No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Born into nothing. Rise to everything. Rise to Power: Conquest is a medieval political life simulator where every choice shapes your destiny. From your first breath as a peasant child to the iron crown of absolute power, your path is defined by the decisions you make — and the rivals you must overcome. Navigate treacherous medieval politics across four pillars of power: Public Support, the Inner Circle, the Court, and the Elites. Every decision tips the balance — gain favour with one faction and risk the wrath of another. CHOOSE YOUR ORIGIN Begin life as a Peasant, Merchant, Bastard Noble, Orphan of War, Temple Ward, or Mercenary — each with unique starting conditions and paths to power. Unlock the Scholar's Apprentice and Foreign Exile for even greater challenge. BUILD YOUR POWER BASE Survive the vulnerability of infancy and childhood. Accumulate influence as a Nobody. Seize your moment in the Power Grab. Rule with an iron fist as Dictator — or be brought low before you ever reach the throne. MANAGE YOUR RIVALS Named adversaries stalk your rise, draining your power and stoking paranoia each turn. Fear and suspicion grow with every threat. Silence your enemies — or be consumed by them. 27 UNIQUE ENDINGS From the glorious Iron Crown to the Revolution's Grave, the Martyr's Throne, the Traitor's Crown, the Prophet's Throne, and beyond. Every run tells a different story, and no two paths to power are the same. ASCEND THROUGH THE AGES 10 Ascension levels modify your challenge — from boosted starting stats to amplified variance and tougher victory thresholds. The higher you climb, the harder the fall. BUILD YOUR DYNASTY Rule, then pass the crown. Continue your legacy as your heir, inheriting the country you shaped and the power you earned. Each dynasty run begins stronger — but the stakes grow higher. DAILY CHALLENGE Each day brings a new date-seeded challenge — the same configuration for all players worldwide. Compete on streaks and compare your fate with rivals across the globe. 35 ACHIEVEMENTS across 5 categories reward mastery, exploration, and the unlocking of dark truths about power. No pay-to-win. No subscriptions. Pure medieval political strategy — one decision card at a time.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Every market we sweep.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Born into nothing. Rise to everything. Rise to Power: Conquest is a medieval political life simulator where every choice shapes your destiny. From your first breath as a peasant child to the iron crown of absolute power, your path is defined by the decisions you make — and the rivals you must overcome. Navigate treacherous medieval politics across four pillars of power: Public Support, the Inner Circle, the Court, and the Elites. Every decision tips the balance — gain favour with one faction and risk the wrath of another. CHOOSE YOUR ORIGIN Begin life as a Peasant, Merchant, Bastard Noble, Orphan of War, Temple Ward, or Mercenary — each with unique starting conditions and paths to power. Unlock the Scholar's Apprentice and Foreign Exile for even greater challenge. BUILD YOUR POWER BASE Survive the vulnerability of infancy and childhood. Accumulate influence as a Nobody. Seize your moment in the Power Grab. Rule with an iron fist as Dictator — or be brought low before you ever reach the throne. MANAGE YOUR RIVALS Named adversaries stalk your rise, draining your power and stoking paranoia each turn. Fear and suspicion grow with every threat. Silence your enemies — or be consumed by them. 27 UNIQUE ENDINGS From the glorious Iron Crown to the Revolution's Grave, the Martyr's Throne, the Traitor's Crown, the Prophet's Throne, and beyond. Every run tells a different story, and no two paths to power are the same. ASCEND THROUGH THE AGES 10 Ascension levels modify your challenge — from boosted starting stats to amplified variance and tougher victory thresholds. The higher you climb, the harder the fall. BUILD YOUR DYNASTY Rule, then pass the crown. Continue your legacy as your heir, inheriting the country you shaped and the power you earned. Each dynasty run begins stronger — but the stakes grow higher. DAILY CHALLENGE Each day brings a new date-seeded challenge — the same configuration for all players worldwide. Compete on streaks and compare your fate with rivals across the globe. 35 ACHIEVEMENTS across 5 categories reward mastery, exploration, and the unlocking of dark truths about power. No pay-to-win. No subscriptions. Pure medieval political strategy — one decision card at a time.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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