
This is a role-playing game. In the game, you will play the role of bio robot manufacturer. Through the data collection of prototype, you can make the robot customers want.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Robogal is a blend of various puzzles and VN, and all sprinkled with hentai fanservice. An attractive mix (to me) at a budget price. Worth trying, or should you skip it? You play as an unnamed robot constructor, taking orders from clients. Your work requires you to build robot girls based on real women. In order to collect data, you need to locate and interact with target models. Seven women, to be precise. You find them on a city map, where you can click on their pictures. Clicking initiates a VN-style conversation, followed by a puzzle. Puzzles vary a bit. You could be swapping tiles to complete a picture, searching the black screen with a camera to locate your model, mixing colours in a specific order, etc. None of the puzzles pose a real challenge, and the majority can be done in less than 2–3 minutes. After several scenes, you can assemble the bio-robot and move on to another order. There is nothing innovative or creative, but at least there is some variety. Also, after assembling, you can 'test' your creation. Since this is a budget title, my expectations were low. Still, while the puzzles were ok, the English translation sucks. It is better than machine translation, but not by much. Also, the 'testing' option is rather bland. To be honest, for the price asked, the overall quality is acceptable. I was neither satisfied nor disappointed. Just mid. The character art was simply recycled from other games form this dev. I am familiar with most, if not all, of the characters you encounter. Maybe one or two character poses are new; that's it. Moreover, the 'testing' part, i.e., an interactive hentai scene, feels rather lacking. There are a very limited number of very short animation loops. While the quality is fine, I sure expected more. All are uncensored, at least. As for the backgrounds and the UI design, all are fairly good. Similarly to art, the music was also familiar to me. All tracks were present in the other games of this dev. Cost-cutting approach, but the track choices are ok. Nothing catchy or memorable, but they serve their role as background fillers well enough. For the asked price - acceptable. No bugs encountered. To conclude, this game is a low-cost mix of puzzles and badly translated stories. Art and music are fine, but the hentai part is lacking. For a budget price, you get budget entertainment. Only with low expectations is it possible to have fun playing: 4.7/10
not an rpg just memory puzzles
Robogal is a small-scale, systems-driven indie RPG that leans more on experimentation and customization than on spectacle or traditional storytelling. Developed by Happy Max and published by psmint7, the game presents an unusual premise in which the player takes on the role of a bio-robot creator rather than a conventional hero. Instead of embarking on an epic quest to save the world, the experience revolves around gathering data, building robotic prototypes, and refining them to meet various requirements. This framing immediately sets Robogal apart from more typical RPGs, grounding its identity in mechanical curiosity rather than narrative urgency. The core loop of Robogal centers on collecting prototype data and using it to shape and improve robots built from a roster of distinct character templates. Each of these characters carries different attributes and tendencies that influence how their robotic counterparts perform, encouraging players to think carefully about how data is applied and which traits are emphasized. Progression unfolds through a series of tasks and light puzzle challenges that act as gateways to new data and options. These segments are generally straightforward, but they serve an important purpose in breaking up the customization process and giving structure to what might otherwise feel like an abstract system sandbox. Customization is where Robogal finds most of its depth and personality. Players are given considerable freedom to adjust stats, behaviors, and configurations, allowing robots to be tailored for specific challenges or experimental builds. The satisfaction comes less from dramatic victories and more from incremental refinement—seeing a robot perform better after a thoughtful adjustment or discovering a combination that works particularly well. While the interface is simple and occasionally rigid, it conveys information clearly enough to support this tinkering-focused design, reinforcing the sense that Robogal is about iteration rather than instant gratification. The game’s pacing reflects its experimental nature, sometimes feeling uneven but rarely rushed. Certain stretches emphasize puzzle-solving or data collection, while others allow players to focus almost entirely on tweaking and testing robots. This ebb and flow can be engaging for players who enjoy methodical progression, though it may feel slow or unfocused to those expecting constant action or escalating stakes. Robogal does not aggressively push the player forward; instead, it