
Robo Puzzle Smash is an intensely addictive competitive puzzle game that will test your wits and skill against your opponent in a high-energy, block bashing brawl with a twist! Drop the blocks and rotate your field to match colored blocks together and set up combos.
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Languages: English**languages with full audio support
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[b]robo puzzle smash[/b] is a tetris battler with voxel robots, optionally controlled by humans. drop blocks quickly or they'll fall on their own, rotate the board if you have to, but matches only happen if a 'breaker' block of the same color is placed next to the others. matches also send blocks of that color to the opponent's board and filling the power bar lets you turn the current block into a glowy one that matches anything. simple as that. there are [b]8 robots[/b] (2 have to be unlocked somehow) and [b]a few layouts/levels[/b], plus various game modes. [u]arcade[/u] is the main campaign if you can call it that (someone was actually credited with the 'story'). there's some dialog with a silent typewriter effect, press a key to make it all appear at once. pick a robot, beat the other 6 (including yours), then the boss, done. I expected to see the boss in other game modes as a playable character after but it didn't happen. I played on easy because I didn't think I'd get anywhere even then, so that might be the reason. the training comes up every time an arcade run is started, but it's skippable at least. the problem is, [b]mid-run progress isn't saved[/b]. not if you quit during round 2 of a fight, nor if you quit after beating an opponent for good. select arcade next time and a completely new game starts. my easy run was 20-odd minutes but still 14 rounds (more if you lose some) and longer on harder difficulties for sure. [u]tournament[/u] can be for [b]up to 32 players locally[/b], there's a roster, winner moves on, etc. [u]versus[/u] is 2-player local multi, [u]online[/u] is the same with randoms on the internet. be aware that once you decide to 'set a region', [b]there is no back button[/b], so it's either committing to playing (if you can find anyone) or alt+f4. elegant. [u]practice[/u] is what the name says, [b]cannot be paused[/b] but you won't spend much time there anyway. in fact, it's absolutely unnecessary, you can just practice alone in local multiplayer if you want, and the campaign starts with a practice round as well. [b]3 difficulties[/b] (easy, medium, hard) without any explanation on the differences and [b]there's a timer on every ♥♥♥♥♥♥♥ screen[/b], be it character or level selection. very arcade, sure, but let me think. a demo also starts playing in the main menu only after a few seconds, again, like in the good old days, but why so soon? the game (or the dev) has bigger patience issues than me, and that's saying something. speaking of difficulty, I will never stop mentioning [url=https://steamcommunity.com/id/dohi64/recommended/1355560]aloof[/url], another tetris battler, and its ai settings. it's possible to turn them off completely, which admittedly removes the battle part and turns things into abuse, but for somebody like me it was a godsend. I could puzzle and think in peace and emerge victorious without a shred of shame. easy is easy enough here at least. [b]controls are rebindable, but even though there's a mouse cursor, it doesn't do anything[/b], so it's all arrows and enter, or if you have controller, that. by default z/x rotates the board, pressing both or 'f' charges the current block if possible. esc doesn't work to go back in menus and the other player's controls aren't bound, so make sure to do that first. graphics are ok but there are a lot of styles clashing between the robots, the backgrounds and the cutscenes. [b]the music is pretty good[/b] though. settings are only for separate volumes, resolutions and windowed mode. not much else is needed, but some effect toggles and other gfx settings would've been nice, and also for these to be available while playing, which they aren't. and the intro has to be skipped every time the game starts. if you're only planning to play with friends, it works despite the annoyances, but if there's a single player campaign, it should work properly as well. just because it's arcade-inspired doesn't mean it has to replicate all the shortcomings and can't (or shouldn't) provide basic functionality. [b]a 'dx version' was in the works in 2020[/b], and should it ever happen (haven't heard from the developer since then), it might render this even more obsolete. there are plenty of similar games around, some surely work better, so maybe try those first and see if anything happens with this in the meantime.
Excellent arcade puzzling gameplay! Played through the Arcade Mode (aka Story Mode) on Easy quickly, but the higher difficulties really step it up for a tense challenge. Each character has a very different feel, especially in different matchups. The only con is the mechanics of sending stuff to the opponent are not super clear (if you're not familiar with Puzzle Fighter) and there is no manual, but it's not necessary to understand the details to smash some robo puzzles. Excellent graphics, excellent gameplay, buy this and fight me!
Ive been waiting for this game for over a year now and its really well made. i love the mechanics of spinning the blocks around. Anyone who loves puzzle games should give this a try.
