
RogueDiceR is a Roguelite Dice-builder. Buy randomly generated dice and modify their values. Attach stickers to grant special effects or strengthen your dice deck with powerful artifacts. Fight your way through randomly generated dungeons filled with monsters, events and bosses.
Modeled estimate, not a reported figure. How we estimate →
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About
RogueDiceR is a Roguelite Dice-builder.
Your deck fits only 6 dice—but combos aplenty.
Buy randomly generated dice from the shop.
Upgrade dice values through modifications, attach stickers (up to two!) for special effects, or get artifacts to enhance your entire dice deck.
Explore randomly generated dungeons, Fight mobs and bosses who (may) become friends to aid your adventure.
Bunny girls, Milkshake Slimes, Ninjas, and Magical Girls will attack you.
Characters with different personality, behaviors, and even art styles will attack or chat with you.
Strategic battle using various playable characters, each with unique artifact effects.
Explore dungeons and build decks with your favorite playable character.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 非常好遊戲!使我小頭大頭憶起旋轉~ [/h1]
이 게임 개발 많이 됐으면 좋겠어요 조만간 피드백 준비해서 보내겠습니다
Game has good potential, easy but has a good challenge to it. wish it had controller support
拿到再厉害的遗物贴纸和骰子,也打不过制作组用脚填的数值
This game has really good bones to be top tier. The obv way to describe it is that it's an anime esq, more in-depth dicey-dungeon-like. But the ability to modify your dice, and the motivation to both take OR ignore items with only clear downsides (I.E. increases energy cost of the dice) is so cool. Sometimes you WANT to spend as much mana/energy as possible on a single dice roll, or have a TON of bad modifiers on dice you dont care about and simply use 1 dice that gains power from those said dice. Its super fun and a good balance of risk/reward. HOWEVER. My biggest gripe is enemy intentions/specific patterns. For Example, Theres these nurses in the final area, while there's no direct intention description or status effect under their hp value, they will change their attack intent for a debuff instead after being hit multiple times within the same turn. And in a game where you more often than not will start spamming dice fast without paying attention, and didnt know this enemy behavior, you might end up targeting the wrong mob and ruin your run. The same isnt quite true for bosses however. They all have clear mechanics and intents, and pretty fun ways they make you change your playstyle from moment to moment. Overall, I can see this game having huge potential. AND since the metaprogession is optional, out side of unlocks, It can really appeal to those wanting rouge-lite/like fans. As of writing this review, 8/10.
I really enjoyed this dicebuilder despite it being very exploitable mechanically. I suggests taking away some the players health when a dice reactivates for balancing reasons and give the early access a hard mode. Besides that I'm excited to see what they do next for this game. I can't wait.
Each dice/card has randomized values for each face, some dice can be rolled multiple times, some just once depending on your character. At the start you can only use them to attack or defend, but adding stickers to dice cards can change what they do. You can either apply debuffs to enemies, heal, give buffs to yourself or modify rolled values. Combining this creates your build that you will use to beat the game. There are 3 acts with 3 bosses at the moment. There is a map you move on dungeon style and you can move in any direction and save some rooms for when you need them. You can visit shops multiple times. Good variety of artifacts/items as well to play with. You can also reroll dice faces and make your cards more powerful. Before 1.0 release this game needs some more enemy variety, a way to order and move cards in hand and definitely explanation of enemy intentions because right now you have to either guess or learn what each symbol means.
많이 간소화 된 로그라이크 덱?빌딩게임 덱빌딩 게임의 특징인 수많은 카드들의 효과와 시너지, 현재 내 상태를 고려해 어쩌구가 단순한 주사위 눈으로 들어오면서 대폭 단순해졌다 유물과 스티커 두개가 이제 변수를 주는 두개의 요인인데 효과가 다소 강력한 것들로 준비되어 있어 어느것이 좋고 안좋은것인지 눈치챌쯤 되면 이제 별다른 변수 없이 호?텔?을 등반할 수 있게 된다 그것이 이 게임의 가장 돋보이는 장점이자 단점정도가 될것 같다 쉽게 익숙해지고 재미를 붙이지만, 쉽게 질리고 반복작업으로 느껴지게 된다 특히 S칩을 이용해 영구적으로 강해지는 로그라이트 요소가 있는데, 요구하는 양이 특정 유물을 당연하게 먹었다는 기준하에 설계된건지 아니면 진짜 몇십 몇백시간을 박길 원하는건지 상당히 살벌한 수준 그래도 간간히 보이는 유물들이나 아이템들의 설명을 보면, 개발자가 진성 겜돌이이고 애정을 가지고 만든게 보이며 얼리액세스인만큼 충분히 괜찮은 게임인듯 추후 업데이트가 순조롭게 이루어진다면 꽤 잠재력이 있을것 같다
Буквально Slay the Spire, но МЕНЬШЕ рандома. Значения кубов случайны, но их можно улучшать, перебрасывать и не нужно молиться чтобы из стопки добора выпала нужная карта, каждый раз сам решаешь, защищаешься или атакуешь, колоды нет. Игра очень сырая, контента почти нет. Скачок силы врагов между этажами ощущается идентично как в StS, но местные элитные враги не кажутся такими сильными. Над спрайтами работали топовые художники, но сама игра скучновата.
几个futa画师聚一起,结果是个sfw【全年龄】游戏
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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