
Rock, Paper, DEATH is a short-form horror game about pressure, greed, and knowing when to walk away. Play a deadly game of Rock Paper Scissors, lose fingers when you fail, and decide how far you’re willing to go before the House takes everything.
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About

Rock, Paper, DEATH is a short-form horror game about pressure, greed, and knowing when to walk away.
Play a deadly game of Rock Paper Scissors, lose fingers when you fail, and decide how far you’re willing to go before the House takes everything.

Welcome...
In Rock, Paper, DEATH, you are forced to play a twisted game of Rock Paper Scissors for your freedom.
Each loss costs you a finger. Each win earns you chips.
You can cash out and leave or double down and keep playing.
The longer you stay, the worse it gets.
A mysterious figure watches your every decision, commenting on your pain, your greed, and your hesitation. Bleed too long and it’s over. Push your luck too far and you lose everything.
There is no winning.
Only how long you last.

Deadly Rock Paper Scissors gameplay with escalating pressure
Endless Double Down mode - play as long as you can survive
Bleedout system that turns every mistake into a ticking clock
Risk-based economy - cash out early or lose it all
Judgmental House commentary that reacts to your decisions
Unlockable cosmetics earned through play
Steam achievements
WARNING
This is a work of fiction.
All characters, events, and organizations depicted in this game are entirely fictional.
Any resemblance to real persons, living or dead, or actual events is purely coincidental.
This game contains depictions of violence, injury, blood, and psychological distress.
Player discretion is advised.
By continuing, you acknowledge that you are choosing to participate.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun little indie game created by a solo game dev, after an hour of playtime I do recommend this game if you're a fan of these sorts of games that can go on forever, the rock paper scissors games are purely based on luck but it's still engaging when you really wanna beat your high score, and frustrating when you gain £1,300 in one game then throw it all away cause you really want to get a higher score (definitely not speaking from experience), but when you lose it makes you want to play again to try and beat your previous score. I recommend!
This game is super addictive and fun when you don't know what else to play. The game is obviously luck based as there are only three options each player can choose but at some points you feel as though you have a strategy to win (they quickly stop working after a few rounds, which does make it fun) I did come across a few bugs when first playing but most of them have been patched already, although that is something that you might expect for a small indie game like this. It does get a bit repetitive and frustrating after a while but that might just be because I basically played rock paper scissors for 4 hours straight I have really enjoyed this game so far tho and recommend it for people that want a small addictive game that is easily able to go back to
- They're something about this game that almost has a charm to it that makes me want to play further. I really like this small little indie game! Yes, it's fairly simple and it's the "craziest" thing in the world. But it's charming and is pretty fun I'm not gonna lie! - Maybe some people may not think the 2 dollar price may not be worth it. But I feel it is mainly cause you're helping out a small developer grow! - Overall, fun simple game made by one of my favorite Youtubers! I've encountered some bugs where I got softlocked due to UI overlapping or sometimes the UI just not working at all (I really don't mind these as I had kind of expected this when beginning the game). - 100% Recommend if you wanna just sit back and enjoy a twisted game of Rock, Paper, Scissors
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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