
This "space station builder simulation roguelite" puts you in charge of a space station. Fight off enemy ships, fleets and rival stations to dominate your corner of space. Build and upgrade your station, hire and manage your crew. Survive as long as you can.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
fun game which you can put down and come back too
Yes
if you have your mouse at the edge of the screen during the tutorial when the first enemies appear you get soft locked since you cant stop the screen scrolling and you cannot skip the step of the tutorial that requires you to click on the enemy ship (that is now offscreen and you cannot go back to it...) only thing you can do is alt + f4...
The concept is pretty good for a sandbox style. build a station, fend off foes, make money. It would be a great game if they hadn't gotten rid of manual aim. Instead its up to the computer how to aim so instead of taking out one enemy at a time you skip between all of them and barely get past their sheilds before you get blown away. The normal level if fine but hard can be an exercise in futility where an obviously winnable battle gets constantly lost because your men refuse to finish off the one ship with the BFG and instead fire at everything but it.
Leider kann man das Spiel nicht so spielen, wie man möchte. Blanky hat keine Waffen, was ihn leider unspielbar macht. Dabei ist er eigentlich der einzige interessante Charakter, den man spielen möchte, wenn man seinen eigenen Spielstil verfolgen will. Sehr schade. Ach ja, und warum gibt es keine Neustartfunktion? Was soll das? Ich will doch nicht jedes Mal erst zurück ins Menü, um eine neue Runde zu starten. Das sind noch nicht einmal alle Punkte, die man verbessern müsste. Ich könnte ewig so weitermachen, und ich habe gerade mal eine Runde gespielt. Das Spielprinzip an sich ist aber echt cool. Es fehlen einfach viele Komfortfunktionen, die eigentlich nicht schwer zu implementieren wären. Da muss leider noch viel passieren, damit das Spiel richtig gut wird. So wie es aktuell ist, ist es leider nur na ja.
Very fun and surprisingly complex to get a good setup going. Very good indie game!
Game developer stopped working on the game while it is very much unfinished (lacking content)
[h3]SNAPSHOT[/h3] A flash-based lesson in frustration [h3]OVERALL - 3.5 / 10[/h3] [h3]PROS[/h3] + interesting base-building / management mechanics + useful upgrades for everything you can build [h3]CONS[/h3] - heavily RNG-based - not balanced whatsoever - graphics are on par with that of a Flash game [h3]FULL REVIEW[/h3] Honestly this game is nowhere near woth $10 - it's maybe more of a $3-5 game depending on how much you play it. Overall it ends up being more frustrating than it is fun, though, as there are a number of scenarios you can end up in through sheer RNG leaving you have no choice but to restart and wonder why you're even playing it in the first place. While there is a high amount of micromanagement possible in the game to help mitigate RNG luck, being forced to do so for every. single. fight unfortunately makes the game painstakingly un-fun to play. There is a kind of priority system that you can try and automate things with, but the default settings are bad and needing to re-set them every. single. game is just as much fun as playing it at regular speed (i.e. not fun whatsoever). Starting the game is a roll of the dice - often times you will get lit on fire or some system will get disabled before your crew can even reach a station. If you're lucky enough to not have that happen, though, there are pleny of other things to make you want to stop playing. Being caught in the middle of two opposing fleets appearing that somehow target only you is almost certainly my favorite way to get blown up instantly. If you've made it this far and somehow think this still sounds fun don't blame me when you end up uninstalling and wish you could still get a refund.
A good time killer, but not nearly as replayable as it would appear. If you are a completionist you might enjoy it for 10h or so. If not, you'll enjoy it as much as I did which is between 2-3 hours. The game in itself isn't bad, it's nice, has some nuance to it, but becomes stale quite fast, there's 5-6 different captains and 2 different "campaings". You have to balance between having economy and upgrading the stations defenses, energy, etc. But frankly just investing as much as you can into economy early on will make you go above the difficulty curve quite fast. Don't think the game is easy tho, on normal (and more so in hard) it can be challenging to "win" depending on the RNG of your techs and perks (technically it's infinite, but gets harder after the win con is reached). If you have some spare cash, you might want to try it, otherwise I wouldn't bother if I were you, there are better and more interesting games both mechanically and gameplay wise.
As a a cheap fun way to spend a few hours, I recommend this. It could be really great, but there's just not enough there right now to keep coming back, and given it's age I suspect this game is done. Still, picked it up in the sale and I don't feel I wasted my money.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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