚焦玩法的休闲益智作品,《Rolling in the Maze》的音画设计以 "服务解谜体验" 为核心,呈现出简洁而不失特色的风格。视觉上采用 2D 平面构图,迷宫地图、小球主体与终点标识的视觉层级清晰,色彩搭配以明亮色调为主,既保证了机关与路径的辨识度,又营造出轻松的探索氛围。官方提及的 "全人物动画效果" 虽未带来惊艳表现,但小球滚动时的物理反馈、迷宫旋转的过渡动画等细节,仍让操作体验获得了必要的视觉支撑。 音效与音乐的配合则成为提升沉浸感的关键。游戏采用 "愉快的音乐氛围" 作为听觉基底,轻快的旋律能够有效缓解解谜过程中的紧张感,而小球碰撞障碍物、机关触发等音效则精准传递了操作反馈,帮助玩家通过听觉辅助判断物理状态。不过受制于开发规模,音乐曲目存在重复度较高的问题,长时间游玩后易产生听觉疲劳,这也是轻量化作品常见的短板。 界面设计延续了整体的简洁风格,除核心的迷宫区域外,仅保留必要的关卡信息与操作提示,无冗余元素干扰解谜专注度。游戏支持中文、英文、日文三种语言的界面与字幕显示,但文本量极少,主要集中在基础操作说明,未出现明显的翻译问题(与移动端版本的机翻槽点形成对比)。 现存短板:早期版本的待优化空间 尽管核心玩法具备足够的吸引力,但《Rolling in the Maze》作为仍有扩展计划的作品,目前版本存在不少亟待改进的问题。首当其冲的是关卡数量的局限性 ——33 个小关卡虽覆盖了多种机制,但对于解谜游戏而言体量偏小,熟练玩家可在数小时内完成主线通关,全收集挑战也难以支撑长期游玩需求。官方曾提及 PC 端后续将扩展关卡库以避免玩法单调,但截至 2025 年 9 月,相关更新尚未落地,这使得游戏的性价比受到一定影响。 BUG 问题则成为影响体验流畅度的主要障碍。从玩家反馈来看,游戏存在机关卡死、进度丢失等功能性问题,例如 "钉子卡在界面无法触发"" 解开的机关退出后重置 " 等情况时有发生,部分玩家因 BUG 被迫重复挑战关卡,严重影响了解谜体验的连贯性。尤其值得注意的是,隐藏关卡解锁操作可能引发的程序异常,虽非强制功能,但也反映出游戏在稳定性上的不足。 此外,游戏在内容深度上仍有挖掘空间。特殊机制关卡如重力反转、迷宫变形等虽带来了新鲜体验,但设计数量较少且缺乏进阶组合,未能形成更复杂的逻辑链挑战。同时,游戏目前仅支持单人模式与家庭共享功能,无多人竞技或合作玩法,社交属性的缺失也限制了其玩法延展性。从 Steam 社区的用户标签来看,出现了 "3D"" 射击 ""成人内容" 等与游戏实际内容不符的标注,这可能与标签系统的自动抓取机制有关,但也侧面反映出游戏在品类定位传播上的模糊性。 适配与体验:碎片化场景的精准适配 在平台适配与游玩场景兼容性上,游戏展现出轻量化作品的显著优势。作为仅支持 Windows 系统的 PC 游戏,其硬件需求极低,无需高性能配置即可流畅运行,这使得低配置电脑用户也能轻松体验。不过目前尚未确认对 Steam Deck 的支持情况,便携玩家暂时无法获得掌机体验。 Steam 自动云存档功能的支持,为玩家的碎片化游玩提供了便利,配合单关 3-5 分钟的时长设计,使得游戏能够完美适配通勤、午休等零散时间。这种 "随时可玩、随时可停" 的特性,与当下玩家的碎片化娱乐需求高度契合,也是其作为休闲游戏的核心竞争力之一。 收费模式上,游戏采用买断制(无内购),核心内容完全开放,与移动端版本的 "免费 + 内购便利功能" 形成差异化。这种模式避免了强制付费对体验的干扰,但结合当前的关卡体量,定价策略需要与后续更新承诺形成平衡才能获得玩家认可。 总结:值得期待的重力解谜雏形 《Rolling in the Maze》以 "旋转迷宫 + 重力操控" 的核心机制为支点,通过梯度化的关卡设计与友好的容错机制,构建了一套兼具趣味性与挑战性的解谜体系。其简洁的操作逻辑、轻量化的音画表现与碎片化的游玩特性,精准命中了休闲益智品类的核心需求,对于追求 "轻思考 + 轻操作" 体验的玩家而言具备明确的吸引力。 尽管当前版本存在关卡数量不足、BUG 较多、内容深度有限等问题,但考虑到官方后续的关卡扩展计划,这款作品仍具备较大的潜力。若能在更新中补足关卡体量、修复程序稳定性,并进一步丰富机制组合与玩法延展性,《Rolling in the Maze》有望从 "值得一试的休闲小品" 成长为 "必玩的轻量化解谜佳作"。 对于喜爱物理解谜的玩家,尤其是追求碎片化体验的轻度用户,本作值得纳入体验清单;而对于期待海量关卡与深度挑战的硬核玩家,建议等待后续更新完善后再入手。 评分:7.0/10优势:核心机制独特且易上手;关卡设计梯度合理;容错机制友好;适配碎片化场景不足:当前关卡体量偏小;存在明显 BUG;音乐重复度高;内容深度有待挖掘
卖出一次作者的老冯飞一次
Fun gravity roll-a-ball maze game. The levels get more challenging as you progress, and you are rewarded with H-scenes and different variations of them for succeeding. Pretty cool :3
不推荐,游戏没什么意思,瑟图也一般,虽然也可以提前解锁
CG没看,但是益智小游戏挺好玩,打了七个小时。
小游戏是真的不行,别玩,会变得不幸,一共49个关卡,没有提示也不能一键满星,还很容易进入死局只能重开。建议直接按数字键盘2和5暂时解锁所有CG。
а где дрочить ?
нормально
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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