
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Most likely between $107.6M and $304.8M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.15 on GOG · Russia (−71%). Compare 31 prices in 15 markets →
Reviews
Themes across 3464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Захватил рейдера в плен, но тот много бушевал и пытался сбежать. Заменил его ноги на палочки и заставил переносить сотню килограмм порошка психолиста к ближайшему поселению, а потом нести назад к поселению компоненты и все это под дулом дробовика. 10 переработанных в пасту аборигенов из 10.
잠깐 해봤는데 꽤 빠르게 질리네요.......
I came for The Sims. I stayed for the chaos. 1,295 hours played (with Biotech, Anomaly, and Odyssey). I’ve never really considered myself a “gamer.” I grew up playing The Sims, Nintendo DS games, Bratz, interior design games, and whatever else my 90s childhood threw at me. What I loved most was creating something, watching it grow, and escaping into a world I could shape. Then I found RimWorld. At first, I almost didn’t buy it because it looked… overwhelming. Every screenshot made me think, There is no way I’m smart enough for this game. Turns out, I was completely wrong. RimWorld has incredible depth, but it doesn’t expect you to learn everything at once. You start by trying to keep three crash-landed people alive. Before you know it, you’re debating research priorities, redesigning your freezer for the fifth time, and wondering how it’s suddenly 2:00 a.m. What surprised me most is how much freedom the game gives you. You can micromanage every colonist, carefully assigning jobs, paying attention to their backstories, moods, and needs—or you can zoom out and run your colony like a well-oiled machine. Neither way is “correct,” and that’s one of the reasons this game has so much staying power. My playstyle has evolved several times over the last 1,295 hours, and every new colony somehow feels like a fresh challenge instead of a repeat. No two runs are ever the same. Sometimes I’m peacefully building my little settlement. Sometimes I’m fending off raids. Sometimes I’m recruiting the same people who tried to kill me five minutes earlier. Sometimes my entire colony collapses spectacularly… and instead of rage quitting, I’m already clicking “New Colony” because I know exactly what I want to try next. I also love that RimWorld fits into real life. I can slow time down while I’m planning, crank it up to 3x speed when everything’s running smoothly, and pause whenever life inevitably interrupts. It’s one of the few games that feels completely immersive without demanding my full attention every second. And then there’s the personality. This game has me talking to my laptop more than almost any other game I’ve played. “What are you doing?!” “What the…?” “Are you serious right now?” …usually followed by laughing because whatever just happened somehow makes perfect RimWorld sense. Your colonists don’t feel like little robots waiting for orders. They have moods, personalities, quirks, and occasionally decide to go completely off script. Ignore someone’s needs a little too long, and they’ll remind you in the most chaotic way possible. Those unexpected moments are what make every colony feel less like a strategy game and more like a story you’ll end up telling someone later. The soundtrack lives rent-free in my head. The quirky names, strange events, rituals, animals, and constant “I did not see that coming” moments give the game so much charm. After 1,295 hours, I’m only recently getting into ship travel. That’s honestly one of the best compliments I can give this game. I’m still discovering new mechanics, setting new goals, and finding new ways to play. Very few games can keep surprising me after this much time. I came looking for another game that scratched the same creative itch The Sims gave me. Instead, I found a game that has me muttering “what the actual…” at my screen, laughing at the absolute nonsense my colonists get themselves into, and immediately starting over after catastrophic failure because I already have a better plan. If you’ve been staring at the Steam page thinking, This looks way too complicated for me, I was you. 1,295 hours later… I’m really glad I clicked “Buy.”
仅推荐购买游戏本体 本体一次比一次价格高,第1次买还是打折时90块,现在打折才102块。 本体还800年才更新一次,只有新出 DLC 的时,本体才能更新,新DLC 版本补丁(AI、性能、机制、UI 改动),为兼容做优化改动等,如果不买DLC,本体实际更新我认为少的可怜 并且DLC越来越贵,超过本体的70%的价格。如果打折时买本体,加上最便宜的DLC都有160多块钱的价格,都可以买 GTA这种3a大作了,如果本体加dlc,即使打折全买下来,价格将会来到460多人民币。如果不是特别喜欢这款游戏,或者有钱人,这些钱甚至能买其他的基地建造、殖民模拟类游戏,有些还本体经常更新 并且我个人认为这款游戏除了自身的要素非常丰富之外,能火到现在,一半的功劳都是在吃社区红利,比如创意工坊和玩家自发的宣传,如果没有创意工坊,这游戏的热度甚至能减少一大半。创意工坊的制作者还免费更新,发布好玩的内容,单单这一点,都能让玩家与作者形成鲜明的对比了
Turns out I still had not reviewed this game after 900 hours of play. Here's my review: I'm still playing it after 900 hours.
DLC Extremely expensive for primarily undercooked content. The game offers workshop, I spent way too much trying to give the 'vanilla' dlcs a chance only to deal with bugs thrice as often as a normal vanilla non dlc workshop run would/does. Great IP and concept for the game but the price walls are way too high for what they offer. Great game if you like Top Down RTS Colony sims with RNG Opportunities. 6/10 But not making it on the recommended list in its' current state. Surely an acquired taste.
Rimworld is great because it offers you many ways to run your colony. It can be the most civilized colony to a cannibal colony where each colonists wears their enemy's skin as a shirt. If you start playing with just the base version, it'll still be a fun experience to play the game. If you want more, there's all sorts of mods to add to the game. But not all mods are accessible right away as some may require DLC's, and DLC's Themselves change quite a lot of things. Want a spaceship? Odyssey DLC. Want horror? We got Anomaly. Want to make your own alien race? Biotech DLC (A must have if you ever plan on buying a DLC imo). One thing you should note to yourself that rimworld is about the journey. There will be triumphs and tragedies. Hell, i had times when one of my colonists died the dumbest way possible. Like that one time, a colonist got crushed by rocks because i forgot to give roof support during mining (whoops). Or when the raider with a revolver got a lucky hit and one tapped my colonist... the colonist was wearing a helmet and a vest and got defeated by a man with a revolver and a beanie... yep.... but even though i could've loaded a save, i didn't. Because it kept things interesting. Only load saves if something rather strange happens (like bugs, etc.)... Or to do something silly. But of course, if you need harsh enforcement on saves, you can always run the permadeath mode. Makes losses that much tragic and the story more captivating. It truly is absolute cinema. 10/10
Тамагочи для психически больных
За неделю 80 часов наиграл после экзаменов. Заепца, крутая игра, покупайте со всеми длс - не пожалеете.
its aight