
A three-dimensional street brawler, expanding the way you fight. Featuring atmospheric side scrolling arenas with unique depth and camera style. An immersive and fast paced gang busting experience. Running at your opponents will help you own the streets and increase your martial arts ability.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1] Пока всё плохо [/h1] Топорно выполненные драки. [h1] СЮЖЕТ [/h1] Отсутствует. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой одоление наступающих толп врагов. На данный момент имеется пять уровней, которые на обычной сложности проходятся за 25 минут. Имеется босс-вертолёт. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Приятный саундтрек. [h1] МИНУСЫ: [/h1] - Игра вообще не рассчитана на клавиатуру и мышь. Так и не удалось понять как с них одолевать. При этом нет никаких настроек, чтобы можно было разобраться что жать или настроить сочетания клавиш. - Несколько раз появляются подсказки, но они совершенно бесполезны, в них общие советы, которые непонятно как реализовывать, ведь настроек кнопок нет. - Никаких настроек нет. Ни графики ни звука, совсем никаких. - По нажатию кнопки Esc игра просто закрывается. - Игра работает более-менее корректно с джойстиком. Но всё равно есть косяки. Например, герой где-то один из четырёх раз переходит с ходьбы на бег. - Ходит герой тяжело. Как будто с привязанными к ногам гирями. Как по мне, просто надо поставить бег и всё на этом. - Нет каких-то запоминающихся противников, разве что босс-вертолёт, с которым и драки-то нет. Немного напрягли скейтбордисты на первом уровне, но потом враги стали явно слабее и уже не представляли угрозы. [h1] ВЫВОДЫ [/h1] Редкий экземпляр игры где практически всё не понравилось, при этом, при первом рассмотрении она выглядит симпатично. Надеюсь разработчики правильно воспримут критику и починят игру. [code] Если понравилось - жмите палец вверх и подпишитесь на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. Вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее.[/code] Видео геймплея (полное прохождение): https://www.youtube.com/watch?v=l7WeGGPRRmg&ab_channel=LVVrunner Всем хороших игр!
Rival Fury is a game that WANTS to be good. It looks polished. But looks can be deceiving, as this game is anything but. It's early access in every sense of the term, and $10 USD is waay too expensive for what you're getting. Graphically, its vaguely cartoony yet not overdone visuals are pleasant enough to look at.(If a bit muddy.) It feels like a modern Double Dragon or Streets of Rage tribute in 2.5D. This is not a knock on the game at all; if you're going to ape a beat-em-up, these are games you'd want to imitate. However, that's where all of the flattery I can muster comes crashing down. There's no keybinding option. While I have no issue at all with the game requiring you to play with a controller (keyboard and mouse are not supported at all), the lack of any customization is problematic. If nothing else, looking at keybinding/control options gives you an easy overview of the controls. This is doubly necessary if the game never says “press A for punch” and the like. Guess what? The game NEVER tells you what button does what. You're on your own from the start. I literally had no idea how to block. I still don't. In fact, there's no options at all. THERE'S NOT EVEN A PAUSE BUTTON. Enjoy hearing the same 30 second music loop FOREVER during stages that are overly-long and fairly boring. The only escape from your fate is to push ESC, which force closes the game. There is no context for anything you're doing, beyond the context given on the store page. “Corruption in the air has led to swarms of ill-tempered bullies who only learn by their own knuckle politics”. That's all well and good, but that's not a plot. I'm all for games that let you turn your brain off and just play. They're the equivalent of eating junk food and watching a Mission Impossible movie. But in this state, it's more like doing some flacca and watching the Left Behind series – you're not in control of things, nor is it entertaining. You're swarmed by enemies until you beat them all, and the stage just..ends. You might have to move to the right to spawn more enemies, though sometimes they'll just randomly wander in from behind you. On the second stage, I literally got swarmed at the start and my controller ceased responding at all. It's early access, so there's a chance this gets better, but I have significant concerns, particularly due to the dev's overly optimistic tone in their Early Access notes, which seem to indicate they feel this game is already pretty good. It's not. This feels like an alpha, not a beta release, due to its lack of exceedingly common elements that are standard and essential for all games, not just this genre. I hate being this negative, I really do, but I just can't recommend this under any circumstance right now.
Lembrando que o jogo está em Early Access e por isso a nota pode mudar conforme for recebendo melhorias Rival Fury é um beat'n'up estilo Double Dragon dos Arcades gráficos e trilha sonora estão oks e alguns momentos como dentro do trem o jogo fica até bem bonito Mas é inegável que faltam vários recursos até básicos de qualquer jogo desse estilo Primeiramente o jogo tem pouca variedade, seja em inimigos, golpes, o jogo não tem pulo não tem agarrão nem mesmo Pause o jogo tem Tbm não funciona com co-op algo básico nesse estilo de jogo o jogo tbm não é exatamente fase lateral como aparenta só a primeira é assim, demais fases são arenas fechadas aonde inimigos veem em grande quantidade, poucas fases tbm só 5 estágios Por enquanto se fosse dar uma nota seria 4/10 vou aguardar uns meses para ver como fica o jogo depois de atualizações Amo o gênero e joguei quase todos os que sairam de Arcade esse comparado a eles está bem cru ainda e precisando de melhorias básicas, vamos ver se com o tempo aumenta a qualidade, o estilo gráfico até acho que combina com o estilo de jogo e como disse a trilha sonora tá ok Vou dar recomendado pq não existe um rank NEUTRO na Steam que é o que esse jogo merecia por enquanto
I've played hundreds of beat 'em ups, and this is by far the worst I've ever experienced. The balancing is broken (spin-kicks make you invulnerable and take out everyone easily), there's no challenge, the stages drag on far too long, the physics are bizarre, and the second player character doesn't even function. Apparently the single-player is "complete" and the fighting mechanics are all thoroughly tested, according to the developer descriptions. I don't believe that for a moment.
Suck! had high hopes just because of the cool screenshots. Glitchy going thru walls.
spinkick everything https://www.youtube.com/watch?v=DH5NlFBS3xY
right now im not recommend this game ! the Grpahics are nice ! but the combat system kinda weird with only 4 combos , the Enemy kinda stupid [UI] And the game got alot of bugs , and the fact there is no option menu that we can control the sound\graphics there are alot of fixed that they need work on that , the Cinamtic in the game really weird the Frame drops down so bad (up to 7 Fps]
A proposta de Rival Fury é ser um beat n up mas sem elementos de beat n up. O jogo tem golpes simpes que não fazem conexão de combos, os inimigos são repetitivos, o jogo não tem um único boss, não tem armas para pegar durante a fase, não tem itens de regeneração de HP, não tem pontuação para gerar uma nova tentativa de crédito. O jogo tá muito na fase inicial ainda, não recomendo comprar agora, e se for comprar, não compre com o preço cheio. O ponto positivo que encontrei foi a fase que se passa em um arcade, isso sim ficou muito legal.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| TOTOBALL | $1.3K | 69 | 78% | $0.99 |
| Dungeons of the dead | $1.3K | 66 | 33% | $0.99 |
| akda | $1.3K | 88 | 30% | $0.99 |
| Elysium | $1.3K | 78 | 90% | $0.99 |
| Pizza Bike Rider | $1.3K | 53 | 89% | $0.99 |
| Car Parkour Together | $1.3K | 61 | 82% | $0.99 |