
Rogue Heist is a fresh take on Heist; what happens when both the sides are eyeing the same prize. A 6v6 multiplayer game where are you are sent in with your team to steal and outrun an opponent at the same time.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has a lot of potential. Mechanics are good and so far the game modes are a lot of fun. Cant wait for new maps etc. Game is Very Early access and seems like a lot of people on here need to remember that. This generation wouldn't have survived 20 years ago when you paid full price with no alpha or beta. Devs have been super quick to respond and have a list of improvements. Game is FTP and early access so your not losing out on anything unless your going to spend the time to whine on here to give it a bad review, game just went public. Roadmap looks good from what I've seen. Once populated and polished should be a nice change in styles with all the BRs out there.
Very fun and enjoyable, but as stated by the developers themselves the game is in need of serious polishing.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is a** like broo.
NAO JOGAR
For many months game servers are off
Never got past the loading screen. -100/10 since it owes me back the time it took to download
Dont even bother to download waste of internet.
una joyita
this game was ♥♥♥♥♥♥♥ lol
nevkusnaya kakashechka
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.