No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
DESCRIPTION Enter the dungeon. Survive the deck. Become a legend. Dungeon Scoundrel is a tactical card based dungeon crawler where every decision matters. Explore a fixed 55 card dungeon deck in portrait orientation, battling monsters, collecting loot, and managing scarce resources to escape alive. Built for one handed play and focused sessions, Dungeon Scoundrel is easy to learn, cleanly presented, and deeply strategic, rewarding smart planning over luck. SIMPLE TO LEARN, DEEP TO MASTER Drag and drop cards to fight, equip, and heal using an intuitive, clutter free interface. Each room presents four cards. Defeat the monsters, grab the gear, and leave exactly one card behind to advance. Every choice has consequences. One bad decision can end a run, but a smart one can make you unstoppable. Track your progress with detailed stats, including monsters slain, runs completed, and more. Your greatest feats are now immortalized through quests and achievements that recognize mastery, risk taking, and clever play. SEVEN HEROES, SEVEN PLAYSTYLES Unlock powerful classes as you conquer the dungeon, each with a unique spell and class specific weapon style: • Scoundrel, whose dirty tricks weaken all monsters and favors daggers • Rogue, who can vanish and flee without harm • Barbarian, whose rage empowers devastating axe attacks • Paladin, whose protection strengthens shields • Cleric, whose blessing amplifies healing potions • Sorcerer, whose fireball scorches entire rooms • Wizard, who can transmute any card into a weapon Each victory unlocks the next class. Master their abilities and adapt your strategy to survive. STRATEGIC DEPTH • Equip weapons and shields across two hand slots • Save a critical card in your pocket for emergencies • Time your class spell for maximum impact • Manage the escalating cost of fleeing rooms • Balance offense, defense, and healing Hard Mode has been reworked and intensified, offering a brutal challenge for veteran players. A revamped scoring system now rewards difficulty, remaining items, and leftover health, so efficiency and mastery matter as much as survival. DUNGEON DECK COMPOSITION • 26 Monsters, from lowly rats to legendary dragons • 9 Weapons, from simple daggers to mythic artifacts • 9 Shields, from bucklers to divine bastions • 9 Potions, from basic salves to sacred ambrosia • 1 Class Spell • 1 Legendary Artifact The dungeon deck is fixed, ensuring every run is fair, learnable, and deeply strategic. PERFECT FOR QUICK SESSIONS Each run lasts 5 to 15 minutes and plays entirely offline. No ads. No timers. No energy systems. No in app purchases. Compete against yourself or others using Game Center leaderboards to track your best runs and compare scores with friends. ACCESSIBILITY AND OPTIONS • Easy, Medium, and Hard difficulty modes • 100 percent VoiceOver support, fully playable for vision impaired players • High contrast, readable visuals • New main screen and refined UI for clarity and flow FEATURES • Intuitive drag and drop controls • Portrait first, one handed gameplay • Clean, focused interface • Atmospheric visuals and sound • Stats, achievements, and leaderboards • Universal app for iPhone and iPad The dungeon awaits. Will you escape, or become another skeleton on the floor?
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
DESCRIPTION Enter the dungeon. Survive the deck. Become a legend. Dungeon Scoundrel is a tactical card based dungeon crawler where every decision matters. Explore a fixed 55 card dungeon deck in portrait orientation, battling monsters, collecting loot, and managing scarce resources to escape alive. Built for one handed play and focused sessions, Dungeon Scoundrel is easy to learn, cleanly presented, and deeply strategic, rewarding smart planning over luck. SIMPLE TO LEARN, DEEP TO MASTER Drag and drop cards to fight, equip, and heal using an intuitive, clutter free interface. Each room presents four cards. Defeat the monsters, grab the gear, and leave exactly one card behind to advance. Every choice has consequences. One bad decision can end a run, but a smart one can make you unstoppable. Track your progress with detailed stats, including monsters slain, runs completed, and more. Your greatest feats are now immortalized through quests and achievements that recognize mastery, risk taking, and clever play. SEVEN HEROES, SEVEN PLAYSTYLES Unlock powerful classes as you conquer the dungeon, each with a unique spell and class specific weapon style: • Scoundrel, whose dirty tricks weaken all monsters and favors daggers • Rogue, who can vanish and flee without harm • Barbarian, whose rage empowers devastating axe attacks • Paladin, whose protection strengthens shields • Cleric, whose blessing amplifies healing potions • Sorcerer, whose fireball scorches entire rooms • Wizard, who can transmute any card into a weapon Each victory unlocks the next class. Master their abilities and adapt your strategy to survive. STRATEGIC DEPTH • Equip weapons and shields across two hand slots • Save a critical card in your pocket for emergencies • Time your class spell for maximum impact • Manage the escalating cost of fleeing rooms • Balance offense, defense, and healing Hard Mode has been reworked and intensified, offering a brutal challenge for veteran players. A revamped scoring system now rewards difficulty, remaining items, and leftover health, so efficiency and mastery matter as much as survival. DUNGEON DECK COMPOSITION • 26 Monsters, from lowly rats to legendary dragons • 9 Weapons, from simple daggers to mythic artifacts • 9 Shields, from bucklers to divine bastions • 9 Potions, from basic salves to sacred ambrosia • 1 Class Spell • 1 Legendary Artifact The dungeon deck is fixed, ensuring every run is fair, learnable, and deeply strategic. PERFECT FOR QUICK SESSIONS Each run lasts 5 to 15 minutes and plays entirely offline. No ads. No timers. No energy systems. No in app purchases. Compete against yourself or others using Game Center leaderboards to track your best runs and compare scores with friends. ACCESSIBILITY AND OPTIONS • Easy, Medium, and Hard difficulty modes • 100 percent VoiceOver support, fully playable for vision impaired players • High contrast, readable visuals • New main screen and refined UI for clarity and flow FEATURES • Intuitive drag and drop controls • Portrait first, one handed gameplay • Clean, focused interface • Atmospheric visuals and sound • Stats, achievements, and leaderboards • Universal app for iPhone and iPad The dungeon awaits. Will you escape, or become another skeleton on the floor?
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
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