
In Riptide, gear up your ship, customize your loadout, and fight for the fleet! Riptide is a spaceship combat game with an emphasis on powerful customizations and utility. Accomplish your mission by loading up and taking out the enemy.
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Languages: English**languages with full audio support
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A fun, lighthearted mashup of naval and outer-space combat. Highlights: - Gameplay is everything you'd expect from a sci-fi spaceship action game. - Fun dialogue/cast of characters - Game's art, audio is a delight and thematically consistent - First capstone game I've seen with Steam achievements (even if you only get them upon closing the game), gj devs. Room for improvement: - Stray white pixels on outside of 2D character dialogue portraits are noticeable on dark UI panel background. - Audio (both music and sound design) crackle/pop when they cut out. To fix this for music, try playing music on a singleton object that goes between scenes like a GameManager. To fix this for sound effects, try having them quickly fade out before deleting the GameObject or abruptly stopping the sound. - Typo in "The Battle's Not Won" mission description, should say "asteroid" not "astroid" - Scrolling text is sometimes wicked slow, which can deflate the excitement of characters' conversations and slow down cutscenes. - No controller support which also means steam deck playthrough is not ideal :( - Escape button pauses the game but doesn't unpause the game...? - Unskippable cutscenes, no matter how short, are still no bueno imo - An explosion sound effect that played when taking out the last spaceship in the first part of mission 1 was really loud, then the difficulty spiked dramatically right after. - Some of the enemy ships seemed to have way better handling and speed, even when I had double thrusters equipped for faster turning. I get that you want the controls to be "boatlike" but I just wish that it was more of a level playing field. - Those recommended specs seem insanely high. Either the recommended specs need to be more accurate or this game needs better optimization (probably the former because it ran fine on my modest rig). Hope this helps! Great work, y'all.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
I'm one of the developers and I think it's pretty fun
A fun little game. Being able to outfit your ship the way you want was really awesome. I really enjoyed the voice acting and that the story included a good bit of world building. Ship flight controls were meh and I felt myself wishing I had a better targeting system. I also wish there was a mini-map. But for a quick, free, fix of space combat you can't go wrong
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It's incredibly short and it's FREE! It's a short and entertaining experience where you fight in space battles using a BATTLESHIP! It's AWESOME! As a fan of other spaceship combat games, I was excited to try this out and it was worth it! Highly recommend using the flak cannons. They feel super satisfying and pack a punch. (Also, try flipping the leftmost switch in the level select for a cool easter egg)
A followup to the cinematic masterpiece, Pasta la Vista (now delisted, don't let them tell you this game doesn't exist, #pastagate) this game is an improvement in every way. Not only did they ditch the theme of pasta, they also made it an in space shooter with ship customization, voice acting, and a couple of cute missions. Would recommend. #neverforgetithespaghetti
PLAYED THE FREE VERSION ON MAY, 7th Are we flying a spaceship or a spaceturtle? Everything runs so slowly I tought my computer was running at 10 FPS... You start mounting weapons and defenses on your ship and then go to space... But turning takes ages, speeding at top speed looks like 1 mile per hour... Really cant recommend the game...
Кривое и сырое но поиграть можно https://youtu.be/ANjMMxEP-1c
QASFED, the games seems like it is gonna be fun. i need an invert mouse option, to make it playable. also there seems to be a bug with the buttons being remapped. "a" doesnt unbind. it would also be nice to have an in-game option menu. the game looks like it can be fun, in a multipalyer. single player is cool enough, to get the bugs out. good job, getting a fun effect from your art.
Interesting freeware, rich in system, short in campaign. Would be epic if modified-capable
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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