
For the first time ever, you can immerse yourself in the famous explorer's house in stunning state-of-the-art photogrammetry and interact with objects from Amundsen's life and expeditions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, Norwegian**languages with full audio support
Engagement
Reviews
Simply extraordinary! Entering Roald's house, in VR, is almost like doing it in reality. The textures and definition of the photogrammetry and design are simply amazing. The history, the objects that you can see up close, consult, the old photos ... It's a marvel of VR experience. Technically quasi-perfect. Recommended for everyone.
Im glad i tried the "Jump to house" button, because the game crashed everytime i started in the snow path outside. This is basically an exploration experience inside the house of a famous Norwegian explorer. The graphics are BEAUTIFUL, like the best photogrammetry ive ever seen, the house feels real i cant praise this aspect of the app enough. Really needs to be seen. Amazingly the performance was excellent, other similar experiences ive tried usually arent as smooth, this adds to the enjoyment factor. Inside the house there are a bunch of stuff you can touch to get more information about the items, either a few text paragraphs, some Old timey pictures or a videos about that object. The game focuses more on the Explorer House, and the meaning of things he left in it when he died, than on the actual Exploration tours he did, even so its quite interesting. Overall it was a pretty good experience worthy of your time if you are even a little interested in the Explorers life, and even if you dont, roaming such a beautifully translated to VR home was impressive. Recommended!
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 39 reviews with recorded playtime.
The experience is well done - walk thru a mostly photorealistic old home that seems like it's frozen in time from the 1920s or so. They took photos of everything and created the experience from that. Excellent photogrammetry work. But the explorer who lived there liked to capture and kill animals including seagulls and a baby polar bear, so he could stuff them and have them in his house. Perhaps back then people were less conscious of right and wrong and thought of animals as possessions rather than fellow sentient beings. Somewhat uncomfortable, but overall, a recommended experience.
Fantastic, extremely realistic and well rendered VR experience.
Interesting little walk through a house. Pretty neat for free edutainment, but not really exciting.
Good Job
Well made small museum experience. Photogrammetry is very clean for most objects, lighting looks realistic and the whole thing successfully creates the sense of a real place. A lot of items are interactable and touching them shows additional information and historical photos and videos. It would have been nicer to have the narration in addition to texts though, so viewers could look closer at the exhibit while listening to it.
I really enjoyed this experience, the photogrammetry was done really well and the ambience of walking around the house made me feel like i had stepped back in time. Great job!
Looks pretty much photorealistic on Reverb G2, very impressive! But performance is stuttery for some reason even when GPU load isn't 100%. Also, there's no controller support for WMR (it didn't say so though), controller pose is wrong, but the biggest problem is that I couldn't get SteamVR bindings to work. To teleport, I had to push the stick forward and press A/X simultaneously, requiring 2 hands on one controller. Still, worth a visit since it's free.
This is a very well made experience. But please add snap turning and i wd like to see the index controllers in my hands. Please keep it up, we need more educational experiences.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.