Pretty much everything you need in a block matching PvP title with a few interesting twists. Considering how generic most of the games in this genre are, you have to give the developer some credit for doing those extra visuals. Obviously, this is not an actual fighting game, but it borrows some ideas from them, such as special attack meter and character roster. Some of the characters have a different number of colored blocks, so they are not poorly cosmetic. I think the idea behind the block number is to give the player an ability to execute higher combos at the cost of consistency (not 100% sure). I really like that you get little cartoons after beating an arcade with each character, giving it some single player value. The gameplay is very familiar if you ever played a matching game, although you can also rotate the board, shuffling the blocks in the process. You can even stun your opponent which will force him to spam buttons in order to break out, making the gameplay more dynamic. Each character has a unique stage that will also change the shape of the playing board. I was surprised that this game has a full controller support, giving you the ability to remap buttons for keyboard and controller. It even has an online component that allows you to play over the internet or in a tournament format, but I could not find any players. It is also worth mentioning its aesthetic value, such as cheesy soundtrack and cute voxel visuals, almost like it's making fun of fighting games. [h1] Pros: [/h1] + fun visuals + dynamic gameplay mechanics + can change controls + several characters + different character endings + the board shape changes + achievements + PvP mode [h1] Cons: [/h1] - game freezes for me in rematches [b] Overall Thoughts: 8/10 [/b] Solid traditional gameplay with extra features and a nice aesthetic. I really like that it has arcade endings for the characters. [code]This copy was given to me through curator connect http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Disclosure, I did the background lighting, rendering and color. Picked this up on my own since I like competitive puzzle type games. I really like this. It's a neat take on the puzzle genre that I want to spend more time with and could definitely see as a regular arcade setup or on something like Switch. There's more depth to clearing it over something like Super Puzzle Fighter that takes some time to get good at, but that's what's enjoyable about it. It captures that fighting game feel in that respect. I look forward to digging more into it with other people, and I hope a player base stays with it.
Robo Puzzle Smash is a fighting game that uses a variation of the match three concept. It's well made, very lively, and even has it's own theme song. It has a very Japanese feel with all the bright colours and energy that acompanies a lot of their popular culture. The game play basics consist of you pitted against AI or another player with the combat consisting of two block grids (one each) where you need to match block colours. Once you add an explosion block to the colour group you've made they clear from your grid causing blocks to appear on the opponents grid messing with their attempts to match and clear blocks. The first to run out of space gets KO'ed and looses. To make things harded they add unmovable obstacle blocks however you can rotate the grid if you need to but it slide all your gems around. I enjoyed playing it and ended up completing the arcade mode (single player) in 45 minutes on easy scoring me the coveted Voxcube which I can then use to fulfill my most desired wish....there is cake! (you'll have to watch the video or complete it yourselfto get that.) In the arcade mode you play each of the available characters, including the one you choose to play, until you defeat them all. It's a best out of three situation. The game also has local multiplayer and online multiplayer and there is a tournament mode where you can play a tournament with up to 32 players. It's quite a good game and worth checking out so tyake a look at my video to see what it's like... https://youtu.be/0L7-3Vm41k8 Thanks for watching, please like, subscribe and comment.
This game has two great strengths about it. 1. The unique mechanics it brings to the Puzzle Fighter format make it a unique and enjoyable experience and really make you plan out your strategies. 2. The devs are on top of bug fixes, going so far as to fix a broken achievement the day before leaving for Too Many Games. I do, however, have a minor complaint about its wild system. Teching deals damage (if minor), so if the AI ever gets a wild breaker, it ruins attempts at getting the Perfect achievement, and (as of writing this review) it's possible for you and the AI to get into an infinite loop of using supers (replaces your current piece with a wild breaker) to the point where a double KO is possible, and a double KO softlocks the game. There aren't a lot of people who play this game, and it's a shame, as this is quite a good game. (Case and point: Far as I can tell, I'm the first person to unlock the achievement for beating Hard with an S-rank, and that jumped that achievement's global completion score from 0% to 1.3% at the time of writing this.) If you enjoyed Puzzle Fighter, or if you enjoy other active puzzle games like Puyo, I highly recommend you pick this one up. ...but maybe wait for a sale. I don't find there's quite enough replayability in the single player to justify the $15 price point, and with so few people owning the game, you'll be hard pressed to find opponents in online. But if price isn't a factor, get it. You won't regret it.
Had this game for two years, but came back to it recently to remote play with a buddy that loves puzzle fighters like i do. It's a fun game with an interesting balance system. combos are kinda broken, but it's not exactly easy to set off a combo. it's got a nice visual design, nice sound design, and the story is funny too. I'd say if you're into puzzle fighting games, then this is a good choice.
I can puzzle better than you! Several unique fighters, various maps to play on, local and online multiplayer, what more could you ask of for?! This game is exactly as it sells itself, it's a puzzle fighter with a literal twist!
Played the early release they had set up Too Many Games a year ago and it is still as good. If you are a fan of any puzzle game try it out especailly capcoms puzzle fighter.
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