
Bounce, spin, and battle through scenes of an epic storyline with a band of medieval misfits tasked with reclaiming the world from dark and ancient magic. Your characters are the balls—meeting new characters unlocks new sets of equipment and abilities!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This one's a work of heart. High Effort. Clearly not trying to be a pinball sim. Much more in line with Gameboy pinball, like 'Pokemon Pinball' and 'Revenge of the Gator.' Cradle the ball to swap characters, grow the team, buy better gear, etc. Neat.
Сюжетный пинбол с элементами рпг. Такое встречается крайне редко. Да и продолжение анонсировали. Так что по скидке можно взять.
leuke mix van pinball en verhaallijn
I ended up getting the "Could not load Steam. Exiting..." error. I did what was supposed to fix it and it didn't work. Can't get a refund either since it has been sitting in my library for awhile, so guess the company just gets my money for no product at all. Great.
Just a very different pinball table. Nicely done, still anticipating the sequel.
A very fun update to the pinball formula.
Rollers of the Realm is a great take on pinball combat. It applies RPG leveling and item bonuses to a host of character-based pinballs of different weights and handling, many of whom can summon additional pinballs. The story is decent and a lot of the voice acting is good. I'm a big fan of the core characters and how they evolve over the course of the narrative. Unfortunately, the repetitive lines from the pinballs in combat can get somewhat grating, especially when I'm on a losing streak. Overall, I'm looking forward to the upcoming sequel. Difficulty scaling is weird. I played through most of the game on Challenging and was unable to make it past the last two bosses, even with max levels and all shop items. Switching to Casual mainly meant I found the bosses beatable, as it still took me a lot of tries to break through and beat the game. I liked the variety of boards and the level of interaction. It is very easy to 'tilt' the board to move pinballs already in play. My main complaint with the handling when using a controller is the easiness of accidentally swapping characters when the ball is being held against the flappers.
Awesome take on the Pinball genre, where different heroes that you acquire throughout the campaign mode are represented as balls themselves, each having their own unique attributes and Special abilities that affect how you use them on each level. In each level you gain XP and gold for killing enemies, finding treasure, etc. Between levels you can go to "The Port" where you can buy upgrades for all of your current characters or even hire new heroes! As you get more heroes, you'll unlock new dialogue when you play old levels which I found to be an awesome touch that helps add to the replayability. The voice acting is pretty solid, it took viewing the end credits to find out that certain voice actors played multiple roles which is impressive. The gameplay and ball physics are great, with very few instances of "how did THAT happen?!" which I find all too common in most other pinball games. My biggest complaint thus far is that I was able to complete the campaign in about 3hrs, and found all of the treasure within 5 hours. I still have lots of upgrades and a final hero to unlock, and I have yet to try the Arena mode (I'm not sure if items/gold/etc in Arena mode will carry over to your Campaign progress or vice versa so I've been trying to max out everything in Campaign before jumping into Arena) I believe that if a game's biggest weakness is that it's not long enough, that tells me it is a solid experience! The overall art style is great, and the cutscenes, while short and unanimated (still images), are done well and make for some neat screenshots. The music and sound effects are serviceable. Absolutely worth checking out if you are a fan of Pinball games, and in fact I already have the sequel wishlisted and followed as I can't wait to continue the adventure and see what new mechanics and story are in store!
El juego es excelente, me recordó mucho a Pinball Dreams de NES que combina una muy buena historia con pinball y toda la cosa, pero si me van a decir que en la edad media habían negros y marimachas, lo siento, pero venir a restregar ese tipo de ideologías aquí NO.
Not a bad game. I'll post my first impressions. First the positives. It's pinball, and your balls have different abilities. That's pretty cool, and you know exactly when to get excited if a NPC pinball suddenly shows up, because you're the only one who uses pinballs, everyone else is a little animated mini-figurine. You can level up your character pinballs and each of their upgrades provide a tiny blurb of lore about them, like the knight character who pawned off his ring, and once you buy it back his special only costs half as much. The character interactions are pretty good, nothing too chuckle worthy but its about what I would expect. It's a mostly pleasant experience. And now my nitpicks. Art style is a little meh, makes me think "The DnD 5e players manual but Chibi" The controls are... ok. I don't have the slightest clue why you need to flick the left stick up and down to change Balls (characters) when theres RT and LT you could use instead or the Dpad. Speaking of the Controls, the game seems to lack the icons for the buttons, telling you to press a key on the keyboard instead of the controller. One thing I find annoying is how often you have to hit barriers that are in the way to move up the board but other than that I can't find much to complain about. The music is passable, although not really memorable in any way. Maybe you'll get sick of the generic "On an adventure" music that plays in the background throughout the menus. I might come back to this one if I need something to do for a quick 30 minutes or so.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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