
A deckbuilding roguelike, with a slot machine as your Dungeon Master. Spin to strike in a roguelike where every action comes from your custom slot machine. Load the reels with weapons, coins, and cursed relics, then let fate take the reel. Collect Knobs and trade them with your friends.
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About

Spin to strike in a deckbuilding roguelike with a slot machine as your Dungeon Master.
Load the reels with weapons, coins, and cursed relics, then let fate tale the reel. Each spin triggers attacks, abilities, and effects as you battle.
Build your deck, tweak your odds, and hope the machine is feeling generous.
Collect Knobs by playing: Every 15 min of gameplay earns you a random skin drop. Will you get a common silver knob, or a unique ultra rare knob? Knobs can be traded between players, or on the steam marketplace.
The Machine starts out with minimal items in its deck, as you play you unlock new items to add to the reels. Over 30 items to unlock and explore, Battle a diverse crowd of enemies, and bosses, each adding their own unique relics to your reels.

Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So this game is okish as it stands, there are some improvements that I would like to see. The wilds don't trigger all the combo's or just don't trigger at all when matched with others (i.e. Gold Chest 'Purple wild' wont trigger with Healing items 'Green' if it triggers with 2 or more Attack items 'Blue'). Swipe turns row into all swords, which its fine if it doesn't take out all the other attacks/wilds in said row, what it should do is if its not a attack/wild (Blue/Purple) it should only change those that aren't. You can have a full board of swords and it doesn't trigger all of the combos. Combos should multiply dmg/heal/gold so 3 swords in a row is 3 dmg (4=4, 5=5) but if you have a row of 3 swords and another row of 3 it should be for the first row 3 dmg and the second one should be 6, third is 9, fourth should be 12 and so on. (also works with enemy attacks) Some items trigger a win like Sharper blades (x2 on attacks), Herbs (x2 on heals), and Handout (x2 on gold) if you get 3 in a row it triggers a win, but nothing happens if anything they should do at lest 1 attack/heal/gold, not multiply. So the more coins you get start to stack over the cat and blocks the cat, it would be nice if the cat and the cheese plate be flipped around, also if you pet the cat too much it should hop onto the slot machine and trigger a out come (good or bad). Maybe also add in some perks after reaching a certain level (or boss after defeated) that would downsize the spawn rate of some symbols. EXP bar keeps growing when full (during a fight) when you keep on collecting EXP Potions and it feels like it doesn't do anything (maybe it could add a luck Value instead) or give your lv instead of growing when full. Having the ability to reroll the shop items would be nice also having Insta-heals when at full health seems kinda a waste just to grab it and have another one waiting there. The stop button is nice for a skill stop, but over use should trigger a bad outcome once in a while. Maybe add a auto pull feature Overall i find this game enjoyable and a great way is burning time if you have any to spare, i give it 6/10 definitely need improvement
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A deckbuilding roguelike, with a slot machine as your Dungeon Master. Spin to strike in a roguelike where every action comes from your custom slot machine. Load the reels with weapons, coins, and cursed relics, then let fate take the reel. Collect Knobs and trade them with your friends.
not a fun of such games but this one made me feel addictive
gamba
free and fun what more can u really ask for
addictive thing!
A lot of potential, its a good game with an easy concept to grasp but it does need more content
Super dope game highly recommend to absolute degens. :)
It's a$$, but it's free... but it's a$$
Could be decent if the game were properly executed. End run button doesn't work and there is no ending. If you figure out how to win you are stuck on and endless loop of pulling the arm and pressing the stop button. Got to level 50. Closed the game without claiming the high score because it was the only way to end my misery. This is the 21st century. Unless you are an arcade game having high score as the only reason to play is pointless.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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