
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Most likely between $107.6M and $304.8M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.15 on GOG · Russia (−71%). Compare 31 prices in 15 markets →
Reviews
Themes across 3464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
从初中玩到大学
The graphics aren't great, but the depth of the game's possibilities is truly monstrous, and if use mod you can improve it to the maximum so that you'll stay with it for a long, long time.
Attempt to prevent your chud sons from dying to raiders and malaria.
豪万
good
mixed review i logged way more offline hours then listed and this is a bit of a rant but always tried to help cool niche inda style games even pre steam days and now when you buy/lease/permission to play a game early on to help the devs/founding it then vs now they always turns into cash grebes and Deluxe Pack/content versions quickly Turning a game thats worth like 10bucks into a 200 dollar/content pack thats still watered down vs free mods by fans. game that make ever more mod knockoffs/steal ideas/content for DLC's while also killing off/breaking old modes with every updates to a 1998s bit-playstyle looking game people that like the game make way better content/mobs for free to have fun that are way better then the DLC/CONTENT outright. yet i could almost never even get through a run/story as between working and playing other games would get maybe a day in play wise/time in a month before all my mods got scrambled every time having more Corrupted playthroughs with alot of hours wasted more then total safe/save play time where i left off last time:. as the base game feels striped for dlc cash slop/$20+ A pop for base game added content. let alone better mods have been around years just no time to untangle that mess every game now from Skyrim to fallout 4. ksp. 7 days to die. ect ect ruining modes just causes short play more fun as they break any long term play year+saves or casual game breaks for life reasons. . by the time i try and play one or the other games old save it's mod juggling hell and its always just hey buy a chicken tactical suit fortnight style updates for even solo games now days or rants due rust/ect over fixing or adding value to the games for players. if the base games are so good why is the dlc content priced so high always ? games selling you a puzzle box with half the pieces while selling you the missing ones in dealer size pack/dlcs price chunks when your dopamine's gameplay sense hits a wall. The Metric Shield: Developers get to hide behind the excuse of "Well, we don't officially support third-party mods, so it's not our fault your save broke." This completely ignores the reality that their game only survived for a decade because of those exact community mods across a wide range of games. i liked this game when i had it running with like 20 mods at most and playing it my way not a forced playstyle if your just going to waste 35bucks base game i cant recommend this. to many game devs living off a one off game while ignoring that the players make their own fun and trying to sell them it in packets like digital/drug dealer in bit size chunks its gross. that and them always actively hating their own players bases as a pre 2010 looking flash game be milking players for profits with high priced dlc's wild af now days as i can no longer feel/think they my money to use funds/game wise. games used to be a spare time hobby over a prop up a lazy af frim/AAA model where teen level high school games codding aka flash games turn massive cash grabs. MOBLE/CONSOLE GAMING PROFIT MODELS SLOWLY BLEEDING OVER INTO PC GAMES RUINGING EVRYTHING with bloated screens and goofy af layouts for tablet gen as historically all pc games where total packages with real added value and work done after launce as well vs cutting/holding back content or neutering a game to sell you the bits back that even made it make sense/work i love sim games just that they all turned into games that are whale seekers over being reusable priced aka Train Simulator Classic (~$15,600) Star Citizen (Up to $48,000+) basically forced updates and fake improvements/mod locking/breaking on old games is forcing casual players on any/game to become retro and or even offline just to use modes for solo games in peace. while online only pvp games turn into meta/slop streamer driven unimprovement ruined loops copying fortnight/call of duty models/gameplay blends after they sell out over their base version like rust did. to put it bluntly breaking my games to sell me the worse version content then the mods GAVE ME makes me not even want to play the game. buy it if its on sell if it's you kinDa Game. watch gameplay footage before buying though as its not a 1/1 sim control wise and the story/A.I will curb stump you for fun balance wise.
Найкраща пісочниця !
我从未见过自由度以及社区游戏丰富度如此之高的游戏,不逊色我的世界的社区
游戏很好玩,但架构导致即使是打了优化模组后游戏后期也非常卡顿,很影响体验
Повар так плохо готовил, что отравил себя и все поселение, охотница никак не могла попасть из винтовки хотя бы раз в варга, фермер так круто собирал ягоды с куста, что ничего не собрал... а потом началась осень, лес вокруг загорелся от молний, охотницу завалил варг, этот же варг завалил фермера, поселение резко уменьшилось - это все на самом легком рассказчике. 10 из 10, всем советую.