
A magical open world RPG, where your choices matter!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Recommended for fans of casual games, magic, and turn-based adventures who don't mind some budget elements. It may lack some polish but it is free and a fun diversion. +Environments +Voiced intro/end +Weather magic +Music +Turn-based battles +Variety of areas to roam +Some key rebinding in game +Exploration +Free -No clear saving -Some awkward controls -No rebinding from start/main menu -Low quality cinematic drawings -Can become stuck in terrain -Invisible walls -Cannot click to advance dialogue -No XP/level up/stats/equipment -Character models -Random quests can block progress -Awkward jumping puzzles -Dialogue not voiced -Some inaccurate/unclear spell descriptions -Many useless spells/abilities -'Spare enemies' does not always work -No minimap -Many empty areas -No items to find except potions -Spells are often weaker than normal attack -Only 1-2 unique enemies per zone
pro: you get a kitty con: you cannot pet the kitty 9/10 add kitty petting mechanic or I'll cry
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Concurrent players on Steam, sampled daily since tracking started.
Not gonna lie this game turned out to be more fun than i originally thought it was going to be. I thought I was about to play a so bad its funny type game but ended up getting pulled in. the areas you and characters you interact with are all unique there's a welcomes level of difficulty to the combat and the story is fun. yes the game could be better in some areas but for what it is now it's enjoyable so i say give it a shot and look forward to the interesting ideas the creators have in store for future games
Hava sizin kontrolünüzde... onu nasıl kullanacaksınız? Rite as Rain, Eira olarak sizin, ters giden elemental ruhları durdurmakla görevlendirildiğiniz sıra tabanlı tuhaf bir açık dünya oyunudur. Bulmacaları çözün, köylülere yardım edin ve düşmanlarınızın kaderine karar verin. Işığı mı seçeceksin, yoksa karanlığın seni tüketmesine izin mi vereceksin? Bulmacaları çözmek ve çevrenizle etkileşime geçmek için hava durumu büyüsünüzü kullanın. Bulmacaları çözmeye yönelik ipuçlarını keşfetmek için dünyayı keşfedin. Temel düşmanlarla yapılan tehlikeli savaşlarda hayatta kalmanıza yardımcı olacak sihirli iksirleri bulun. Estelia'daki geniş köyleri keşfedin ve çeşitli köylülerle etkileşime geçin! Savaş gerektiğinde, tanıdık kedi Looney ile sıra tabanlı dövüş kullanarak düşmanlarla savaşmak için sihrinizi kullanın!
Wow, what a great game. Johnny said I was cool! It really made me feel like I was a powerful weatherweaver. Pros: Johnny Johnny told me I was cool Johnny is so dreamy Cons: I can't go in Johnny's bedroom Johnny wont talk to me anymore unless he has a purple ! over his head. Overall, I'd say this game is nearly perfect. Just wish I could go in Johnny's bedroom. I really want to know what kind of stuff he has in there. I bet he has boat shoes...
Игра 'Risk of Rain 2' – это невероятно затягивающий рогалик с видом от третьего лица. Динамичный геймплей, процедурно генерируемые уровни и постоянно растущая сложность делают каждую игру уникальной и напряженной. Разнообразие персонажей с уникальными способностями и предметов, которые можно комбинировать, создают бесконечные возможности для билдостроения. Особенно хочется отметить стилизованную графику и атмосферный саундтрек, которые отлично дополняют мрачную и захватывающую атмосферу игры. Прогрессия по уровням и поиск новых предметов дарит чувство постоянного развития, а кооперативный режим позволяет разделить радость победы (а иногда и горечь поражения) с друзьями. Несмотря на высокую сложность, 'Risk of Rain 2' не кажется несправедливой. Каждая смерть – это урок, а следующая попытка – это возможность попробовать что-то новое. Рекомендую всем любителям рогаликов и динамичных шутеров, готовым к серьезному испытанию. Однозначно стоит потраченного времени!
думаю неплохо если для отдыха
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"Rite as Rain" is one of literally thousands of student projects infesting Steam. It's from UCF. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a rather mediocre and uninspired 3D adventure game where you take on the role of a young anime girl witch and you have to stop some elements, which means wandering around and engaging in some unengaging turn based combat. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. Your gaming rig is not a Kindle. The graphics aren't great, fairly low quality assets with poor textures, low poly counts... I've seen a million times worse on Steam, but they're not great. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This isn't a complete game for gamers, and since it offers no profile benefits like a game collector badge, so I can't recommend adding it to your library.
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