
Experience the first events taking place in Rise of Humanity – a game that uniquely fuses turn-based strategy & deck-building. Build decks for each hero, collect, upgrade & merge powerful cards, and plan your strategy wisely to save humankind from the machines!
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So download 7 gigs to play for about 22 min tops, I am going to go with a NO in this case
很科幻,很吸引人。会继续玩下去的
So, I've got asked to review the game through my curator connect, it is first time I've been asked to review a demo of a game instead of the whole game, irrespective of the status of the game (EA, pre-release or post-release) and I've decided to do a demo review, but the game got in my way... Turn-based tactics are mixed here with card-deckbuilding and an annoying camera. As an X-Com fan I was quite curious to try this, and when you first start the game it greats you with a quality picture, and an annoying camera angle that you can't adjust, a mere nuisance I though, but then you get to play with the cards, and I gotta say they look forced, I mean it appears that devs had no ideas how to stand out from other turn-based tactical games and decided to add a system that looks out of place with a variety of cards compensating for lack of depth in the card options. Based on this demo I can't recommend it and doubt that the actual game will be any better. [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian/]One Grumpy Russian[/url] score 4/10 - mediocre and forced ideas make this game boring and uninteresting, like a pizza with a topping made from corn flakes, you can still call it a pizza, but won't recommend to anyone. For more grumpy reviews follow my curator page at [url=https://store.steampowered.com/curator/7279488-One-Grumpy-Russian/]One Grumpy Russian[/url]
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wow ... just wow .... Rise Of Humanity just got so much more fun... Fervent fan of the likes of XCom and deck building games, this is an amazing new tack at the combo! Having played the early access / alpha I was already into the tactical turn based combat, but the diversity of characters and new cards introduced just blew me away! The introduction of energy and stamina makes the game also balanced and more exciting, as your choices now have a greater impact. Also kudo's for the amazing graphics and the slighly nerve grinding background music. Only pity was that not all characters and levels of early access were in the Prologue, but it sure was fun playing. Can't wait to my hands on the real thing !
The graphics are really good. If you like strategic games then this should really be something for you. Sometimes the lack of movement and the robotic feel of the game bothered me a bit. But in general I would say this is a really nice gane.
5/10 A mix of CCG and XCom in sci-fi setting. Good: - the graphics are very nice, the style reminds XComs but also with big robots - music and sfx a good So-so: - it's demanding to the hardware. I played on the lowest gfx settings and still had rather poor performance (NVidia GTX1050) Bad: - the core mechanic of using cards to perform actions in a tactical game like XCom doesn't work in my opinion. Moving is fine. But to simply hit the enemy with a crowbar (something that should take 1 or at most 2 clicks) you need to locate a card in your hand (this involves an animation of cards getting bigger while you hover over them, and cards overlap each other making it harder to find the correct card), drag it simply somewhere on the screen to "play" the card, then right click on the enemy to attack. Because of poor performance all this lags horribly. This is just ridiculously cumbersome for no reason other than the devs insist it should be a CCG game. I can easily imagine how the whole system could work without the damn cards: you just have abilities (like in World of Warcraft for example), shown as neat icons in a panel at the bottom of the screen. When you hover the mouse over the abilities, you have a tooltip that explains their usage. But there could be the energy cost indicator over each icon. Then you just left-click the ability and left-click the target. This would work fine for every possible card (ability!) they have in the game without the idiotic animations of the cards and the dragging. Instead of cards the player just collects abilities. Problem solved. Overall, I see a lot of work gone into a project that should have been abandoned at the prototype stage. Seems like someone wants to have a cards game no matter what. Still, I can imagine some fans of CCG genre wanting to play this simply because they're into cards. And a resemblance of a spatial, tactical game may be an "improvement" for them over just normal card games. But to a tactical games fan this game is clumsy nonsense. I pity the labor of the artists here. Tons of content produced in vain. Still it's 5/10 (I guess some people might like a game like this) and an upvote since there is no "neutral vote". [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
game looks good and thought had good potential, but the deck battles just don't work. Try to play cards and they won't play and they don't tell you why - they just don't work.
Recommended for fans of turn-based, squad-based, if you like XCom or Battletech then try this game
This games has a nice mix of deckbuilding and tactical card-based combat. I was very impressed with this game, knowing that this is only a demo, the final release will be something to look out for.
☀️
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