
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Most likely between $68.3M and $193.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 94% | approximately $113.8M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.32 on Steam · Ukraine (−71%). Compare 28 prices in 15 markets →
Reviews
Themes across 3336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i risked and it rained
musc gud
The game should be renamed to Risk of Peak 2
Crack is so good, I wish there's crack 2 Crack 2:
The game is a troll. They add artificial difficulty to not let you finish the game with hidden things that you need to look out on internet to know about. Poor game design even though there are a lot of good ideas, ♥♥♥♥ your moon detonation I jumped in the blue orbs to no avail, no visual cue to help you and this is made such that you die after 1 hour of fight. It's useless except to frustrate players and artificially increase game length by asking you to restart form scratch and pray now you can make the blue orbs work within 3 minutes.
Basically a very nice game. nothing more to add to it. but i beg you... LET THE PLAYER SEE THE ITEM DESCRIPTION WITHOUT NEEDING TO PICK IT UP (since you cant drop them for whatever reason)
loder
This game is so addicting
非常好玩的一款肉鸽类游戏,就是感觉道具还是少了点
This game just did not stick with me. I found it to be one of the most boring and uninteresting roguelikes I've ever played. First the positives: The music was alright, not amazing but ok. The survivor designs are pretty neat, the overall aesthetic is.. neat and I'd say Solus Wing was my favourite boss. That's about everything I liked. Now for the problems. The time-based difficulty scaling is one of the most annoying mechanics I've ever seen. It constantly feels like you're rushing because if you spend too long exploring, suddenly every enemy starts taking forever to kill while every hit deletes half your health. A lot of the survivors are also just annoying to play, especially the melee ones. Getting close to bosses is incredibly risky and some fights feel like they were never designed with melee characters in mind. The items are boring as hell, most of them are just stat increases or status effects that really aren't super fun to play around with and by the late game seemingly you're just meant to obliterate everything as quickly as possible because a stray drop of piss will kill you which is super good game design :) Another thing that really annoyed me was the damage. You don't slowly lose health over the course of a run, you're either completely fine or you instantly explode because one random attack decided to erase your health bar and it makes deaths feel really cheap. Most enemies also just shoot projectiles at you which I found way more annoying than the enemy design in the first game. Teleporter events become a chore because enemies keep spawning all around you while firing from every direction. The stages are also really bland. They don't feel like actual places and more like a static plane with chests and shrines slapped onto them The final boss also sucks. Depending on your build he either dies in two minutes or 20, and if you're playing a melee survivor the fight becomes even more miserable. I'm also really not a fan of how the game looks. Compared to the clean pixel art of the 2D games, everything here has this weird glossy, blobby look that I just don't like. Even the item models are inconsistent. Looking through the logbook you'll notice things like the Crowbar being absolutely massive for no reason, and a lot of the textures are really pixelated. Finally, the DLCs are pretty overpriced for what they add. I just don't think there's anywhere near enough content in them to justify the price. Overall this game was a chore to finish, the original version might have been worse on a technical level, but at least it was 3 times shorter. I give this game a 3/10, what a perfect ending to this mediocre franchise