invites curiosity and patience, trusting that engagement will come from interacting with its systems rather than from scripted events. Visually and aurally, Robogal adopts a deliberately modest presentation. Its graphics are clean and functional, prioritizing clarity over flair, and its environments and character designs are serviceable without being especially striking. The audio follows a similar philosophy, providing unobtrusive background music and effects that support gameplay without demanding attention. This restrained approach reinforces the game’s identity as a low-budget, idea-driven project, though it also means the presentation rarely elevates the experience beyond its mechanical core. Community reception reflects this duality, with players often divided between appreciation for the game’s originality and criticism of its rough edges. Many enjoy the freedom to experiment with robot creation and the novelty of the premise, especially given the game’s modest price point. Others find the execution inconsistent, noting that some mechanics feel underdeveloped or that the overall structure lacks the cohesion needed to sustain long-term engagement. These reactions underscore that Robogal is very much a niche title, one that resonates most strongly with players willing to meet it on its own terms. Taken as a whole, Robogal is an unconventional RPG that prioritizes creativity and system interaction over narrative depth or audiovisual polish. It offers a distinctive experience for players who enjoy customization, experimentation, and slow-burn progression, even if it sometimes struggles with pacing and refinement. While it may not leave a lasting impression through story or spectacle, it succeeds in carving out a small but memorable space through its focus on robot prototyping and mechanical play, making it an intriguing option for those drawn to quirky, experimental indie games. Rating: 5/10
傻逼游戏,搞不清楚自己什么定位是吧,不给一键跳过小游戏还说得过去,但搞这么多盲猜什么意思?强行拖时间的垃圾玩意儿。 还有这傻逼游戏的画廊里并没有展示全部的Hscene,有些Hscene过了剧情后就看不到了,想通关后一次性看一遍的话还必须得去解压游戏文件夹里的.asar文件。 HappyMax这傻逼制作团队还真是不负众望,他家的小黄油里我玩过的每款都能做到比单纯的“玩小游戏看色图”还要低下。 那些毫无剧情、只有简单解谜环节、30分钟就能破关的小黄油大部分不会让人感到难受,然而HappyMax的小黄油经常令人想要破口大骂。 评分:1/10
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣠⣤⣤⣤⣤⣤⣄⣀⡀⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⢀⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣤⡀⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢀⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣆⠄⠄⠄⠄ ⠄⠄⠄⠄⢠⣿⣿⣿⣿⣿⢻⣿⣿⣿⣿⣿⣿⣿⣿⣯⢻⣿⣿⣿⣿⣆⠄⠄⠄ ⠄⠄⣼⢀⣿⣿⣿⣿⣏⡏⠄⠹⣿⣿⣿⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⣿⡆⠄⠄ ⠄⠄⡟⣼⣿⣿⣿⣿⣿⠄⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⣿⣇⢻⣿⣿⣿⣿⠄⠄ ⠄⢰⠃⣿⣿⠿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠙⠿⣿⣿⣿⣿⣿⠄⢿⣿⣿⣿⡄⠄ ⠄⢸⢠⣿⣿⣧⡙⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠈⠛⢿⣿⣿⡇⠸⣿⡿⣸⡇⠄ ⠄⠈⡆⣿⣿⣿⣿⣦⡙⠳⠄⠄⠄⠄⠄⠄⢀⣠⣤⣀⣈⠙⠃⠄⠿⢇⣿⡇⠄ ⠄⠄⡇⢿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⣠⣶⣿⣿⣿⣿⣿⣿⣷⣆⡀⣼⣿⡇⠄ ⠄⠄⢹⡘⣿⣿⣿⢿⣷⡀⠄⢀⣴⣾⣟⠉⠉⠉⠉⣽⣿⣿⣿⣿⠇⢹⣿⠃⠄ ⠄⠄⠄⢷⡘⢿⣿⣎⢻⣷⠰⣿⣿⣿⣿⣦⣀⣀⣴⣿⣿⣿⠟⢫⡾⢸⡟⠄⠄ ⠄⠄⠄⠄⠻⣦⡙⠿⣧⠙⢷⠙⠻⠿⢿⡿⠿⠿⠛⠋⠉⠄⠂⠘⠁⠞⠄⠄⠄ ⠄⠄⠄⠄⠄⠈⠙⠑⣠⣤⣴⡖⠄⠿⣋⣉⣉⡁⠄⢾⣦⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⠄⠄⠄⠛⠛⠋⠁⣠⣾⣿⣿⣿⣿⡆⠄⣿⠆⠄⠄⠄⠄⠄⠄⠄. 老蘇姬塞掐系列
動圖✔ 高清✘ 配音✔ 無修正✔ 啪啪啪✘ 遊戲性:★★☆☆☆ 畫 風:★★★☆☆ 激情度:★★★☆☆ CP值:★★☆☆☆ 備 註:拼圖+調藥等多種小遊戲,共28關,全通關約1小時。7位女角,各1張動圖加1~3張硬圖,動圖有互動元素。18禁DLC需手動下載。另外留意遊戲儲存進度,因為點選開始並不會自動載入上次的進度
The highlight of the game for me; https://steamcommunity.com/sharedfiles/filedetails/?id=2717569079 So the mini-games I see are either too easy, mindless, annoying or pointless. Maybe it's translation errors, as some of the text is questionable. It is actually easy to follow what is going on, though no one cares about the story. However, you have to read things to know what you're doing in some of the games. My ultimate unfavorite is puzzle 2, a completely black screen and you just click randomly until you find the person and part of them it wants. It comes up again in later games, basically the same. The screenshots others put up are helpful to know where people can be, but their placement is apparently randomized. So annoying, mindless and pointless. Enjoy going through the whole text each time you have to redo it. Looking at a game screenshot of the potions thing, you'd think it's some sort of riddle. I was looking forward to things like this, yet it's not. You just click them in the order they want you to, then click the button to finish. You can't lose, it's not even tedious, it's just pointless. The only thing that actually had any challenge before i gave up on this was putting puzzles together on a timer, but losing in that would be hard. I don't want to neg review this, as it isn't like all the other shovelware games of this category out there, yet I would never recommend it to anyone, and that's kind've the point in the review. If the puzzles weren't insultingly stupid, I may have gave it a positive. Sorry devs.
期待后期多多更新,增设难度。。。。
真的很不错,喜欢。嘿嘿嘿嘿
재미 없게 만들거면 야한 장면이라도 보기 쉽게 만들어라
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Golf Ace | $2.4K | 72 | 53% | $1.99 |
| Zed Survival | $2.4K | 60 | 95% | $1.99 |
| DriftOn | $2.4K | 50 | 94% | $2.99 |
| Papercut Art Gallery-Growth | $2.4K | 78 | 92% | $1.99 |
| Cattie | $2.4K | 93 | 91% | $1.39 |
| boxlife | $2.4K | 143 | 78% | $0.99 |