
A hand-drawn roguelite duel where rock-paper-scissors becomes a streak-based gamble. Win money, buy upgrades, face bizarre opponents, and unlock SHOOT when luck turns ugly.
Modeled estimate, not a reported figure. How we estimate →
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About
Rock, Paper, Scissors, SHOOT! turns the classic playground duel into a short hand-drawn roguelite about streaks, upgrades, money, and nerve.
Fred needs money. A lot of money. The only way out is entering shady rock-paper-scissors tournaments against the weirdest opponents around.
Every round is easy to understand: choose Rock, Paper, or Scissors. But every win makes the streak more valuable, and every loss can break your climb.
Win matches to earn cash.
Spend cash on upgrades between rounds.
Build a safer, richer, or riskier run.
Face strange opponents with unpredictable behavior.
Reach 10 consecutive wins to complete the run.

Sometimes rock, paper, and scissors are not enough.
Buy the right upgrade, load your ammo, and unlock SHOOT: a brutal fourth choice that can save your streak when the odds turn ugly. Use it too early and you may regret it. Hold it too long and you may never get the chance.
30+ upgrades to bend the run in your favor.
60 strange characters to face.
7 chaotic scenarios to survive.
7 absurd bosses to defeat.
24 achievements to unlock.
Short single-player runs built for quick retries.
Hand-drawn 2D art with a weird, dirty, cartoon style.
Balatro, Buckshot Roulette, Luck be a Landlord.
Roguelites, fast runs, risky upgrade choices, weird comedy, hand-drawn indie games, and games that look simple until the streak starts to matter.
Push your luck. Buy the upgrade. Save the bullet. Or don't.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Reviews
Bellissimo lo consiglio ... è un ottimo passatempo per gli amanti del genere :}
肉鸽剪刀石头布,遗物和金币获取极其不合理
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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