
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Most likely between $107.6M and $304.8M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.15 on GOG · Russia (−71%). Compare 31 prices in 15 markets →
Reviews
Themes across 3464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я съел Деда
The graphics aren't great, but the depth of the game's possibilities is truly monstrous, and if use mod you can improve it to the maximum so that you'll stay with it for a long, long time.
Хорошая игра!
The community is pretty singularly unhelpful, if you have an issue with a mod, you'll be ignored, if you have an issue figuring out what mods are lagging your game the hardest, you'll be ignored. You'll be ignored even if you jump through all the hoops people give you for you to get help. That said, if you can look past that, the game is an autistic person's ideal kind of game, 8/10, points lost for how unhelpful the community is
游戏很好玩,但架构导致即使是打了优化模组后游戏后期也非常卡顿,很影响体验
从初中玩到大学
Its okay I guess.
warcrime checklist
I believe one of my sons has over 1000 hours in this game and some would say, 'what a waste'. I couldn't disagree more. I was skeptical of this game to say the least and have been gaming since 1988, so seeing the graphics on this one I thought for the longest time, "you've got to be kidding me"... but I thought finally give it a shot based on all the reviews- and wow- this is just one of the best I have played in my time as a gamer. Went through the tutorial and thought, ok, simplistic, then played the game and realized there is no possible way any tutorial could encompass all this game has. And the story telling is simply the clincher- tragedy, loss, triumph, humor and it's all you and the story doing all the telling. It is, I dare say, brilliant. As a metaphor, to me, this game was Susan Boyles walking out on stage for the first time to sing, "I Dreamed a Dream" from Les Miserables. I was the crowd, full of laughter and derision, but hey, I'm here, so let's see what happens. And then she sang. Not quite that emotional a moment for me with the game, but every bit a, 'I couldn't have been more wrong if I tried' one. We want that attachment as gamers. A reason to care. All this game does is give you more reasons to care and tune in for the next episode by you.
- Starts Rimworld - Stares at the loading screen for 10 minutes because I have a metric ton of mods - Searches for an ideal base spot for an hour - Plans the perfect base years ahead and considers everything while the game is paused - Colonist goes mental at the start of winter, eats all the rations and the colony starves - Closes Rimworld - Starts Rimworld...