
Rival Books of Aster is a strategy deck building game that features over 140 hand illustrated spells that you can use to build custom decks and go head to head against other players. Each spell is also a page in a living story book that translates itself and reveals its secrets as you play the game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic digital CCG that needs more players and more attention from the community. What really makes it cool and stand out is the setting of western esoterica its wrapped in. This is a card game lovingly rooted in gnostic and hermetic mysticism-- as you play (and win) you unlock more lore having to do with each house, all of it quite interesting. If you're a fan of dusty grimoires, alchemy, Solomonic magic and the like, here's your new favorite game. Gameplay strategy is often centered around setting up combos, which I love. There are tons of fun angles in taking on and defending against opponents, which makes for enjoyable deckbuilding. The card art is all great, all of it appropriately weird and unsettling in a way you often can't quite put your finger on. Hail Paimon! What this game desperately needs is more people playing. I've got about 50 games in and all of them have had to be against the AI. Even though the AI is fine, that's still a bummer, because it would be more fun with other players.
Its a classic magic(al) card game with a great solomonic story line and great mechanics. Building decks and completing the sacred tomes was an added plus. All i all loved the game.
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Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
잉크로 소환하고 싸운다. 턴마다 잉크가 리필되면서 최대치가 상승하며 최대 10까지 증가합니다. 턴마다 새로운 카드를 드로우하고 보유한 잉크를 소모하여 simula?를 소환하죠. 소환된 턴에는 해당 특수한 효과가 아니면 즉시 공격이 불가능하고 다음 턴에 상대측을 공격할 수 있죠. 또한, 특수한 효과를 가진 친구들도 존재합니다. 서로 다른 소속을 배치하여 콤보 효과를 활성화 한다거나 적의 공격을 우선적으로 받는 벽 역할을 수행한다거나 죽을 때 등의 특수한 조건 등을 만족하면 효과를 발휘하기도 하며 소환이 아닌 발동 형태로 잉크 증가나 소환된 친구들의 능력 상승, 특정 조건을 걸어 해당 조건을 만족하면 특수한 효과가 발휘하게 하는 카드들도 존재하죠. 콤보를 통하여 체력을 회복한다거나 적에게 추가 대미지를 주기도 하며 벽 친구가 없다면 상대측을 직접 공격하는 것이 가능합니다. 직접 공격을 통하여 체력을 감소시키고 모든 체력을 감소시키면 승리하죠. 아쉬운 점 -프롤로그가 길다 -설명을 봐도 뭔가 이해하기가 힘든 부분이 있음
A very promising strategy card game. It takes some time to get familiar with the rules because there are a lot of innovations going on here, the videos of both the development team and the Lets Play Community on YT are very helpful. The already Awesomes + The Artwork! Hand drawn and very weird in a positive way, inspired by Hieronymus Bosch and the Voynich Manuscript. Very original and creative stuff, i love that. + The gameplay! In a way, it´s a staight forward card game but then... well, it´s not! When i saw the screenshots i thought it´s just another lame "5 slots vs 5 slots" game but dude, was i wrong. The rules are a little bit confusing in the beginning but since you figured them out, you´re constantly like "just another one..." + The AI! Don´t expect some lame AI opponents here, this machine can kill you :) The Improvements - Performance! Okay, that´s a little bit unfair since the team is OBVIOUSLY working hard on that and yesterday´s lags are gone tomorrow, but still: Performance and effects just compliment the awesome artwork in the game so keep it up! - Menues and UI! Why is the quit button hidden unter "Settings"? Why is the deck configurator that basic? Why is there no way of "replaying" the tutorial? Just jump into the confused mindset of a n00b like me, please! ;) Overall, this game has the potential to become a huge success and award winner. Count me in when it comes to power through the development phase.
I had the game bug out on me about an hour in. Fairly mathy, lots of familiar concepts from Hearthstone with a positional element. Music and Graphics and U.I. give the game it's own flavor and vibe.
Rival PUKES!
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Additionnal factions (after the first you choose) and additionnal cards must be bought as DLC and cannot be bought ingame. Using the ingame currency to purchase lore is interesting but sadly not enough to keep me in the game.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.