
Keep your trigger finger on the pulse! In rhythm shooter ROBOBEAT, you'll play as Ace - a bounty hunter on a mission to capture robot-gone-rogue Frazzer in his ever-shifting lair. Wall run, slide, and shoot to your own beat using the in-game custom music editor, blasting through Frazzer's armies!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Portuguese - Brazil, Italian +4 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego casual muy divertido, si no tenes mas que 10-20 minutos para jugar la verdad que lo vale completamente, atrapante y además, que mejor que cagarse a tiros al ritmo de IMÁN de Maria Becerra
When BPM released it quickly became one of my favourite games, so I had high hopes for this since it seemed heavily inspired by BPM. What I played seemed to be a mix of BPM and Ultrakill (though I never played Ultrakill). The focus is heavily on combos, skills and parrying, less on roguelike. I missed feeling like I became more powerful through thinking out my build, since you mostly decide on 2-3 weapons + 2-3 skills and a few upgrades during your runs. Outside out of that all you had was your skill in the moment. When I was hitting my parries and skill checks it felt satisfying, but not enough to overcome the frustration of all the inconsistent parry windows, homing shots and teleporting enemies. There's a very high skill ceiling, but also a high skill floor, though you can lower beat difficulty if you feel like it. I dropped the game a few times, and forced myself to try again until beating the last boss since it seemed there was a fun game under there from time to time. I feel like it suffered a bit from being a one dev game, for example its clearly a KB+M, but the UI feels very inconsistent or controller like. Some other confusing stuff like the floors, or the upgrade system feeling sometimes detrimental to my build choices. The music importer is neat, easy to just import a looping track from an OST from your favourite game All in all for a one man developed game it's still impressive, a great game for hardcore fps mobility lovers, but less for roguelike elements
Finally a game that i actually like, FPS, guns, combo and most important Music, It's a FPS where you use the music beat to shoot, the more you feel your beat the more you will be good at the game. I love the cassette as a theme for the UI and the sound effect, It make me feel good to press anything, and the gameplay feel On Beat, even the weapons are On Beat, with different mechanics and combo and uses for each ones and some even have their own unique theme like ping pong. it's a nice rougelite game to spend hours on if you need a game where you can both have a fast pace gunplay and chilling with music at the same time. 8/10 Will be continue to import all my own songs into the game
很好玩,对于刚玩的人游戏难度是偏大的。游戏没有存档点,每次打都得从旧通道开始。最后大boss很一般,就是堆攻击速度来增加难度。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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