
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Most likely between $107.6M and $304.8M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.15 on GOG · Russia (−71%). Compare 31 prices in 15 markets →
Reviews
Themes across 3464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
真好玩吧😋
strašne dobra hra:)
警惕泰南陷阱 从基础版到一点点补上DLC 为了让殖民地的鼠鼠萌螈过上不依赖炒饭智能的生活才是补dlc的动力vvv 不说了,四散空投的龙娘已经用雷霆巨剑把我家鼠鼠脖子毁掉了 我先去开新档了
not to easy,
Love how many mechanics are in play throughout this game, can truly make it a "your own adventure" stpry every single time you play it.
too addicting played for a whole week and still not tired of the game
开了个简单难度自己摸索,挺有意思的
Игра крутая но нет пометки психологический хоррор
5/10 pawns died, while hauling steel slag chunk from active mechanoid cluster
Amory and BigwoodFarmer made me play RimWorld again after 6 years of absence. I thought I was older, wiser, and emotionally prepared. I was not. Within two hours, my colony had experienced food poisoning, a mental breakdown, a prison break, a suspiciously timed fire, and one colonist deciding that the best way to cope with stress was to punch a stack of explosives. 9/10. I love this game. It is less of a colony simulator and more of a psychological experiment where the subject is me. Would recommend, but only if you are comfortable saying “just one more day” at 23:00 and then suddenly hearing birds outside.