
An open world adventure inspired by the classics. Get lost in a wide world of precarious platforming that will take you back to a simpler time...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a perfect simple casual platformer
A short zero-nonsense [i]ZX Spectrum[/i] -style platformer with endearing music, appropriate difficulty (a few more challenging sequences would not hurt, however), and pleasant visuals. The only point worth criticising is its price - 3 quid is a bit too much for such a short game.
Pink Dinosaur collects the shiny things and then you are very happy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are a fan of old retro platformers, like to collect stuff and enjoy some trial and error to get that 100% game completed, this might be the game for you. It has a nice art style, some good and challenging platforming sections(with a lot of checkpoints so you wont get hard stuck) the addition of X making you zoom out so you can plan upcoming sections better etc makes the game a really enjoyable short experience. It took me 1 and a half hour to 100% it and i would estimate for others it would be between the 1-2 hour range depending on skill level.
Very short, but it's a fun little platformer. Also, the music is pretty good.
A charming little open world challenge platformer with some nice graphics and nice vibing music.
Got it on sale, but honestly would have been worth the 3 bucks. Great soundtrack and a distinctive platformer in its own right. I recommend picking this one up!
Inspirado en sonic, un juego muy divertido que oculta secretos y su personaje principal es un T-REX
Plataformero decente y corto. Esta bastante bien si lo pillas en oferta
Rex: Another Island is a retro-styled platform adventure developed by shysaursoft and published by Pixeljam that builds its identity around exploration, movement, and player-driven discovery. Inspired by older generations of platform games while incorporating a more open structure, the game avoids heavily scripted progression in favor of encouraging players to wander through a large world filled with secrets, collectibles, and environmental challenges. It delivers an experience that feels both nostalgic and surprisingly refreshing, especially for players who enjoy uncovering hidden content at their own pace. The adventure takes place across a sprawling interconnected island where exploration serves as the primary source of progression. Instead of dividing gameplay into isolated levels, Rex: Another Island presents a world that gradually reveals itself as players venture farther into dangerous and unfamiliar territory. New areas become opportunities for discovery rather than simple checkpoints between objectives. This structure creates a strong sense of adventure, rewarding curiosity and persistence far more than straightforward completion. Platforming mechanics form the foundation of the experience. Movement feels central to everything players do, from crossing hazardous terrain to uncovering hidden areas concealed throughout the world. Precision jumping and environmental awareness become increasingly important as challenges grow more demanding. The game steadily introduces more difficult platforming sequences without creating unfair barriers, allowing players to improve naturally through repetition and exploration. Success comes from mastering movement rather than relying on upgrades or combat systems. The open-ended structure becomes one of the title's greatest strengths. Players are rarely forced down a single route, creating freedom that encourages experimentation and personal pacing. If one section proves difficult, exploration can continue elsewhere before returning later with improved familiarity or greater confidence. This flexibility helps maintain momentum while reducing frustration, making the world feel inviting rather than restrictive. Collectibles play a major role in giving exploration purpose. Hidden currency, secrets, and optional objectives reward players who pay close attention to environmental details. Completionists have substantial reasons to search thoroughly, while more casual players can simply enjoy the satisfaction of uncovering unexpected discoveries naturally. Additional rewards tied to exploration strengthen replay value and make revisiting older locations worthwhile. Fast travel mechanics also improve the overall experience by making movement across the larger world more convenient. Exploration-heavy games can occasionally become tedious when backtracking becomes excessive, but Rex: Another Island introduces systems that reduce unnecessary repetition. Returning to previously discovered locations feels efficient rather than exhausting, supporting the game's emphasis on curiosity and discovery. Visually, the game embraces pixel art presentation that feels inspired by classic platform adventures without becoming trapped entirely in nostalgia. The environments remain readable and distinct, helping players navigate more challenging areas without confusion. Different regions establish their own atmosphere and personality, preventing exploration from feeling visually repetitive despite the minimalist presentation style. The retro aesthetic supports the gameplay naturally rather than existing purely as a nostalgic callback. Sound design contributes further to immersion. Music reinforces the adventurous tone while helping different areas establish their own identity. Combined with the large interconnected world, the soundtrack helps create an atmosphere where exploration feels meaningful and rewarding. The audio presentation complements the slower, discovery-focused pacing effectively. One aspect that may divide players is the game's willingness to leave progression less guided than modern platformers often prefer. Players accustomed to constant direction and objective markers may occasionally experience moments of uncertainty while exploring. However, players who enjoy finding their own path will likely see this freedom as one of the game's defining strengths rather than a limitation. Rex: Another Island succeeds because it understands what makes exploration-focused platformers satisfying. It emphasizes discovery over spectacle and rewards curiosity more than strict progression systems. The experience respects player freedom while maintaining enough structure to keep exploration engaging across its larger world. Shysaursoft delivers an adventure that captures the spirit of classic platform gaming while introducing enough modern conveniences to remain approachable. Pixeljam publishes a title built around movement mastery, environmental exploration, and rewarding curiosity rather than cinematic presentation. Rex: Another Island may not rely on flashy mechanics or dramatic storytelling, but its commitment to discovery and satisfying platform design creates an adventure that platform fans will likely remember long after uncovering its final secrets. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.7M | 147.4K | 97% | $19.99 | |
| $1.3M | 10.6K | 96% | $4.99 | |
| $234.4K | 2.7K | 81% | $4.99 | |
| $812.9K | 5.3K | 94% | $7.99 | |
| $706.7K | 6.6K | 90% | $4.99 | |
| $392.1K | 930 | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 125 | 56% | $1.99 | |
| $4K | 66 | 56% | $2.99 | |
| $4K | 141 | 95% | $0.99 | |
| $4K | 60 | 93% | $2.99 | |
| $4K | 267 | 61% | $0.69 | |
| $4K | 189 | 83% | $1.49 |