
Escape a chaotic alien planet by fighting through hordes of frenzied monsters – with your friends, or on your own. Combine loot in surprising ways and master each character until you become the havoc you feared upon your first crash landing.
Most likely between $68.3M and $193.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 94% | approximately $113.8M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $7.32 on Steam · Ukraine (−71%). Compare 28 prices in 15 markets →
Reviews
Themes across 3336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
疫情的时候封寝和室友在寝室里从早打到晚,这么多年过去偶尔回来发现还是很好玩。联机10分,单人6分,如果单人玩的话大概很快就会感到无聊了吧。 经过多个版本的迭代,诸多痛点都被优化掉了,就连之前诟病的游戏内容少也因为多分支路线多结局的出现而得到解决,目前来看算是找不到什么瑕疵的优质作品了。 [b]顺带一提,如果联机卡顿的话可以使用虚拟局域网,比b站教程开加速器开服务器之类的有效的多 [/b]
Риск дождя 2
my wife made me play it again, its so much fun with a person to play it with
Engineer Gaming
MUUUUY BUENO, especial para jugar con la esposa jejejje
very fun i like acrid and captain a lot
Absolute blast playing this game!
ROR2 holds a special place in my heart as one of the best, most replayable games to play with friends, up there with Terraria. Likewise, the modding community is just as vibrant and allows the game to shine even if you somehow grow bored of the original content. It makes it more accessible for my friends who dislike having to wait for stage completion for respawns with things like the player respawn system mod, huds, emotes, new items/enemies, etc. I really enjoy trying to see what specific builds work and figuring out how they can completely change playing as different survivors. Artifact of Command is great merely for existing when I get tired of constant RNG pools. Sometimes, it feels like you're playing a different game entirely given how drastically different the gameplay and combat strategies are between survivors (me when I play m1 simulator with commando). Benthic Bloom, please marry me <3
i am quite a big fan of gay oral sex
This game just did not stick with me. I found it to be one of the most boring and uninteresting roguelikes I've ever played. First the positives: The music was alright, not amazing but ok. The survivor designs are pretty neat, the overall aesthetic is.. neat and I'd say Solus Wing was my favourite boss. That's about everything I liked. Now for the problems. The time-based difficulty scaling is one of the most annoying mechanics I've ever seen. It constantly feels like you're rushing because if you spend too long exploring, suddenly every enemy starts taking forever to kill while every hit deletes half your health. A lot of the survivors are also just annoying to play, especially the melee ones. Getting close to bosses is incredibly risky and some fights feel like they were never designed with melee characters in mind. The items are boring as hell, most of them are just stat increases or status effects that really aren't super fun to play around with and by the late game seemingly you're just meant to obliterate everything as quickly as possible because a stray drop of piss will kill you which is super good game design :) Another thing that really annoyed me was the damage. You don't slowly lose health over the course of a run, you're either completely fine or you instantly explode because one random attack decided to erase your health bar and it makes deaths feel really cheap. Most enemies also just shoot projectiles at you which I found way more annoying than the enemy design in the first game. Teleporter events become a chore because enemies keep spawning all around you while firing from every direction. The stages are also really bland. They don't feel like actual places and more like a static plane with chests and shrines slapped onto them The final boss also sucks. Depending on your build he either dies in two minutes or 20, and if you're playing a melee survivor the fight becomes even more miserable. I'm also really not a fan of how the game looks. Compared to the clean pixel art of the 2D games, everything here has this weird glossy, blobby look that I just don't like. Even the item models are inconsistent. Looking through the logbook you'll notice things like the Crowbar being absolutely massive for no reason, and a lot of the textures are really pixelated. Finally, the DLCs are pretty overpriced for what they add. I just don't think there's anywhere near enough content in them to justify the price. Overall this game was a chore to finish, the original version might have been worse on a technical level, but at least it was 3 times shorter. I give this game a 3/10, what a perfect ending to this mediocre franchise